5 april ganti kecepatan power screw

Dependencies:   DigitDisplay Motor PID Ping mbed millis

Fork of MainProgram_BaseBaru_fix_omni12Feb by KRAI 2017

Revision:
44:452c214d9cf5
Parent:
43:3807a95aa284
--- a/PS3Arduino.txt	Sun Mar 12 06:56:53 2017 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,299 +0,0 @@
-/*********************************************************************************************/
-/**                                                                                         **/
-/** PROGRAM KOMUNIKASI DATA JOYSTIK PS3                                                     **/
-/**                                                                                         **/
-/** Joystik PS3 -> Arduino -> STM32Nucleo                                                   **/
-/**                                                                                         **/
-/** Fanny Achmad Hindrarta                                                                  **/
-/** EL'12 - 13212076                                                                        **/
-/**                                                                                         **/
-/** Last Update : 01 Februar1 2015, 20.30                                                   **/
-/*********************************************************************************************/
- 
-#include <PS3BT.h>
-#include <usbhub.h>
-//#include <PS3USB.h>
-#include "Arduino.h"
-// Satisfy IDE, which only needs to see the include statment in the ino.
-#ifdef dobogusinclude
-#include <spi4teensy3.h>
-#endif
- 
- 
-USB Usb;
- 
-// Bluetooth
-// You can create the instance of the class in two ways 
-BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so
-//You can create the instance of the class in two ways 
-PS3BT PS3(&Btd); // This will just create the instance
-//PS3BT PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
-/*
-// USB
-// You can create the instance of the class in two ways
-PS3USB PS3(&Usb); // This will just create the instance
-//PS3USB PS3(&Btd, 0x00, 0x15, 0x83, 0x3D, 0x0A, 0x57); // This will also store the bluetooth address - this can be obtained from the dongle when running the sketch
-*/
- 
-boolean printAngle;
-uint8_t state = 0;
- 
-// Deklarasi tombol
-boolean kiri_click=0, kanan_click=0, atas_click=0, bawah_click=0;
-boolean segitiga_click=0, lingkaran_click=0, kotak_click=0, silang_click=0;
-boolean L1_click=0, R1_click=0, L3_click=0, R3_click=0;
-boolean START_click=0, SELECT_click=0, PS_click=0;
- 
-// Deklarasi variabel tombol analog
-unsigned char LX, LY, RX, RY, aL2, aR2;
- 
-// Deklarasi varibel data yang dikirim
-unsigned char button;
-unsigned char RL;
-unsigned int button_click;
-unsigned int RL_click;
- 
-void setup_joystik()
-{
-    while (!Serial) // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection
-        {
-                Serial.write(0x88);
-        Serial.write(0x09);
-        }
-    if (Usb.Init() == -1) {
-        //Serial.print(F("\r\nOSC did not start"));
-        while (1) //halt
-                {
-                         Serial.write(0x88);
-                 Serial.write(0x09);
-                }
-    }
-    //Serial.print(F("\r\nPS3 USB Library Started"));
-}
- 
-/*********************************************************************************************/
-/**                                                                                         **/
-/** FUNGSI PENGIRIMAN DATA                                                                  **/
-/** -   Data yang akan dikirim adalah paket data 8-bit dengan urutan sebagai berikut        **/
-/** |------|------|--------|----|--------------|----------|----|----|----|----|----|----|   **/
-/** | 0x88 | 0x08 | button | RL | button_click | RL_click | R2 | L2 | RX | RY | LX | LY |   **/
-/** |------|------|--------|----|--------------|----------|----|----|----|----|----|----|   **/
-/**                                                                                         **/
-/*********************************************************************************************/
- 
-void kirimdatajoystik()
-{
-    
-    Serial.write(0x88);
-    Serial.write(0x08);
-    Serial.write(button);
-    Serial.write(RL);
-    Serial.write(button_click);
-    Serial.write(RL_click);
-    Serial.write(aR2);
-    Serial.write(aL2);
-    Serial.write(RX);
-    Serial.write(RY);
-    Serial.write(LX);
-    Serial.write(LY);
- 
-// Debug    
- 
-/*
-    Serial.print(millis());
-    Serial.print("\t");
-    Serial.print(button);
-    Serial.print("\t");
-    Serial.print(RL);
-    Serial.print("\t");
-    Serial.print(button_click);
-    Serial.print("\t");
-    Serial.print(RL_click);
-    Serial.print("\t");
-    Serial.print(aR2);
-    Serial.print("\t");
-    Serial.print(aL2);
-    Serial.print("\t");
-    Serial.print(RX);
-    Serial.print("\t");
-    Serial.print(RY);
-    Serial.print("\t");
-    Serial.print(LX);
-    Serial.print("\t");
-    Serial.println(LY);
-*/  
-}
- 
-/*****************************************************************************************/
-/** SETUP REGISTER dan INISIALISASI                                                     **/
-/** -   Setup Joystik                                                                   **/
-/** -   Baud Rate Serial 115200, 8-bit, 1 stop, 0 parity                                **/
-/*****************************************************************************************/
- 
-void setup() {
-    Serial.begin(115200);
- 
-    setup_joystik();
-}
- 
- 
-/*****************************************************************************************/
-/**                                                                                     **/
-/** FUNGSI PEMBACAAN DATA JOYSTIK                                                       **/
-/** -   Data dari Joystik dikirim melalui Bluetooth.                                    **/
-/**     Lihat Library "PS3BT.h"                                                         **/
-/** -   Data tombol dari joystik adalah data 1-bit. Pengiriman data melalui USART       **/
-/**     adalah 8-bit. Agar pengiriman data efisien, maka data 1-bit digabungkan         **/
-/**     agar terbentuk data 8-bit                                                       **/
-/** -   Penggabungan data segitiga, longkaran, silang, kotak, arah atas, arah kanan,    **/
-/**     arah bawah, arah kiri disimpan dalam variabel "button"                          **/
-/** -   Urutan data pada variabel "button" dan "button_click"                           **/
-/**     adalah sebagai berikut                                                          **/
-/**                                                                                     **/
-/**         |------|-------|-------|------|-------|--------|-----------|----------|     **/
-/** Bit Ke  |   7  |   6   |   5   |   4  |   3   |    2   |      1    |     0    |     **/
-/**         |------|-------|-------|------|-------|--------|-----------|----------|     **/
-/** Data    | kiri | bawah | kanan | atas | kotak | silang | lingkaran | segitiga |     **/
-/**         |------|-------|-------|------|-------|--------|-----------|----------|     **/
-/**                                                                                     **/
-/** -   Penggabungan data R1, R2, L1, L2, R3, L3, START, dan SELECT disimpan dalam      **/
-/**     variabel "RL"                                                                   **/
-/** -   Urutan data pada variabel "RL" dan "RL_click" adalah                            **/
-/**     sebagai berikut                                                                 **/
-/**                                                                                     **/
-/**         |----|--------|-------|----|----|----|----|                                 **/
-/** Bit Ke  |  6 |    5   |   4   |  3 |  2 |  1 |  0 |                                 **/
-/**         |----|--------|-------|----|----|----|----|                                 **/
-/** Data    | PS | SELECT | START | L3 | L1 | R3 | R1 |                                 **/
-/**         |----|--------|-------|----|----|----|----|                                 **/
-/**                                                                                     **/
-/*****************************************************************************************/
- 
-void loop() {
-    button = 0;
-    RL = 0;
-        button_click=0;
-        RL_click=0;
-    Usb.Task();
- 
-    // Pembacaan data joystik dilakukan jika PS3 tersambung ke Arduino
-    if (PS3.PS3Connected || PS3.PS3NavigationConnected) {
-        // Pembacaan dan penggabungan data segitiga, lingkaran, silang, kotak, atas, kanan, bawah, kiri
-        // Data bernilai '1' jika tombol ditekan
-        if(PS3.getButtonPress(TRIANGLE)){
-            button = button + (0x1 << 0);
-        }
-        if(PS3.getButtonPress(CIRCLE)){
-            button = button + (0x1 << 1);
-        }
-        if(PS3.getButtonPress(CROSS)){
-            button = button + (0x1 << 2);
-        }
-        if(PS3.getButtonPress(SQUARE)){
-            button = button + (0x1 << 3);
-        }
-        if(PS3.getButtonPress(UP)){
-            button = button + (0x1 << 4);
-        }
-        if(PS3.getButtonPress(RIGHT)){
-            button = button + (0x1 << 5);
-        }
-        if(PS3.getButtonPress(DOWN)){
-            button = button + (0x1 << 6);
-        }
-        if(PS3.getButtonPress(LEFT)){
-            button = button + (0x1 << 7);
-        }
- 
-        // Pembacaan dan penggabungan data R1, R3, L1, L3, START, SELECT, dan PS
-        // Data bernilai '1' jika tombol ditekan
-        if(PS3.getButtonPress(R1)){
-            RL = RL + (0x1 << 0);
-        }
-        if(PS3.getButtonPress(R3)){
-            RL = RL + (0x1 << 1);
-        }
-        if(PS3.getButtonPress(L1)){
-            RL = RL + (0x1 << 2);
-        }
-        if(PS3.getButtonPress(L3)){
-            RL = RL + (0x1 << 3);
-        }
-        if(PS3.getButtonPress(START)){
-            RL = RL + (0x1 << 4);
-        }
-        if(PS3.getButtonPress(SELECT)){
-            RL = RL + (0x1 << 5);
-        }
-        if(PS3.getButtonPress(PS)){
-            RL = RL + (0x1 << 6);
-        }
- 
-        // Pembacaan dan penggabungan data segitiga, lingkaran, silang, kotak, atas, kanan, bawah, kiri
-        // Data bernilai '1' hanya saat tombol pertama kali ditekan
-        if(PS3.getButtonClick(TRIANGLE)){
-            button_click = button_click + (0x1 << 0);
-        }
-        if(PS3.getButtonClick(CIRCLE)){
-            button_click = button_click + (0x1 << 1);
-        }
-        if(PS3.getButtonClick(CROSS)){
-            button_click = button_click + (0x1 << 2);
-        }
-        if(PS3.getButtonClick(SQUARE)){
-            button_click = button_click + (0x1 << 3);
-        }
-        if(PS3.getButtonClick(UP)){
-            button_click = button_click + (0x1 << 4);
-        }
-        if(PS3.getButtonClick(RIGHT)){
-            button_click = button_click + (0x1 << 5);
-        }
-        if(PS3.getButtonClick(DOWN)){
-            button_click = button_click + (0x1 << 6);
-        }
-        if(PS3.getButtonClick(LEFT)){
-            button_click = button_click + (0x1 << 7);
-        }
- 
-        if(PS3.getButtonClick(R1)){
-            RL_click = RL_click + (0x1 << 0);
-        }
-        if(PS3.getButtonClick(R3)){
-            RL_click = RL_click + (0x1 << 1);
-        }
-        if(PS3.getButtonClick(L1)){
-            RL_click = RL_click + (0x1 << 2);
-        }
-        if(PS3.getButtonClick(L3)){
-            RL_click = RL_click + (0x1 << 3);
-        }
-        if(PS3.getButtonClick(START)){
-            RL_click = RL_click + (0x1 << 4);
-        }
-        if(PS3.getButtonClick(SELECT)){
-            RL_click = RL_click + (0x1 << 5);
-        }
-        if(PS3.getButtonClick(PS)){
-            RL_click = RL_click + (0x1 << 6);
-        }
- 
-        // Tombol Analog
-        LX = PS3.getAnalogHat(LeftHatX);
-        LY = PS3.getAnalogHat(LeftHatY);
-        RX = PS3.getAnalogHat(RightHatX);
-        RY = PS3.getAnalogHat(RightHatY);
-        
-        aL2 = PS3.getAnalogButton(L2);
-        aR2 = PS3.getAnalogButton(R2);
-            
-                kirimdatajoystik();
-    } else {
-        // PS3 Disconnected
-        Serial.write(0x88);
-        Serial.write(0x09);
-    }
-    delay(3);
-}
- 
-      
\ No newline at end of file