A basic graphics package for the LPC4088 Display Module.
Dependents: lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI lpc4088_displaymodule_fs_aid ... more
Fork of DMBasicGUI by
Application/AppTouchCalibration.h
- Committer:
- embeddedartists
- Date:
- 2019-11-04
- Revision:
- 22:f0d00f29bfeb
- Parent:
- 17:6e2abf107800
File content as of revision 22:f0d00f29bfeb:
/* * Copyright 2014 Embedded Artists AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef APP_TOUCHCALIBRATION_H #define APP_TOUCHCALIBRATION_H #include "App.h" #include "DMBoard.h" #include "lpc_swim.h" #include "ImageButton.h" #include "Resource.h" /** * An App example guiding the user through the steps needed to (re)calibrate the * touch controller. After the user presses each of the four corner for calibration * the program turns into a very simple drawing application until the Done button * is pressed. * * The purpose of this example is to show how to (re)calibrate the touch controller * if that is ever needed. */ class AppTouchCalibration : public App { public: AppTouchCalibration(); virtual ~AppTouchCalibration(); virtual bool setup(); virtual void runToCompletion(); virtual bool teardown(); enum Resources { Resource_Ok_button, }; /** Specifies the resource to use * * Adds a resource for a specific id. This allows the * user program to select e.g. which image to use and * if it should be loaded from a file or an array. * * @param id the identifier * @param res the resource */ void addResource(Resources id, Resource* res); private: Display* _disp; TouchPanel* _touch; SWIM_WINDOW_T* _win; SWIM_WINDOW_T* _msg; void* _fb; ImageButton* _btn; Resource* _resOk; void draw(); void drawMarker(uint16_t x, uint16_t y, bool erase); bool calibrate(); void showStatus(const char* message, int line=0); }; #endif