5 april ganti kecepatan power screw

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Fork of MainProgram_BaseBaru_fix_omni12Feb by KRAI 2017

PS3Arduino.txt

Committer:
franshendri
Date:
2016-12-03
Revision:
12:e07c59c28c29
Parent:
2:ac21a024ac80

File content as of revision 12:e07c59c28c29:

/*********************************************************************************************/
/**                                                                                         **/
/** PROGRAM KOMUNIKASI DATA JOYSTIK PS3                                                     **/
/**                                                                                         **/
/** Joystik PS3 -> Arduino -> STM32Nucleo                                                   **/
/**                                                                                         **/
/** Fanny Achmad Hindrarta                                                                  **/
/** EL'12 - 13212076                                                                        **/
/**                                                                                         **/
/** Last Update : 01 Februar1 2015, 20.30                                                   **/
/*********************************************************************************************/
 
#include <PS3BT.h>
#include <usbhub.h>
//#include <PS3USB.h>
#include "Arduino.h"
// Satisfy IDE, which only needs to see the include statment in the ino.
#ifdef dobogusinclude
#include <spi4teensy3.h>
#endif
 
 
USB Usb;
 
// Bluetooth
// You can create the instance of the class in two ways 
BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
//You can create the instance of the class in two ways 
PS3BT PS3(&Btd); // This will just create the instance
//PS3BT PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
/*
// USB
// You can create the instance of the class in two ways
PS3USB PS3(&Usb); // This will just create the instance
//PS3USB PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
*/
 
boolean printAngle;
uint8_t state = 0;
 
// Deklarasi tombol
boolean kiri_click=0, kanan_click=0, atas_click=0, bawah_click=0;
boolean segitiga_click=0, lingkaran_click=0, kotak_click=0, silang_click=0;
boolean L1_click=0, R1_click=0, L3_click=0, R3_click=0;
boolean START_click=0, SELECT_click=0, PS_click=0;
 
// Deklarasi variabel tombol analog
unsigned char LX, LY, RX, RY, aL2, aR2;
 
// Deklarasi varibel data yang dikirim
unsigned char button;
unsigned char RL;
unsigned int button_click;
unsigned int RL_click;
 
void setup_joystik()
{
    while (!Serial) // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
        {
                Serial.write(0x88);
        Serial.write(0x09);
        }
    if (Usb.Init() == -1) {
        //Serial.print(F("\r\nOSC did not start"));
        while (1) //halt
                {
                         Serial.write(0x88);
                 Serial.write(0x09);
                }
    }
    //Serial.print(F("\r\nPS3 USB Library Started"));
}
 
/*********************************************************************************************/
/**                                                                                         **/
/** FUNGSI PENGIRIMAN DATA                                                                  **/
/** -   Data yang akan dikirim adalah paket data 8-bit dengan urutan sebagai berikut        **/
/** |------|------|--------|----|--------------|----------|----|----|----|----|----|----|   **/
/** | 0x88 | 0x08 | button | RL | button_click | RL_click | R2 | L2 | RX | RY | LX | LY |   **/
/** |------|------|--------|----|--------------|----------|----|----|----|----|----|----|   **/
/**                                                                                         **/
/*********************************************************************************************/
 
void kirimdatajoystik()
{
    
    Serial.write(0x88);
    Serial.write(0x08);
    Serial.write(button);
    Serial.write(RL);
    Serial.write(button_click);
    Serial.write(RL_click);
    Serial.write(aR2);
    Serial.write(aL2);
    Serial.write(RX);
    Serial.write(RY);
    Serial.write(LX);
    Serial.write(LY);
 
// Debug    
 
/*
    Serial.print(millis());
    Serial.print("\t");
    Serial.print(button);
    Serial.print("\t");
    Serial.print(RL);
    Serial.print("\t");
    Serial.print(button_click);
    Serial.print("\t");
    Serial.print(RL_click);
    Serial.print("\t");
    Serial.print(aR2);
    Serial.print("\t");
    Serial.print(aL2);
    Serial.print("\t");
    Serial.print(RX);
    Serial.print("\t");
    Serial.print(RY);
    Serial.print("\t");
    Serial.print(LX);
    Serial.print("\t");
    Serial.println(LY);
*/  
}
 
/*****************************************************************************************/
/** SETUP REGISTER dan INISIALISASI                                                     **/
/** -   Setup Joystik                                                                   **/
/** -   Baud Rate Serial 115200, 8-bit, 1 stop, 0 parity                                **/
/*****************************************************************************************/
 
void setup() {
    Serial.begin(115200);
 
    setup_joystik();
}
 
 
/*****************************************************************************************/
/**                                                                                     **/
/** FUNGSI PEMBACAAN DATA JOYSTIK                                                       **/
/** -   Data dari Joystik dikirim melalui Bluetooth.                                    **/
/**     Lihat Library "PS3BT.h"                                                         **/
/** -   Data tombol dari joystik adalah data 1-bit. Pengiriman data melalui USART       **/
/**     adalah 8-bit. Agar pengiriman data efisien, maka data 1-bit digabungkan         **/
/**     agar terbentuk data 8-bit                                                       **/
/** -   Penggabungan data segitiga, longkaran, silang, kotak, arah atas, arah kanan,    **/
/**     arah bawah, arah kiri disimpan dalam variabel "button"                          **/
/** -   Urutan data pada variabel "button" dan "button_click"                           **/
/**     adalah sebagai berikut                                                          **/
/**                                                                                     **/
/**         |------|-------|-------|------|-------|--------|-----------|----------|     **/
/** Bit Ke  |   7  |   6   |   5   |   4  |   3   |    2   |      1    |     0    |     **/
/**         |------|-------|-------|------|-------|--------|-----------|----------|     **/
/** Data    | kiri | bawah | kanan | atas | kotak | silang | lingkaran | segitiga |     **/
/**         |------|-------|-------|------|-------|--------|-----------|----------|     **/
/**                                                                                     **/
/** -   Penggabungan data R1, R2, L1, L2, R3, L3, START, dan SELECT disimpan dalam      **/
/**     variabel "RL"                                                                   **/
/** -   Urutan data pada variabel "RL" dan "RL_click" adalah                            **/
/**     sebagai berikut                                                                 **/
/**                                                                                     **/
/**         |----|--------|-------|----|----|----|----|                                 **/
/** Bit Ke  |  6 |    5   |   4   |  3 |  2 |  1 |  0 |                                 **/
/**         |----|--------|-------|----|----|----|----|                                 **/
/** Data    | PS | SELECT | START | L3 | L1 | R3 | R1 |                                 **/
/**         |----|--------|-------|----|----|----|----|                                 **/
/**                                                                                     **/
/*****************************************************************************************/
 
void loop() {
    button = 0;
    RL = 0;
        button_click=0;
        RL_click=0;
    Usb.Task();
 
    // Pembacaan data joystik dilakukan jika PS3 tersambung ke Arduino
    if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
        // Pembacaan dan penggabungan data segitiga, lingkaran, silang, kotak, atas, kanan, bawah, kiri
        // Data bernilai '1' jika tombol ditekan
        if(PS3.getButtonPress(TRIANGLE)){
            button = button + (0x1 << 0);
        }
        if(PS3.getButtonPress(CIRCLE)){
            button = button + (0x1 << 1);
        }
        if(PS3.getButtonPress(CROSS)){
            button = button + (0x1 << 2);
        }
        if(PS3.getButtonPress(SQUARE)){
            button = button + (0x1 << 3);
        }
        if(PS3.getButtonPress(UP)){
            button = button + (0x1 << 4);
        }
        if(PS3.getButtonPress(RIGHT)){
            button = button + (0x1 << 5);
        }
        if(PS3.getButtonPress(DOWN)){
            button = button + (0x1 << 6);
        }
        if(PS3.getButtonPress(LEFT)){
            button = button + (0x1 << 7);
        }
 
        // Pembacaan dan penggabungan data R1, R3, L1, L3, START, SELECT, dan PS
        // Data bernilai '1' jika tombol ditekan
        if(PS3.getButtonPress(R1)){
            RL = RL + (0x1 << 0);
        }
        if(PS3.getButtonPress(R3)){
            RL = RL + (0x1 << 1);
        }
        if(PS3.getButtonPress(L1)){
            RL = RL + (0x1 << 2);
        }
        if(PS3.getButtonPress(L3)){
            RL = RL + (0x1 << 3);
        }
        if(PS3.getButtonPress(START)){
            RL = RL + (0x1 << 4);
        }
        if(PS3.getButtonPress(SELECT)){
            RL = RL + (0x1 << 5);
        }
        if(PS3.getButtonPress(PS)){
            RL = RL + (0x1 << 6);
        }
 
        // Pembacaan dan penggabungan data segitiga, lingkaran, silang, kotak, atas, kanan, bawah, kiri
        // Data bernilai '1' hanya saat tombol pertama kali ditekan
        if(PS3.getButtonClick(TRIANGLE)){
            button_click = button_click + (0x1 << 0);
        }
        if(PS3.getButtonClick(CIRCLE)){
            button_click = button_click + (0x1 << 1);
        }
        if(PS3.getButtonClick(CROSS)){
            button_click = button_click + (0x1 << 2);
        }
        if(PS3.getButtonClick(SQUARE)){
            button_click = button_click + (0x1 << 3);
        }
        if(PS3.getButtonClick(UP)){
            button_click = button_click + (0x1 << 4);
        }
        if(PS3.getButtonClick(RIGHT)){
            button_click = button_click + (0x1 << 5);
        }
        if(PS3.getButtonClick(DOWN)){
            button_click = button_click + (0x1 << 6);
        }
        if(PS3.getButtonClick(LEFT)){
            button_click = button_click + (0x1 << 7);
        }
 
        if(PS3.getButtonClick(R1)){
            RL_click = RL_click + (0x1 << 0);
        }
        if(PS3.getButtonClick(R3)){
            RL_click = RL_click + (0x1 << 1);
        }
        if(PS3.getButtonClick(L1)){
            RL_click = RL_click + (0x1 << 2);
        }
        if(PS3.getButtonClick(L3)){
            RL_click = RL_click + (0x1 << 3);
        }
        if(PS3.getButtonClick(START)){
            RL_click = RL_click + (0x1 << 4);
        }
        if(PS3.getButtonClick(SELECT)){
            RL_click = RL_click + (0x1 << 5);
        }
        if(PS3.getButtonClick(PS)){
            RL_click = RL_click + (0x1 << 6);
        }
 
        // Tombol Analog
        LX = PS3.getAnalogHat(LeftHatX);
        LY = PS3.getAnalogHat(LeftHatY);
        RX = PS3.getAnalogHat(RightHatX);
        RY = PS3.getAnalogHat(RightHatY);
        
        aL2 = PS3.getAnalogButton(L2);
        aR2 = PS3.getAnalogButton(R2);
            
                kirimdatajoystik();
    } else {
        // PS3 Disconnected
        Serial.write(0x88);
        Serial.write(0x09);
    }
    delay(3);
}