Update 18 Februari 2017, PID laucnher dan Base sudah diperbarui

Dependencies:   Motor PID Joystick_OrdoV5 mbed millis

Fork of MainProgram_BaseBaru_otomatis-reloader by KRAI 2017

Revision:
0:9072e932503c
Child:
3:1287fccc11be
diff -r 000000000000 -r 9072e932503c JoystickPS3.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/JoystickPS3.h	Thu May 28 14:50:05 2015 +0000
@@ -0,0 +1,200 @@
+
+
+#ifndef MBED_H
+#include "mbed.h"
+#endif
+
+#ifndef JoystickPS3__serialDEFAULT_BAUD
+#define JoystickPS3__serialDEFAULT_BAUD       115200
+#endif
+
+Serial debug(USBTX,USBRX);
+
+
+ 
+namespace JoystickPS3 {
+
+class joysticknucleo {
+public:
+    joysticknucleo(PinName tx, PinName rx) : _serial(tx, rx)
+    {
+        
+    }
+    
+// Deklarasi variabel tombol analog
+    unsigned char LX, LY, RX, RY, R2, L2;
+    
+    unsigned char button;
+    unsigned char RL;
+    unsigned char button_click;
+    unsigned char RL_click;
+    
+    void setup(){
+        _serial.baud(JoystickPS3__serialDEFAULT_BAUD);
+        debug.baud(9600);
+        }
+
+    /*********************************************************************************************/
+    /**                                                                                         **/
+    /** FUNGSI PEMBACAAN DATA                                                                   **/
+    /** -   Data yang diterima dari Serial Arduino berbentuk 8-bit                              **/
+    /** -   Data yang diterima diolah menjadi boolean / 1-bit untuk data tombol button dan RL   **/
+    /**     karena data yang digunakan adalah 1-bit (true/false)                                **/
+    /** -   Untuk analog data yang diterima tidak diolah karena rentang data yang dikirimkan    **/
+    /**     memiliki rentang 0-255 / 8-bit, dan data yang akan digunakan adalah data 8-bit      **/
+    /**                                                                                         **/
+    /**         |------|-------|-------|------|-------|--------|-----------|----------|         **/
+    /** Bit Ke  |   7  |   6   |   5   |   4  |   3   |    2   |      1    |     0    |         **/
+    /**         |------|-------|-------|------|-------|--------|-----------|----------|         **/
+    /** Data    | kiri | bawah | kanan | atas | kotak | silang | lingkaran | segitiga |         **/
+    /**         |------|-------|-------|------|-------|--------|-----------|----------|         **/
+    /**                                                                                         **/
+    /** -   Penggabungan data R1, R2, L1, L2, R3, L3, START, dan SELECT disimpan dalam          **/
+    /**     variabel "RL"                                                                       **/
+    /** -   Urutan data pada variabel "RL" dan "RL_click" adalah                                **/
+    /**     sebagai berikut                                                                     **/
+    /**                                                                                         **/
+    /**         |----|--------|-------|----|----|----|----|                                     **/
+    /** Bit Ke  |  6 |    5   |   4   |  3 |  2 |  1 |  0 |                                     **/
+    /**         |----|--------|-------|----|----|----|----|                                     **/
+    /** Data    | PS | SELECT | START | L3 | L1 | R3 | R1 |                                     **/
+    /**         |----|--------|-------|----|----|----|----|                                     **/
+    /**                                                                                         **/
+    /*********************************************************************************************/
+    
+    void olah_data()
+    {
+        // Pengolahan data dari data "button" 
+        segitiga = (bool)((button >> 0) & 0x1);
+        lingkaran = (bool)((button >> 1) & 0x1);
+        silang = (bool)((button >> 2) & 0x1);
+        kotak = (bool)((button >> 3) & 0x1);
+        atas = (bool)((button >> 4) & 0x1);
+        kanan = (bool)((button >> 5) & 0x1);
+        bawah = (bool)((button >> 6) & 0x1);
+        kiri = (bool)((button >> 7) & 0x1);
+        
+        // Pengolahan data dari data "RL" 
+        R1 = (bool)((RL >> 0) & 0x1);
+        R3 = (bool)((RL >> 1) & 0x1);
+        L1 = (bool)((RL >> 2) & 0x1);
+        L3 = (bool)((RL >> 3) & 0x1);
+        START = (bool)((RL >> 4) & 0x1);
+        SELECT = (bool)((RL >> 5) & 0x1);
+        PS = (bool)((RL >> 6) & 0x1);
+    
+        segitiga_click = (bool)((button_click >> 0) & 0x1);
+        lingkaran_click = (bool)((button_click >> 1) & 0x1);
+        silang_click = (bool)((button_click >> 2) & 0x1);
+        kotak_click = (bool)((button_click >> 3) & 0x1);
+        atas_click = (bool)((button_click >> 4) & 0x1);
+        kanan_click = (bool)((button_click >> 5) & 0x1);
+        bawah_click = (bool)((button_click >> 6) & 0x1);
+        kiri_click = (bool)((button_click >> 7) & 0x1);
+        
+        // Pengolahan data dari data "RL" 
+        R1_click = (bool)((RL_click >> 0) & 0x1);
+        R3_click = (bool)((RL_click >> 1) & 0x1);
+        L1_click = (bool)((RL_click >> 2) & 0x1);
+        L3_click = (bool)((RL_click >> 3) & 0x1);
+        START_click = (bool)((RL_click >> 4) & 0x1);
+        SELECT_click = (bool)((RL_click >> 5) & 0x1);
+        PS_click = (bool)((RL_click >> 6) & 0x1);
+    }
+    
+    /*********************************************************************************************/
+    /**                                                                                         **/
+    /** FUNGSI IDLE                                                                             **/
+    /** -   Fungsi dijalankan saat Arduino mengirimkan data yang merupakan                      **/
+    /**     kondisi PS3 Disconnected                                                            **/
+    /** -   Fungsi membuat semua data joystik bernilai 0                                        **/
+    /**                                                                                         **/
+    /*********************************************************************************************/
+    
+    void idle(){
+        // Set 0    
+        button = 0;
+        RL = 0;
+        button_click = 0;
+        RL_click = 0;
+        R2 = 0;
+        L2 = 0;
+        RX = 0;
+        RY = 0;
+        LX = 0;
+        LY = 0;
+    
+    }
+    
+    
+    /*********************************************************************************************/
+    /**                                                                                         **/
+    /** FUNGSI PEMBACAAN DATA                                                                   **/
+    /** -   Fungsi pembacaan data yang dikirim dari arduino                                     **/
+    /** -   Data yang dikirim dari arduino merupakan paket data dengan format pengiriman        **/
+    /**                                                                                         **/
+    /** |------|------|--------|----|--------------|----------|----|----|----|----|----|----|   **/
+    /** | 0x88 | 0x08 | button | RL | button_click | RL_click | R2 | L2 | RX | RY | LX | LY |   **/
+    /** |------|------|--------|----|--------------|----------|----|----|----|----|----|----|   **/
+    /**                                                                                         **/
+    /** |------|------|                                                                         **/
+    /** | 0x88 | 0x09 |                                                                         **/
+    /** |------|------|                                                                         **/
+    /**                                                                                         **/
+    /** -   Jika urutan data yang diterima seperti tabel diatas, maka data tersebut akan        **/
+    /**     diolah untuk input ke aktuator                                                      **/
+    /**                                                                                         **/
+    /*********************************************************************************************/
+    
+    void baca_data()
+    {
+        // Interrupt Serial
+        if(_serial.readable()&&(_serial.getc()==0x88)) {
+            // Pembacaan data dilakukan jika data awal yang diterima adalah 0x88 kemudian 0x08
+            if(_serial.getc()==0x08){
+                // Proses Pembacaan Data
+                button = _serial.getc();
+                RL = _serial.getc();
+                button_click = _serial.getc();
+                RL_click = _serial.getc();
+                R2 = _serial.getc();
+                L2 = _serial.getc();
+                RX = _serial.getc();
+                RY = _serial.getc();
+                LX = _serial.getc();
+                LY = _serial.getc();
+            } else if(_serial.getc()==0x09) {
+                // PS3 Disconnected
+                idle();
+            } else {
+                idle(); }
+            // Indikator - Print data pada monitor PC
+  //          debug.printf("%2x %2x %2x %2x %3d %3d %3d %3d %3d %3d\n\r",button, RL, button_click, RL_click, R2, L2, RX, RY, LX, LY);
+        }   
+    }
+
+
+    
+    int readable(){
+        return _serial.readable();
+    }
+    
+public:
+    // Deklarasi variabel tombol joystik
+    bool kiri, kanan, atas, bawah;
+    bool segitiga, lingkaran, kotak, silang;
+    bool L1, R1, L3, R3, START, SELECT, PS;
+    
+    bool kiri_click, kanan_click, atas_click, bawah_click;
+    bool segitiga_click, lingkaran_click, kotak_click, silang_click;
+    bool L1_click, R1_click, L3_click, R3_click;
+    bool START_click, SELECT_click, PS_click;
+  
+protected:  
+    virtual int _getc(){return _serial.getc();}
+    Serial _serial;
+};
+
+};
+
+using namespace JoystickPS3;
\ No newline at end of file