plays a fucking annoying sound for 10 seconds and loops.

Dependencies:   mbed

Fork of song_demo_PWM by jim hamblen

tones.h

Committer:
DennisNiehoff
Date:
2015-10-29
Revision:
6:ce3c3d9c96e9
Parent:
5:54dda16baec4

File content as of revision 6:ce3c3d9c96e9:

#define rest 0.0
#define NOTE_B0  31.0
#define NOTE_C1  33.0
#define NOTE_CS1 35.0
#define NOTE_D1  37.0
#define NOTE_DS1 39.0
#define NOTE_E1  41.0
#define NOTE_F1  44.0
#define NOTE_FS1 46.0
#define NOTE_G1  49.0
#define NOTE_GS1 52.0
#define NOTE_A1  55.0
#define NOTE_AS1 58.0
#define NOTE_B1  62.0
#define NOTE_C2  65.0
#define NOTE_CS2 69.0
#define NOTE_D2  73.0
#define NOTE_DS2 78.0
#define NOTE_E2  82.0
#define NOTE_F2  87.0
#define NOTE_FS2 93.0
#define NOTE_G2  98.0
#define NOTE_GS2 104.0
#define NOTE_A2  110.0
#define NOTE_AS2 117.0
#define NOTE_B2  123.0
#define NOTE_C3  131.0
#define NOTE_CS3 139.0
#define NOTE_D3  147.0
#define NOTE_DS3 156.0
#define NOTE_E3  165.0
#define NOTE_F3  175.0
#define NOTE_FS3 185.0
#define NOTE_G3  196.0
#define NOTE_GS3 208.0
#define NOTE_A3  220.0
#define NOTE_AS3 233.0
#define NOTE_B3  247.0
#define NOTE_C4  262.0
#define NOTE_CS4 277.0
#define NOTE_D4  294.0
#define NOTE_DS4 311.0
#define NOTE_E4  330.0
#define NOTE_F4  349.0
#define NOTE_FS4 370.0
#define NOTE_G4  392.0
#define NOTE_GS4 415.0
#define NOTE_A4  440.0
#define NOTE_AS4 466.0
#define NOTE_B4  494.0
#define NOTE_C5  523.0
#define NOTE_CS5 554.0
#define NOTE_D5  587.0
#define NOTE_DS5 622.0
#define NOTE_E5  659.0
#define NOTE_F5  698.0
#define NOTE_FS5 740.0
#define NOTE_G5  784.0
#define NOTE_GS5 831.0
#define NOTE_A5  880.0
#define NOTE_AS5 932.0
#define NOTE_B5  988.0
#define NOTE_C6  1047.0
#define NOTE_CS6 1109.0
#define NOTE_D6  1175.0
#define NOTE_DS6 1245.0
#define NOTE_E6  1319.0
#define NOTE_F6  1397.0
#define NOTE_FS6 1480.0
#define NOTE_G6  1568.0
#define NOTE_GS6 1661.0
#define NOTE_A6  1760.0
#define NOTE_AS6 1865.0
#define NOTE_B6  1976.0
#define NOTE_C7  2093.0
#define NOTE_CS7 2217.0
#define NOTE_D7  2349.0
#define NOTE_DS7 2489.0
#define NOTE_E7  2637.0
#define NOTE_F7  2794.0
#define NOTE_FS7 2960.0
#define NOTE_G7  3136.0
#define NOTE_GS7 3322.0
#define NOTE_A7  3520.0
#define NOTE_AS7 3729.0
#define NOTE_B7  3951.0
#define NOTE_C8  4186.0
#define NOTE_CS8 4435.0
#define NOTE_D8  4699.0
#define NOTE_DS8 4978.0
#define notet 0.175
 
//Mario main theme melody
float note[] = {
  NOTE_E7, NOTE_E7, 0.0, NOTE_E7,
  0.0, NOTE_C7, NOTE_E7, 0.0,
  NOTE_G7, 0.0, 0.0,  0.0,
  NOTE_G6, 0.0, 0.0, 0.0,
 
  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,
 
  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0,
 
  NOTE_C7, 0, 0, NOTE_G6,
  0, 0, NOTE_E6, 0,
  0, NOTE_A6, 0, NOTE_B6,
  0, NOTE_AS6, NOTE_A6, 0,
 
  NOTE_G6, NOTE_E7, NOTE_G7,
  NOTE_A7, 0, NOTE_F7, NOTE_G7,
  0, NOTE_E7, 0, NOTE_C7,
  NOTE_D7, NOTE_B6, 0, 0,
  
  NOTE_G7, NOTE_FS7, NOTE_F7, NOTE_DS7, 
  0.0, NOTE_E7, 0.0, NOTE_GS6, 
  NOTE_A6, NOTE_C7, 0.0, 
  NOTE_A6, NOTE_C7, NOTE_D7,

  NOTE_G7, NOTE_FS7, NOTE_F7, NOTE_DS7, 
  0.0, NOTE_E7, 0.0, NOTE_C8, 
  0.0, NOTE_C8, NOTE_C8, 0.0,

  NOTE_G7, NOTE_FS7, NOTE_F7, NOTE_DS7, 
  0.0, NOTE_E7, 0.0, NOTE_GS6, 
  NOTE_A6, NOTE_C7, 0.0, 
  NOTE_A6, NOTE_C7, NOTE_D7,

  NOTE_DS7, 0.0, 0.0, NOTE_D7,
  NOTE_C7, 0.0, 
  
};
//Mario main them tempo
float duration[] = {
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,

  
 
  0.09,0.09,0.09,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  
 
  0.09,0.09,0.09,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  
  
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,
  0.12,0.12,0.12,

  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,

  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,0.12,
  0.12,0.12,0.12,
  0.12,0.12,0.12,

  0.12,0.12,0.12,0.12,
  0.12,0.12,
};

//failure sound and failure durations
float note_death[] = {
    NOTE_B6, NOTE_F7, 0.0, NOTE_F7,
    NOTE_F7, NOTE_E7, NOTE_D7,
    NOTE_C7, NOTE_E6, 0.0, 
    NOTE_E6, NOTE_C6, 0.0,
};
    
    float duration_death[] = {
    0.12, 0.12, 0.12, 0.12,
    0.09, 0.09, 0.09,
    0.12, 0.12, 0.12, 
    0.12, 0.12, 0.12,
};