Multi-Function Clock
Dependencies: Clock DHT22 DigitDisplay mbed my8x8RGB
Revision 1:f9ce8c057b73, committed 2015-12-08
- Comitter:
- mmoodevil
- Date:
- Tue Dec 08 20:56:58 2015 +0000
- Parent:
- 0:1ef228e02562
- Commit message:
- Final
Changed in this revision
diff -r 1ef228e02562 -r f9ce8c057b73 Clock.lib --- a/Clock.lib Mon Dec 07 11:24:49 2015 +0000 +++ b/Clock.lib Tue Dec 08 20:56:58 2015 +0000 @@ -1,1 +1,1 @@ -Clock#47ccd6ffe435 +https://developer.mbed.org/users/mmoodevil/code/Clock/#47ccd6ffe435
diff -r 1ef228e02562 -r f9ce8c057b73 main.cpp --- a/main.cpp Mon Dec 07 11:24:49 2015 +0000 +++ b/main.cpp Tue Dec 08 20:56:58 2015 +0000 @@ -59,6 +59,7 @@ #define enemy_size3 20 #define bullet_speed 50 #define btn_delay 0.02 +#define mooBTN 0.1 uint8_t player_location=1; // in Colum bullet mybullet[10]; enemy wave1[enemy_size1]; @@ -101,7 +102,7 @@ InterruptIn KS(PB_2); // Change mode DigitalOut Beep(PC_5); // Buzzer int M=0,H=0,N=0,I=0; // Cache Alarm -int SetH = 0 , SetM = 0; // Cache Alarm +int SetH = 99 , SetM = 0; // Cache Alarm int mode=3; // Init Mode = 0 (Default) int flag = 0; // Init Flag for Alarm int temperature; //Init for Memmory Temp @@ -119,18 +120,18 @@ return 0; } -void sent() // Set time +void sentoo() // Set time { - wait(0.3); + //wait(0.3); SetM = (N*10) + M ; SetH = (I*10) + H ; //alarmset(SetH,int SetM) printf("%d:%d",SetH,SetM); } -void minU(){ +void minUoo(){ M++; - wait(0.3); + // wait(0.3); if(M>9 && N<5){ M = 0; N++; @@ -142,9 +143,9 @@ } } -void hoursU(){ +void hoursUoo(){ H++; - wait(0.3); + // wait(0.3); if(H>9 && I<2){ H = 0; I++; @@ -156,17 +157,45 @@ } } -void modep(){ - wait(0.5); +void modepoo(){ + // wait(0.5); screen_off(); mode++; + printf("%d\n",mode); + if(mode==3){ + newSetting(); + gameLevel=1; + genarate_enemy(wave1,enemy_size1,t_ms_easy); + + } if(mode == 4) { mode = 0 ;} - wait(0.5); + // wait(0.5); } +void sent(){ + w8.attach(&sentoo,mooBTN); + } + void minU(){ + w8.attach(&minUoo,mooBTN); + } + void hoursU(){ + w8.attach(&hoursUoo,mooBTN); + } + void modep(){ + w8.attach(&modepoo,mooBTN); + } + +void aalm(){ + Beep=1; + } +void aalm_off(){ + Beep=0; + } + int main(){ + //Clk.settime2bcd(0,19,01,0,0,0,0); KS.rise(&modep); K1.rise(&minU); K2.rise(&hoursU); @@ -178,18 +207,17 @@ Clk.displays(); wait(1); flag = alarmset(SetH,SetM); + + if(flag==1){ + UpdateScreen.attach(&aalm,0.1); + TCK_player.attach(&aalm_off,0.2); + newSetting(); + gameLevel=1; + genarate_enemy(wave1,enemy_size1,t_ms_easy); + } + while(flag == 1){ - flag = alarmset(SetH,SetM); - Clk.displays(); - Beep = 1; - wait(0.2); - Beep = 0; - wait(0.2); - Beep = 1; - wait(0.2); - Beep = 0; - wait(0.5); - alarmset(SetH,SetM); + TomaToloop(); } } @@ -201,7 +229,7 @@ } while(mode == 2){ dht.sample(); - wait(0.5); + wait(0.5); temperature = dht.getTemperature(); temperature = temperature/10; Dis.clear(); @@ -380,9 +408,20 @@ wait_ms(500); gameLevel++; newSetting(); - if(gameLevel==2)genarate_enemy(wave2,enemy_size2,t_ms_normal); + if(gameLevel==2){ + genarate_enemy(wave2,enemy_size2,t_ms_normal); + } if(gameLevel==3)genarate_enemy(wave3,enemy_size2,t_ms_hard); - if(gameLevel==4)genarate_enemy_rand(wave4,enemy_size1,t_ms_easy); + if(gameLevel==4){ + genarate_enemy_rand(wave4,enemy_size1,t_ms_easy); + flag=0; + UpdateScreen.detach(); + TCK_player.detach(); + SetH=99; + SetM=99; + screen_off(); + createWall(); + } if(gameLevel==5)genarate_enemy_rand(wave5,enemy_size2,t_ms_normal); if(gameLevel==6){ genarate_enemy_rand(wave5,enemy_size3,t_ms_normal);
diff -r 1ef228e02562 -r f9ce8c057b73 my8x8RGB.lib --- a/my8x8RGB.lib Mon Dec 07 11:24:49 2015 +0000 +++ b/my8x8RGB.lib Tue Dec 08 20:56:58 2015 +0000 @@ -1,1 +1,1 @@ -my8x8RGB#c01d67879eb2 +https://developer.mbed.org/users/mmoodevil/code/my8x8RGB/#c01d67879eb2