MIP8 Frame buffer sample. Color display

Dependencies:   MIP8F_SPI mbed

Fork of MIP8f_FRDM_sample by JapanDisplayInc

Introduction

This Wiki page describes how to use the sample code to evaluate JDI_MIP. For JDI_MIP, please refer to the following Wiki page

https://os.mbed.com/teams/JapanDisplayInc/wiki/MIP-Reflective-type-Color-Display

https://os.mbed.com/teams/JapanDisplayInc/wiki/SPI_MIP8

Constitution

  • FRDM-K64F(NXP)
  • JDI_MIP Panel
  • JDI_MIP Interface board.

Usage

1. Get MIP-panel, and JDI_MIP Interface Board, FRDM-K64F(NXP).

/media/uploads/STakayama/mip8_imagesample_withboard1.jpg

2. Import into compiler & Compile Program.

/media/uploads/JDI_Mbed_Team/anordertodownloadthesamplecodecompilerunonthetargetboard_u3lVTcw.pdf

3. Copy Setting File and Image to micro SD-CARD.

a) Download the following file corresponding to the target panel, and rename file identifier (.bin -> .zip), and unzip the file on micro SD Card's root directory.

ex.) in case of LPM044M141x (640x480) : /media/uploads/JDI_Mbed_Team/sd_files141_sample.png

b) Insert micro SD-CARD to FRDM-K64F.

4. Upload binary file to FRDM-K64F.and push Reset Button.

Interface board

  • Get from Switch Science
  • Schematic/Parts list
  • Gerber data(rename bin->zup, and unzip)

/media/uploads/STakayama/jdi_mip8_lcd_last.pdf

/media/uploads/STakayama/jdi-mip-pcb_partslist.pdf

/media/uploads/STakayama/jdi_mip8_lcd_last.bin

  • Rename .bin to .zip,and unzip -> gerber data files.

/media/uploads/STakayama/mip_board_detail.jpg

FRDM Pin(Port) assign

/media/uploads/STakayama/frdm_port.jpg

Program Overview

/media/uploads/STakayama/sw_flow.jpg

Sample Code (.bin)

/media/uploads/JDI_Mbed_Team/mip8f_frdm_sample.k64f.bin

  • MIP8f_FRDM_sample demo

Special Thanks

  • ARM mbed team
  • NXP for FRDM-K64F
  • Switch Science for Interface Board
  • Adafruit Industries for Adafruit_LEDBackpack.
  • Neil Thiessen for SDFileSystem.
  • MikroElektronika for GLCD Font
  • Many developers

Adafruit_LEDBackpack/Adafruit_GFX.cpp

Committer:
JDI_Mbed_Team
Date:
2018-10-22
Revision:
4:55477a21ace1
Parent:
0:33fe30a2b785

File content as of revision 4:55477a21ace1:

/***********************************
This is a our graphics core library, for all our displays. 
We'll be adapting all the
existing libaries to use this core to make updating, support 
and upgrading easier!

Adafruit invests time and resources providing this open source code, 
please support Adafruit and open-source hardware by purchasing 
products from Adafruit!

Written by Limor Fried/Ladyada  for Adafruit Industries.  
BSD license, check license.txt for more information
All text above must be included in any redistribution
****************************************/

/*
 *  Modified by Neal Horman 7/14/2012 for use in LPC1768
 */

#include "mbed.h"

#include "Adafruit_GFX.h"
#include "glcdfont.h"

#ifdef WANT_ABSTRACTS
// draw a circle outline
void Adafruit_GFX::drawCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color)
{
    int16_t f = 1 - r;
    int16_t ddF_x = 1;
    int16_t ddF_y = -2 * r;
    int16_t x = 0;
    int16_t y = r;
    
    drawPixel(x0, y0+r, color);
    drawPixel(x0, y0-r, color);
    drawPixel(x0+r, y0, color);
    drawPixel(x0-r, y0, color);
    
    while (x<y)
    {
        if (f >= 0)
        {
            y--;
            ddF_y += 2;
            f += ddF_y;
        }
        x++;
        ddF_x += 2;
        f += ddF_x;
        
        drawPixel(x0 + x, y0 + y, color);
        drawPixel(x0 - x, y0 + y, color);
        drawPixel(x0 + x, y0 - y, color);
        drawPixel(x0 - x, y0 - y, color);
        drawPixel(x0 + y, y0 + x, color);
        drawPixel(x0 - y, y0 + x, color);
        drawPixel(x0 + y, y0 - x, color);
        drawPixel(x0 - y, y0 - x, color);
    }
}

void Adafruit_GFX::drawCircleHelper( int16_t x0, int16_t y0, int16_t r, uint8_t cornername, uint16_t color)
{
    int16_t f     = 1 - r;
    int16_t ddF_x = 1;
    int16_t ddF_y = -2 * r;
    int16_t x     = 0;
    int16_t y     = r;
    
    while (x<y)
    {
        if (f >= 0)
        {
            y--;
            ddF_y += 2;
            f += ddF_y;
        }
        x++;
        ddF_x += 2;
        f += ddF_x;
        
        if (cornername & 0x4)
        {
            drawPixel(x0 + x, y0 + y, color);
            drawPixel(x0 + y, y0 + x, color);
        } 

        if (cornername & 0x2)
        {
            drawPixel(x0 + x, y0 - y, color);
            drawPixel(x0 + y, y0 - x, color);
        }

        if (cornername & 0x8)
        {
            drawPixel(x0 - y, y0 + x, color);
            drawPixel(x0 - x, y0 + y, color);
        }
        
        if (cornername & 0x1)
        {
            drawPixel(x0 - y, y0 - x, color);
            drawPixel(x0 - x, y0 - y, color);
        }
    }
}

void Adafruit_GFX::fillCircle(int16_t x0, int16_t y0, int16_t r, uint16_t color)
{
    drawFastVLine(x0, y0-r, 2*r+1, color);
    fillCircleHelper(x0, y0, r, 3, 0, color);
}

// used to do circles and roundrects!
void Adafruit_GFX::fillCircleHelper(int16_t x0, int16_t y0, int16_t r, uint8_t cornername, int16_t delta, uint16_t color)
{
    int16_t f     = 1 - r;
    int16_t ddF_x = 1;
    int16_t ddF_y = -2 * r;
    int16_t x     = 0;
    int16_t y     = r;
    
    while (x<y)
    {
        if (f >= 0)
        {
            y--;
            ddF_y += 2;
            f += ddF_y;
        }
        x++;
        ddF_x += 2;
        f += ddF_x;
        
        if (cornername & 0x1)
        {
            drawFastVLine(x0+x, y0-y, 2*y+1+delta, color);
            drawFastVLine(x0+y, y0-x, 2*x+1+delta, color);
        }

        if (cornername & 0x2)
        {
            drawFastVLine(x0-x, y0-y, 2*y+1+delta, color);
            drawFastVLine(x0-y, y0-x, 2*x+1+delta, color);
        }
    }
}

// bresenham's algorithm - thx wikpedia
void Adafruit_GFX::drawLine(int16_t x0, int16_t y0,  int16_t x1, int16_t y1, uint16_t color)
{
    int16_t steep = abs(y1 - y0) > abs(x1 - x0);
    
    if (steep)
    {
        swap(x0, y0);
        swap(x1, y1);
    }
    
    if (x0 > x1)
    {
        swap(x0, x1);
        swap(y0, y1);
    }
    
    int16_t dx, dy;
    dx = x1 - x0;
    dy = abs(y1 - y0);
    
    int16_t err = dx / 2;
    int16_t ystep;
    
    if (y0 < y1)
        ystep = 1;
    else
        ystep = -1;
    
    for (; x0<=x1; x0++)
    {
        if (steep)
            drawPixel(y0, x0, color);
        else
            drawPixel(x0, y0, color);

        err -= dy;
        if (err < 0)
        {
            y0 += ystep;
            err += dx;
        }
    }
}


// draw a rectangle
void Adafruit_GFX::drawRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color)
{
    drawFastHLine(x, y, w, color);
    drawFastHLine(x, y+h-1, w, color);
    drawFastVLine(x, y, h, color);
    drawFastVLine(x+w-1, y, h, color);
}

void Adafruit_GFX::drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color)
{
    // stupidest version - update in subclasses if desired!
    drawLine(x, y, x, y+h-1, color);
}

void Adafruit_GFX::drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color)
{
    // stupidest version - update in subclasses if desired!
    drawLine(x, y, x+w-1, y, color);
}

void Adafruit_GFX::fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint16_t color)
{
    // stupidest version - update in subclasses if desired!
    for (int16_t i=x; i<x+w; i++)
        drawFastVLine(i, y, h, color); 
}


void Adafruit_GFX::fillScreen(uint16_t color)
{
    fillRect(0, 0, _width, _height, color);
}

// draw a rounded rectangle!
void Adafruit_GFX::drawRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color)
{
    // smarter version
    drawFastHLine(x+r  , y    , w-2*r, color); // Top
    drawFastHLine(x+r  , y+h-1, w-2*r, color); // Bottom
    drawFastVLine(  x    , y+r  , h-2*r, color); // Left
    drawFastVLine(  x+w-1, y+r  , h-2*r, color); // Right
    // draw four corners
    drawCircleHelper(x+r    , y+r    , r, 1, color);
    drawCircleHelper(x+w-r-1, y+r    , r, 2, color);
    drawCircleHelper(x+w-r-1, y+h-r-1, r, 4, color);
    drawCircleHelper(x+r    , y+h-r-1, r, 8, color);
}

// fill a rounded rectangle!
void Adafruit_GFX::fillRoundRect(int16_t x, int16_t y, int16_t w, int16_t h, int16_t r, uint16_t color)
{
    // smarter version
    fillRect(x+r, y, w-2*r, h, color);
    
    // draw four corners
    fillCircleHelper(x+w-r-1, y+r, r, 1, h-2*r-1, color);
    fillCircleHelper(x+r    , y+r, r, 2, h-2*r-1, color);
}

// draw a triangle!
void Adafruit_GFX::drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color)
{
    drawLine(x0, y0, x1, y1, color);
    drawLine(x1, y1, x2, y2, color);
    drawLine(x2, y2, x0, y0, color);
}

// fill a triangle!
void Adafruit_GFX::fillTriangle ( int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint16_t color)
{
    int16_t a, b, y, last;
    
    // Sort coordinates by Y order (y2 >= y1 >= y0)
    if (y0 > y1)
        swap(y0, y1); swap(x0, x1);

    if (y1 > y2)
        swap(y2, y1); swap(x2, x1);

    if (y0 > y1)
        swap(y0, y1); swap(x0, x1);

    
    if(y0 == y2)
    { // Handle awkward all-on-same-line case as its own thing
        a = b = x0;
        if(x1 < a)
            a = x1;
        else if(x1 > b)
            b = x1;
            
        if(x2 < a)
            a = x2;
        else if(x2 > b) b = x2;
            drawFastHLine(a, y0, b-a+1, color);
        return;
    }

    int16_t
        dx01 = x1 - x0,
        dy01 = y1 - y0,
        dx02 = x2 - x0,
        dy02 = y2 - y0,
        dx12 = x2 - x1,
        dy12 = y2 - y1,
        sa   = 0,
        sb   = 0;

    // For upper part of triangle, find scanline crossings for segments
    // 0-1 and 0-2.  If y1=y2 (flat-bottomed triangle), the scanline y1
    // is included here (and second loop will be skipped, avoiding a /0
    // error there), otherwise scanline y1 is skipped here and handled
    // in the second loop...which also avoids a /0 error here if y0=y1
    // (flat-topped triangle).
    if(y1 == y2)
        last = y1;   // Include y1 scanline
    else
        last = y1-1; // Skip it

    for(y=y0; y<=last; y++)
    {
        a   = x0 + sa / dy01;
        b   = x0 + sb / dy02;
        sa += dx01;
        sb += dx02;
        /* longhand:
        a = x0 + (x1 - x0) * (y - y0) / (y1 - y0);
        b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
        */
        if(a > b)
            swap(a,b);
        drawFastHLine(a, y, b-a+1, color);
    }

    // For lower part of triangle, find scanline crossings for segments
    // 0-2 and 1-2.  This loop is skipped if y1=y2.
    sa = dx12 * (y - y1);
    sb = dx02 * (y - y0);
    for(; y<=y2; y++)
    {
        a   = x1 + sa / dy12;
        b   = x0 + sb / dy02;
        sa += dx12;
        sb += dx02;
        /* longhand:
        a = x1 + (x2 - x1) * (y - y1) / (y2 - y1);
        b = x0 + (x2 - x0) * (y - y0) / (y2 - y0);
        */
        if(a > b)
            swap(a,b);
        drawFastHLine(a, y, b-a+1, color);
    }
}
#endif

void Adafruit_GFX::drawBitmap(int16_t x, int16_t y, const uint8_t *bitmap, int16_t w, int16_t h, uint16_t color)
{
    for (int16_t j=0; j<h; j++)
    {
        for (int16_t i=0; i<w; i++ )
        {
            if (bitmap[i + (j/8)*w] & _BV(j%8))
                drawPixel(x+i, y+j, color);
        }
    }
}

size_t Adafruit_GFX::writeChar(uint8_t c)
{
    if (c == '\n')
    {
        cursor_y += textsize*8;
        cursor_x = 0;
    }
    else if (c == '\r')
        cursor_x = 0;
    else
    {
        drawChar(cursor_x, cursor_y, c, textcolor, textbgcolor, textsize);
        cursor_x += textsize*6;
        if (wrap && (cursor_x > (_width - textsize*6)))
        {
            cursor_y += textsize*8;
            cursor_x = 0;
        }
    }
    return 1;
}

// draw a character
void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c, uint16_t color, uint16_t bg, uint8_t size)
{
    if(
        (x >= _width) || // Clip right
        (y >= _height) || // Clip bottom
        ((x + 5 * size - 1) < 0) || // Clip left
        ((y + 8 * size - 1) < 0) // Clip top
        )
    return;
    
    for (int8_t i=0; i<6; i++ )
    {
        uint8_t line = 0;

        if (i == 5) 
            line = 0x0;
        else 
            line = font[(c*5)+i];
            
        for (int8_t j = 0; j<8; j++)
        {
            if (line & 0x1)
            {
                if (size == 1) // default size
                    drawPixel(x+i, y+j, color);
#ifdef WANT_ABSTRACTS
                else // big size
                    fillRect(x+(i*size), y+(j*size), size, size, color);
#endif
            }
            else if (bg != color)
            {
                if (size == 1) // default size
                    drawPixel(x+i, y+j, bg);
#ifdef WANT_ABSTRACTS
                else // big size
                    fillRect(x+i*size, y+j*size, size, size, bg);
#endif
            }
            line >>= 1;
        }
    }
}
void Adafruit_GFX::setRotation(uint8_t x)
{
    x %= 4;  // cant be higher than 3
    rotation = x;
    switch (x)
    {
        case 0:
        case 2:
            _width = _rawWidth;
            _height = _rawHeight;
            break;
        case 1:
        case 3:
            _width = _rawHeight;
            _height = _rawWidth;
            break;
    }
}