Simple Click Buzzer example for Hexiwear
Dependencies: PWM_Tone_Library
This project demonstrates the use of the Mikroelektronika Click Buzzer
module with hexiwear
Plug Hexiwear into the Docking Station and the BUZZER Click to the Click Socket 1
Connect the USB cable to your computer and to the micro-USB port of the Docking Station
Compile the project and copy the binary "Hexi_Click_Buzzer_Example_HEXIWEAR.bin" in the DAP-LINK drive
from your computer file explorer
Press the K64F-RESET button
on the docking station to start the program on your board
The buzzer will start play a melody of 32 tones
main.cpp
- Committer:
- GregC
- Date:
- 2016-09-20
- Revision:
- 0:13eb53d1b502
File content as of revision 0:13eb53d1b502:
#include "mbed.h" #include "pwm_tone.h" PwmOut Buzzer(PTA10); float C_3 = 1000000/Do3, Cs_3 = 1000000/Do3s, D_3 = 1000000/Re3, Ds_3 = 1000000/Re3s, E_3 = 1000000/Mi3, F_3 = 1000000/Fa3, Fs_3 = 1000000/Fa3s, G_3 = 1000000/So3, Gs_3 = 1000000/So3s, A_3 = 1000000/La3, As_3 = 1000000/La3s, B_3 = 1000000/Ti3, C_4 = 1000000/Do4, Cs_4 = 1000000/Do4s, D_4 = 1000000/Re4, Ds_4 = 1000000/Re4s, E_4 = 1000000/Mi4, F_4 = 1000000/Fa4, Fs_4 = 1000000/Fa4s, G_4 = 1000000/So4, Gs_4 = 1000000/So4s, A_4 = 1000000/La4, As_4 = 1000000/La4s, B_4 = 1000000/Ti4, C_5 = 1000000/Do5, Cs_5 = 1000000/Do5s, D_5 = 1000000/Re5, Ds_5 = 1000000/Re5s, E_5 = 1000000/Mi5, F_5 = 1000000/Fa5, Fs_5 = 1000000/Fa5s, G_5 = 1000000/So5, Gs_5 = 1000000/So5s, A_5 = 1000000/La5, As_5 = 1000000/La5s, B_5 = 1000000/Ti5; int tones[] = {E_4, D_4, C_4, D_4, E_4, E_4, E_4, 0, D_4, D_4, D_4, 0, E_4, G_4, G_4, 0, E_4, D_4, C_4, D_4, E_4, E_4, E_4, 0, D_4, D_4, E_4, D_4, C_4, 0, 0, 0}; int tones_num = 32; // Auto performance int i; // main() runs in its own thread in the OS // (note the calls to Thread::wait below for delays) int main() { Tune(Buzzer, C_4, 4); //4 Octave C beat 4/16 wait_ms(250); Tune(Buzzer, D_4, 4); //4 Octave D beat 4/16 wait_ms(250); Tune(Buzzer, E_4, 4); //4 Octave E beat 4/16 wait_ms(250); for(i=0; i<tones_num; i++) { Auto_tunes(Buzzer, tones[i], 4); // Auto performance Stop_tunes(Buzzer); } }