A board support package for the LPC4088 Display Module.

Dependencies:   DM_HttpServer DM_USBHost

Dependents:   lpc4088_displaymodule_emwin lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI ... more

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Display.h

00001 /*
00002  *  Copyright 2014 Embedded Artists AB
00003  *
00004  *  Licensed under the Apache License, Version 2.0 (the "License");
00005  *  you may not use this file except in compliance with the License.
00006  *  You may obtain a copy of the License at
00007  *
00008  *    http://www.apache.org/licenses/LICENSE-2.0
00009  *
00010  *  Unless required by applicable law or agreed to in writing, software
00011  *  distributed under the License is distributed on an "AS IS" BASIS,
00012  *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
00013  *  See the License for the specific language governing permissions and
00014  *  limitations under the License.
00015  */
00016 
00017 #ifndef DISPLAY_H
00018 #define DISPLAY_H
00019 
00020 #include "mbed.h"
00021 #include "bios.h"
00022 
00023 /**
00024  * Display example
00025  *
00026  * @code
00027  * #include "mbed.h"
00028  * #include "DMBoard.h"
00029  *
00030  * int main(void) {
00031  *    // initialize the display
00032  *    DMBoard::instance().init();
00033  *
00034  *    // allocate one framebuffer
00035  *    Display* disp = DMBoard::instance().display();
00036  *    uint16_t* fb = (uint16_t*)disp->allocateFramebuffer();
00037  *    if (fb == NULL) {
00038  *      DMBoard::instance().logger()->printf("Failed to allocate memory for framebuffer\r\n");
00039  *      mbed_die();
00040  *    }
00041  *
00042  *    // draw something on the framebuffer
00043  *    ...
00044  *
00045  *    // turn on the display
00046  *    disperr = disp->powerUp(fb);
00047  *    if (disperr != Display::Ok) {
00048  *      DMBoard::instance().logger()->printf("Failed to initialize the display, got error %d\r\n", disperr);
00049  *      mbed_die();
00050  *    }
00051  *
00052  *    ...
00053  * }
00054  * @endcode
00055  */
00056 class Display {
00057 public:
00058     enum DisplayError {
00059         DisplayError_Ok                =   BiosError_Ok,
00060         DisplayError_ConfigError       =   BiosError_ConfigError,
00061         DisplayError_WrongBPP          =   BiosError_WrongBPP,
00062         DisplayError_InvalidParam      =   BiosError_InvalidParam,
00063         DisplayError_NoInit            =   BiosError_NoInit,
00064         DisplayError_CalibrationError  =   BiosError_Calibration,
00065         DisplayError_Timeout           =   BiosError_Timeout,
00066         DisplayError_TouchNotSupported =   BiosError_NotSupported,
00067         DisplayError_MemoryError,
00068     };
00069     
00070     enum Resolution {
00071         Resolution_16bit_rgb565 = Res_16bit_rgb565,
00072         Resolution_18bit_rgb666 = Res_18bit_rgb666,
00073         Resolution_24bit_rgb888 = Res_24bit_rgb888,
00074     };
00075     
00076     /**
00077      * Initialize the display. 
00078      */
00079     virtual DisplayError init() = 0;
00080     
00081     /** Turns the display on with the specified framebuffer showing
00082      *
00083      *  @param framebuffer  the data to show
00084      *  @param res          the resolution to use
00085      *  @param rate         the frame rate to use
00086      *
00087      *  @returns
00088      *       Ok on success
00089      *       An error code on failure
00090      */
00091     virtual DisplayError powerUp(void* framebuffer, Resolution res = Resolution_16bit_rgb565, FrameRate_t rate = FrameRate_Normal) = 0;
00092   
00093     /** Turns the display off
00094      *
00095      *  @returns
00096      *       Ok on success
00097      *       An error code on failure
00098      */
00099     virtual DisplayError powerDown() = 0;
00100   
00101     /** Sets the backlight level. 0% is off and 100% is fully on
00102      *
00103      *  @param percent   backlight in %
00104      *
00105      *  @returns
00106      *       Ok on success
00107      *       An error code on failure
00108      */
00109     virtual DisplayError backlight(int percent) = 0;
00110   
00111     /** Returns the width (in pixels) of the display
00112      *
00113      *  @returns the display width
00114      */
00115     virtual uint16_t width() = 0;
00116 
00117     /** Returns the height (in pixels) of the display
00118      *
00119      *  @returns the display height
00120      */
00121     virtual uint16_t height() = 0;
00122 
00123     /** Returns the number of bytes used by each pixel
00124      *
00125      *  @returns bytes per pixel
00126      */
00127     virtual uint16_t bytesPerPixel() = 0;
00128 
00129     /** Returns the number of bytes used for each frame buffer
00130      *
00131      *  @returns width*height*bytesPerPixel
00132      */
00133     virtual uint32_t fbSize() = 0;
00134 
00135     /** Returns the display orientation
00136      *
00137      *  @returns the display orientation
00138      */
00139     virtual bool landscape() = 0;
00140 
00141     /** Returns true if the specified resolution can be used
00142      *
00143      *  @returns true if supported, false if not
00144      */
00145     virtual bool isSupported(Resolution res) = 0;
00146 
00147     /** Returns the current resolution
00148      *
00149      *  @returns the current resolution
00150      */
00151     virtual Resolution currentResolution() = 0;
00152     
00153     /** Replaces the current framebuffer.
00154      *
00155      * Note that this requires the caller or someone else to have a
00156      * reference to the existing framebuffer, otherwise that memory
00157      * is lost.
00158      *
00159      *  @param buff the new framebuffer
00160      */
00161     virtual void setFramebuffer(void* buff) = 0;
00162     
00163     /** Replaces the current framebuffer with the specified one.
00164      *
00165      * This function as opposed to the setFramebuffer() one does return
00166      * the old framebuffer. This way the caller can save the old one and
00167      * then swap it back when done.
00168      *
00169      *  @param buff the new framebuffer
00170      *  @returns the old framebuffer
00171      */
00172     virtual void* swapFramebuffer(void* buff) = 0;
00173     
00174     /** Allocate enough memory for one framebuffer
00175      *
00176      * This function is a to make it easier to allocate memory for framebuffers
00177      * as the number of bytes needed depends on width, height and bytes per pixel.
00178      *
00179      * Free the allocated memory when done using the free() function.
00180      *
00181      *  @param res the resolution (default is the one that the display is using)
00182      *  @returns a new framebuffer or NULL if out of memory 
00183      */
00184     virtual void* allocateFramebuffer(Resolution res=Resolution_16bit_rgb565) = 0;
00185     
00186     /** Allocate enough memory for one or more consequtive framebuffers
00187      *
00188      * This function is a to make it easier to allocate memory for framebuffers
00189      * as the number of bytes needed depends on width, height and bytes per pixel.
00190      *
00191      * Free the allocated memory when done using the free() function.
00192      *
00193      * Use the default parameters to get one framebuffer for the display's current
00194      * resolution.
00195      *
00196      *  @param num the number of framebuffers, should be >= 1
00197      *  @param res the resolution (default is the one that the display is using)
00198      *  @returns new framebuffers or NULL if out of memory 
00199      */
00200     virtual void* allocateFramebuffers(uint32_t num=1, Resolution res=Resolution_16bit_rgb565) = 0;
00201 };
00202 
00203 #endif