A basic graphics package for the LPC4088 Display Module.

Dependents:   lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI lpc4088_displaymodule_fs_aid ... more

Fork of DMBasicGUI by EmbeddedArtists AB

Application/AppLauncher.cpp

Committer:
embeddedartists
Date:
2019-10-23
Revision:
21:0038059e3a8f
Parent:
12:53601973f7eb

File content as of revision 21:0038059e3a8f:

/*
 *  Copyright 2014 Embedded Artists AB
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 */


#include "mbed.h"
#include "AppLauncher.h"
#include "lpc_swim_font.h"
#include "Button.h"
#include "ImageButton.h"

/******************************************************************************
 * Defines and typedefs
 *****************************************************************************/
 
#define APP_PREFIX  "[Launcher] "

#define NO_APPLICATION  (-1)

#define APP_SIGID_TOUCH  0x1

/******************************************************************************
 * Private variables
 *****************************************************************************/

static int appToLaunch = NO_APPLICATION;
static osThreadId appThread;

/******************************************************************************
 * Private functions
 *****************************************************************************/

static void buttonClicked(uint32_t x)
{
    if (appToLaunch == NO_APPLICATION) {
        appToLaunch = (int)x;
    }
}

void AppLauncher::draw()
{
    // Prepare fullscreen
    swim_window_open(_win, 
                     _disp->width(), _disp->height(),         // full size
                     (COLOR_T*)_fb,
                     0,0,_disp->width()-1, _disp->height()-1, // window position and size
                     1,                                     // border
                     WHITE, BLACK, BLACK);                    // colors: pen, backgr, forgr
    swim_set_title(_win, "Demo Program", BLACK);

    if (_supportsCalibration) {
      const char* msg = "(Press physical UserButton >2s to calibrate touch)";
      int w, h;
      swim_get_string_bounds(_win, msg, &w, &h);
      swim_put_text_xy(_win, msg, (_disp->width()-w)/2, _disp->height()-h*4);
    }
    
    for (int i = 0; i < _usedButtons; i++) {
        _buttons[i]->draw();
    }
}

void AppLauncher::onTouchEvent()
{
    _newTouchEvent = true;
    osSignalSet(appThread, APP_SIGID_TOUCH);
}

void AppLauncher::onButtonEvent()
{
    _newButtonEvent = true;
    osSignalSet(appThread, APP_SIGID_TOUCH);
}

static void onTimeoutEvent(void const* arg)
{
    *((bool*)arg) = true;
    osSignalSet(appThread, APP_SIGID_TOUCH);
}

/******************************************************************************
 * Public functions
 *****************************************************************************/

AppLauncher::AppLauncher() : _disp(NULL), _win(NULL), _fb(NULL), _usedButtons(0)
{
    for (int i = 0; i < NumberOfButtons; i++) {
        _buttons[i] = NULL;
    }
    bool r;
    int n;
    if (DMBoard::instance().touchPanel()->info(&r, &n, &_supportsCalibration) != TouchPanel::TouchError_Ok) {
      _supportsCalibration = false;
    }
}

AppLauncher::~AppLauncher()
{
    teardown();
}

bool AppLauncher::setup()
{
    RtosLog* log = DMBoard::instance().logger();

    _disp = DMBoard::instance().display();
    _win = (SWIM_WINDOW_T*)malloc(sizeof(SWIM_WINDOW_T));
    _fb = _disp->allocateFramebuffer();
    
    if (_win == NULL || _fb == NULL) {
        log->printf(APP_PREFIX"Failed to allocate memory for framebuffer\r\n");
        return false;
    }
    
    return true;
}

void AppLauncher::runToCompletion()
{
    DMBoard* board = &DMBoard::instance();
    RtosLog* log = board->logger();
    
    appThread = osThreadGetId();

    // Draw something on the framebuffer before using it so that it doesn't look garbled
    draw();
    
    // Start display in default mode (16-bit)
    Display::DisplayError disperr = _disp->powerUp(_fb);
    if (disperr != Display::DisplayError_Ok) {
        log->printf(APP_PREFIX"Failed to initialize the display, got error %d\r\n", disperr);
        return;
    }
    
    // To keep track of the button pushes
    bool buttonPressed = false;
    bool buttonTimeout = false;
    InterruptIn button(P2_10);
    button.rise(callback(this, &AppLauncher::onButtonEvent));
    button.fall(callback(this, &AppLauncher::onButtonEvent));
    //RtosTimer  buttonTimer(onTimeoutEvent, osTimerOnce, &buttonTimeout);
    EventQueue buttonTimer(4*EVENTS_EVENT_SIZE);
    int buttonTimerId = buttonTimer.call_in(2000, onTimeoutEvent, &buttonTimeout);
    
    // Wait for touches
    TouchPanel* touch = board->touchPanel();
    //FunctionPointer* fpOld = touch->setListener(new FunctionPointer(this, &AppLauncher::onTouchEvent));
    touch->setListener(callback(this, &AppLauncher::onTouchEvent));
    touch_coordinate_t coord;
    while (true) {
        ThisThread::flags_wait_any(APP_SIGID_TOUCH);
        if (_newTouchEvent) {
          if (buttonPressed) {
            // cancel
            buttonPressed = false;
            //buttonTimer.stop();
            buttonTimer.cancel(buttonTimerId);
          }
          _newTouchEvent = false;
          if (touch->read(coord) != TouchPanel::TouchError_Ok) {
            log->printf("Failed to read touch coordinate\n");
            continue;
          }
          // Process the touch coordinate for each button
          for (int i = 0; i < NumberOfButtons; i++) {
            if (_buttons[i] != NULL) {
              if (_buttons[i]->handle(coord.x, coord.y, coord.z > 0)) {
                _buttons[i]->draw();
              }
            }
          }
        } else if (buttonTimeout) {
          if (board->buttonPressed()) {
            appToLaunch = CalibrationApp;
          }
          buttonPressed = false;
          buttonTimeout = false;
        } else if (_newButtonEvent) {
          _newButtonEvent = false;
          if (board->buttonPressed()) {
            buttonPressed = true;
            //buttonTimer.start(2000);
            buttonTimer.dispatch(0);            
          } else {
            buttonPressed = false;
            //buttonTimer.stop();
            buttonTimer.cancel(buttonTimerId);
          }
          continue;
        }
        
        if (appToLaunch != NO_APPLICATION) {
            App* a = NULL;
            if (_callback != NULL) {
                a = _callback(appToLaunch);
            }
            if (a != NULL) {
                if (a->setup()) {
                    a->runToCompletion();
                    a->teardown();
                }
                delete a;
            }
            appToLaunch = NO_APPLICATION;
        }
    }
    
    // restore old touch listener (get our listener in return)
    //fpOld = touch->setListener(fpOld);
    //delete fpOld;
}

bool AppLauncher::teardown()
{
    if (_win != NULL) {
        free(_win);
        _win = NULL;
    }
    if (_fb != NULL) {
        free(_fb);
        _fb = NULL;
    }
    for (int i = 0; i < NumberOfButtons; i++) {
        _buttons[i] = NULL;
        if (_buttons[i] != NULL) {
            delete _buttons[i];
            _buttons[i] = NULL;
        }
    }
    return true;
}

void AppLauncher::setAppCreatorFunc(App*(*callback)(uint32_t buttonID))
{
    _callback = callback;
}

bool AppLauncher::addButton(uint32_t buttonID, const char* caption)
{
    int idx = _usedButtons++;
    int xspace = ((_disp->width() - ButtonColumns * ButtonWidth) / (ButtonColumns + 1));
    int yspace = ((_disp->height() - TitleHeight - ButtonRows * ButtonHeight) / (ButtonRows + 1));
    
    _buttons[idx] = new Button(caption, (COLOR_T*)_fb, 
                              xspace + (ButtonWidth + xspace)*(idx%ButtonColumns), 
                              TitleHeight + yspace + (ButtonHeight + yspace)*(idx/ButtonColumns), 
                              ButtonWidth, ButtonHeight);
    _buttons[idx]->setAction(buttonClicked, buttonID);
    //_buttons[idx]->draw();
    return true;
}

bool AppLauncher::addImageButton(uint32_t buttonID, const char* imgUp, const char* imgDown)
{
    return addImageButton(buttonID, NULL, BLACK, imgUp, imgDown);
}

bool AppLauncher::addImageButton(uint32_t buttonID, const char* caption, COLOR_T color, const char* imgUp, const char* imgDown)
{
    int idx = _usedButtons++;
    int xspace = ((_disp->width() - ButtonColumns * 64) / (ButtonColumns + 1));
    int yspace = ((_disp->height() - TitleHeight - ButtonRows * 64) / (ButtonRows + 1));
    int yoff = (caption == NULL) ? 0 : -15; // compensate for caption taking up space
    
    ImageButton* img =  new ImageButton((COLOR_T*)_fb, 
                              xspace + (64 + xspace)*(idx%ButtonColumns), 
                              TitleHeight + yspace + (64 + yspace)*(idx/ButtonColumns) + yoff, 
                              64, 64, caption, color);
    if (img->loadImages(imgUp, imgDown)) {
      _buttons[idx] = img;
      _buttons[idx]->setAction(buttonClicked, buttonID);
      //_buttons[idx]->draw();
      return true;
    } else {
      //DMBoard::instance().logger()->printf("Failed to load image for buttonID %u, %s[%s]\n", buttonID, imgUp, imgDown==NULL?"":imgDown);
      return false;
    }
}

bool AppLauncher::addImageButton(uint32_t buttonID, const unsigned char* imgUp, unsigned int imgUpSize, const unsigned char* imgDown, unsigned int imgDownSize)
{
    return addImageButton(buttonID, NULL, BLACK, imgUp, imgUpSize, imgDown, imgDownSize);
}

bool AppLauncher::addImageButton(uint32_t buttonID, const char* caption, COLOR_T color, const unsigned char* imgUp, unsigned int imgUpSize, const unsigned char* imgDown, unsigned int imgDownSize)
{
    int idx = _usedButtons++;
    int xspace = ((_disp->width() - ButtonColumns * 64) / (ButtonColumns + 1));
    int yspace = ((_disp->height() - TitleHeight - ButtonRows * 64) / (ButtonRows + 1));
    int yoff = (caption == NULL) ? 0 : -15; // compensate for caption taking up space
    
    ImageButton* img =  new ImageButton((COLOR_T*)_fb, 
                              xspace + (64 + xspace)*(idx%ButtonColumns), 
                              TitleHeight + yspace + (64 + yspace)*(idx/ButtonColumns) + yoff, 
                              64, 64, caption, color);
    if (img->loadImages(imgUp, imgUpSize, imgDown, imgDownSize)) {
      _buttons[idx] = img;
      _buttons[idx]->setAction(buttonClicked, buttonID);
      //_buttons[idx]->draw();
      return true;
    } else {
      //DMBoard::instance().logger()->printf("Failed to load image for buttonID %u, %s[%s]\n", buttonID, imgUp, imgDown==NULL?"":imgDown);
      return false;
    }
}