uVGA III library
Dependents: CDUFinal CDU_Mbed_21 CDU_Mbed_26 CDU_Mbed_30
Fork of 4DGL by
TFT_4DGL.h
- Committer:
- WillemBraat
- Date:
- 2014-06-26
- Revision:
- 1:ebc67b51c225
- Parent:
- 0:d6e186427f3e
- Child:
- 3:f34ce48346bc
File content as of revision 1:ebc67b51c225:
// // TFT_4DGL is a class to drive 4D Systems TFT touch screens // // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> // // TFT_4DGL is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // TFT_4DGL is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>. // @author Stephane Rochon #include "mbed.h" // Debug Verbose on terminal enabled #ifndef DEBUGMODE #define DEBUGMODE 0 #endif // Common WAIT value in millisecond #define TEMPO 5 // 4DGL Functions values #define AUTOBAUD '\x55' #define CLS '\x45' #define BAUDRATE '\x51' #define VERSION '\x56' #define BCKGDCOLOR '\x42' #define DISPCONTROL '\x59' #define SETVOLUME '\x76' #define CIRCLE '\x43' #define TRIANGLE '\x47' #define LINE '\x4C' #define RECTANGLE '\x72' #define ELLIPSE '\x65' #define PIXEL '\x50' #define READPIXEL '\x52' #define SCREENCOPY '\x63' #define PENSIZE '\x70' #define SETFONT '\x46' #define TEXTMODE '\x4F' #define TEXTCHAR '\x54' #define GRAPHCHAR '\x74' #define TEXTSTRING '\x73' #define GRAPHSTRING '\x53' #define TEXTBUTTON '\x62' #define GETTOUCH '\x6F' #define WAITTOUCH '\x77' #define SETTOUCH '\x75' // Screen answers #define ACK '\x06' #define NAK '\x15' // Screen states #define OFF '\x00' #define ON '\x01' // Graphics modes #define SOLID '\x00' #define WIREFRAME '\x01' // Text modes #define TRANSPARENT '\x00' #define OPAQUE '\x01' // Fonts Sizes #define FONT_15X17 '\x00' #define FONT_24X34 '\x01' // Touch Values #define WAIT '\x00' #define PRESS '\x01' #define RELEASE '\x02' #define MOVE '\x03' #define STATUS '\x04' #define GETPOSITION '\x05' // Data speed #define BAUD_110 '\x00' #define BAUD_300 '\x01' #define BAUD_600 '\x02' #define BAUD_1200 '\x03' #define BAUD_2400 '\x04' #define BAUD_4800 '\x05' #define BAUD_9600 '\x06' #define BAUD_14400 '\x07' #define BAUD_19200 '\x09' #define BAUD_31250 '\x09' #define BAUD_38400 '\x0A' #define BAUD_56000 '\x0B' #define BAUD_57600 '\x0C' #define BAUD_115200 '\x0D' #define BAUD_128000 '\x0E' #define BAUD_256000 '\x0F' // Defined Colors #define WHITE 0xFFFFFF //define as 0xRRGGBB #define BLACK 0x000000 #define RED 0xFF0000 #define GREEN 0x00FF00 #define BLUE 0x0000FF #define LGREY 0xBFBFBF #define DGREY 0x5F5F5F // Mode data #define BACKLIGHT '\x00' #define DISPLAY '\x01' #define CONTRAST '\x02' #define POWER '\x03' #define ORIENTATION '\x04' #define TOUCH_CTRL '\x05' #define IMAGE_FORMAT '\x06' #define PROTECT_FAT '\x08' // change this to your specific screen (newer versions) if needed // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y // Startup default is 320x240 graphics //320x240 //#define SIZE_X 240 //#define SIZE_Y 320 //640x480 #define SIZE_X 480 #define SIZE_Y 640 //800x480 //#define SIZE_X 480 //#define SIZE_Y 800 #define IS_LANDSCAPE 0 #define IS_PORTRAIT 1 // Screen orientation #define LANDSCAPE '\x01' #define LANDSCAPE_R '\x02' #define PORTRAIT '\x03' #define PORTRAIT_R '\x04' // Parameters #define ENABLE '\x00' #define DISABLE '\x01' #define RESET '\x02' #define NEW '\x00' #define OLD '\x01' #define DOWN '\x00' #define UP '\x01' #define PROTECT '\x00' #define UNPROTECT '\x02' //************************************************************************** // \class TFT_4DGL TFT_4DGL.h // \brief This is the main class. It shoud be used like this : TFT_4GDL myLCD(p9,p10,p11); /** Example: * @code * // Display a white circle on the screen * #include "mbed.h" * #include " TFT_4DGL.h" * * TFT_4GDL myLCD(p9,p10,p11); * * int main() { * myLCD.circle(120, 160, 80, WHITE); * } * @endcode */ class TFT_4DGL { public : TFT_4DGL(PinName tx, PinName rx, PinName rst); // General Commands ******************************************************************************* /** Clear the entire screen using the current background colour */ void cls(); /** Reset screen */ void reset(); /** Launch Autobaud for serial communication. This function is automatically called at startup */ void autobaud(); /** Set serial Baud rate (both sides : screen and mbed) * @param Speed Correct BAUD value (see TFT_4DGL.h) */ void baudrate(int speed); /** Set background colour to the specified value * @param color in HEX RGB like 0xFF00FF */ void background_color(int color); /** Set screen display mode to specific values * @param mode See 4DGL documentation * @param value See 4DGL documentation */ void display_control(char mode, char value); /** Set internal speaker to specified value * @param value Correct range is 8 - 127 */ void set_volume(char value); // Graphics Commands ******************************************************************************* /** Draw a circle centered at x,y with a radius and a colour. It uses Pen Size stored value to draw a solid or wireframe circle * @param x Horizontal position of the circle centre * @param y Vertical position of the circle centre * @param radius Radius of the circle * @param color Circle color in HEX RGB like 0xFF00FF */ void circle(int x , int y , int radius, int color); void triangle(int, int, int, int, int, int, int); void line(int, int, int, int, int); void rectangle(int, int, int, int, int); void ellipse(int, int, int, int, int); void pixel(int, int, int); void showpicture(int, int, int, int, int, int, int); int read_pixel(int, int); void screen_copy(int, int, int, int, int, int); void pen_size(char); // Texts Commands void set_font(char); void text_mode(char); void text_char(char, char, char, int); void graphic_char(char, int, int, int, char, char); void text_string(char *, char, char, char, int); void graphic_string(char *, int, int, char, int, char, char); void text_button(char *, char, int, int, int, char, int, char, char); void locate(char, char); void color(int); void putc(char); void puts(char *); // Touch Command void touch_mode(char); void get_touch(int *, int *); void wait_touch(int); void set_touch(int, int, int, int); int touch_status(void); // Screen Data int type; int revision; int firmware; int reserved1; int reserved2; // Text data char current_col; char current_row; int current_color; char current_font; char current_orientation; char max_col; char max_row; protected : Serial _cmd; DigitalOut _rst; void freeBUFFER (void); void writeBYTE (char); int writeCOMMAND(char *, int); int readVERSION (char *, int); void getTOUCH (char *, int, int *,int *); int getSTATUS (char *, int); void version (void); #if DEBUGMODE Serial pc; #endif // DEBUGMODE }; typedef unsigned char BYTE;