MEC-B / Mbed 2 deprecated AR_MastarNode_copy

Dependencies:   DriveConroller IMU MDD Mycan Odometer PID RotaryEncoder UART USS mbed

Fork of AR_MastarNode by MEC-B

stateLib.h

Committer:
TanakaTarou
Date:
2018-09-17
Revision:
14:8334c241bb0a
Parent:
13:0479a4f3e997
Child:
15:ae2043fde152

File content as of revision 14:8334c241bb0a:

#define LIBNUM 18
//(X, Y, θ, speed, angle)
float state_lib[LIBNUM][10] ={{0.0, 0.0, 0,    0, 90, 0},//スタートゾーン
                         /*
                         //2段テーブル1周
                         {-1.740, 1.5, 0,    0, 90, 0},// 
                         {-1.740, 20, 0,    0, 90, 0},// USS
                         {-1.740, 20, 0,    0, 90, 0},// 発射
                         {-1.740, 1.5, 0,    0, 90, 0},// 
                         {-2.740, 1.5, -45,    0, 90, 0},// 
                         {-2.740, 2.5, -90,    0, 90, 0},// 
                         {20, 2.5, -90,    0, 90, 0},// USS
                         {20, 2.5, -90,    0, 90, 0},// 発射
                         {-2.740, 2.5, -90,    0, 90, 0},// 
                         {-2.740, 3.5, -135,    0, 90, 0},// 
                         {-1.740, 3.5, -180,    0, 90, 0},// 
                         {-1.740, -20, -180,    0, 90, 0},// USS
                         {-1.740, -20, -180,    0, 90, 0},// 発射
                         {-1.740, 3.5, -180,    0, 90, 0},// 
                         {-0.740, 3.5, -225,    0, 90, 0},// 
                         {-0.740, 2.5, -270,    0, 90, 0},// 
                         {-20, 2.5, -270,    0, 90, 0},// USS
                         {-20, 2.5, -270,    0, 90, 0},// 発射
                         {-0.740, 2.5, -270,    0, 90, 0},// 
                         {-0.740, 1.5, -270,    0, 90, 0},// 
                         */
                         /*
                         //2段テーブル下段のみ
                         {-1.740, 1.5, 0,    0, 82, 0},// x移動, 角度変化
                         {-1.740, 25.0, 0,    0, 82, 0},// y移動
                         {-1.740, 20.0, 0,    0, 82, 0},// 下段に発射
                         */
                         /*
                         //2段テーブル上段のみ
                         {-1.740, 1.5, 0,    0, 85, 0},// x移動, 角度変化
                         {-1.740, 13.0, 0,    0, 85, 0},// USS
                         {-1.740, 13.0, 0,    0, 85, 0},// 上段に発射
                         */
                         
                         //2段テーブル上・下
                         {-1.740, 1.5,  0,    0, 82, 0},// x移動, 角度変化
                         {-1.740, 25.0, 0,    0, 82, 0},// y移動
                         {-1.740, 20.0, 0,    0, 82, 0},// 下段に発射
                         {-1.740, 20.0, 0,    0, 90, 0},// y戻る, 角度戻る
                         
                         {-1.740, 25.0, 0,    0, 90, 1},// 補給
                         {-1.740, 13.0, 0,    0, 85, 0},// 角度変化
                         {-1.740, 13.0, 0,    0, 85, 0},// 上段に発射
                         
                         {-2.740, 0.0,  0,    0, 90, 0},
                         
                         
                         //移動テーブル  ノーマル
                         {-3.740, 0.0,  0,    0, 90, 1},// x移動, 補給
                         {-3.740, 25.0, 0,    0, 82, 0},// y移動, 角度変化
                         {-3.740, 25.0, 0,    31, 82, 0},// 発射
                         {-3.740, 0.0,  0,    0, 90, 0},// y戻る, 角度戻る
                         
                         {-4.740, 2.0,  0,    0, 90, 1},// x移動, 補給
                         {-4.740, 25.0, 0,    0, 83, 0},// y移動, 角度変化
                         {-4.740, 25.0, 0,    38, 83, 0},// 発射
                         {-4.740, 0.0,  0,    0, 90, 0},// y戻る, 角度戻る
                         
                         {-5.740, 2.0,  0,    0, 90, 1},// x移動, 補給
                         {-5.740, 25.0, 0,    0, 85, 0},// y移動, 角度変化
                         {-5.740, 25.0, 0,    47, 85, 0},// 発射
                         {-5.740, 0.0,  0,    0, 90, 0},// y戻る, 角度戻る
                         
                         /*
                         //移動テーブル  アクティブムーブ
                         {-3.740, 0.0,  0,    0,  90, 0},// x移動, 補給
                         {-3.740, 25.0, 0,    0,  82, 0},// y移動, 角度変化
                         {-3.740, 25.0, 0,    0, 82, 0},// 発射
                         
                         {-4.740, 2.0,  180,    0, 90, 0},// x移動, 補給
                         {-4.740, -25.0, 180,    0, 83, 0},// y移動, 角度変化
                         {-4.740, -25.0, 180,    0, 83, 0},// 発射
                         
                         {-5.740, 2.0,  0,    0, 90, 0},// x移動, 補給
                         {-5.740, 25.0, 0,    0, 85, 0},// y移動, 角度変化
                         {-5.740, 25.0, 0,    0, 85, 0},// 発射
                         {-5.740, 0.0,  0,    0, 90, 0},// y戻る, 角度戻る
                         */
                         /*
                         //固定テーブル
                         {-0.3, 1.5, -90,    0,  90, 0},
                         {25, 1.5, -90,    0,  90, 0},
                         {25, 1.5, -90,    0,  90, 0},// 発射
                         
                         {-0.8, 1.5, -90,    0,  90, 0},
                         
                         {-0.8, 2.5, -90,    0,  90, 0},
                         {25, 2.5, -90,    0,  90, 0},
                         {25, 2.5, -90,    0,  90, 0},// 発射
                         
                         {-0.8, 3.5, -90,    0,  90, 0},
                         {25, 3.5, -90,    0,  90, 0},
                         {25, 3.5, -90,    0,  90, 0},// 発射
                         {-0.8, 3.5, -90,    0,  90, 0},
                         
                         {-0.8, 1.5, 0,    0,  90, 0},
                         */
                         {0.0, 0.0, 0, 0, 90, 0}// 補給, スタートゾーン戻る
                        };

typedef struct state
{
    float x, y , theta, shoot, angle, supply;
}state;

typedef struct elements
{
    float x, y , theta;
}elements;

void changeToBlueZone()
{
    for(int i = 0; i < LIBNUM; i++)
    {
        state_lib[i][0] *= -1;
        state_lib[i][2] *= -1;
    }
}