A basic graphics package for the LPC4088 Display Module.
Dependents: lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI lpc4088_displaymodule_fs_aid ... more
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Diff: Application/Resource.h
- Revision:
- 17:6e2abf107800
- Child:
- 18:d41537a70189
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Application/Resource.h Fri Mar 20 14:25:46 2015 +0100 @@ -0,0 +1,126 @@ +/* + * Copyright 2014 Embedded Artists AB + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef RESOURCE_H +#define RESOURCE_H + +#include "mbed.h" +#include "Image.h" + +/** + * A resource container to pass around instead of using hardcoded data. + * + * Having a Resource class makes it possible to hide the source from the + * user so that e.g. AppColorPicker doesn't need to know if the OK button + * is loaded from an array or from a file system. The AppColorPicker only + * need the resource. The Image class takes care of the loading. + * + * @code + * #include "mbed.h" + * #include "Resource.h" + * #include "Image.h" + * + * const unsigned char ok_image1[] = { 137,80,78,71, ... }; + * int ok_image1_sz = sizeof(ok_image1); + * + * int main(void) { + * // initialize the display + * ... + * + * // create the resources + * Resource resOk(ok_image1, ok_image1_sz, 40, 40); + * Resource resCancel("/qspi/cancel.png", 40, 40); + * + * // add resource to application + * AppNetwork app ...; + * app.setResource(AppNetwork::Resource_Ok_Button, &resOk); + * app.setResource(AppNetwork::Resource_Cancel_Button, &resCancel); + * + * // run application + * app.setup(); + * app.runToCompletion(); + * + * ... + * } + * @endcode + */ +class Resource { +public: + + /** Create a new file resource. + * + * The width and height are only guidelines and are often not used. + * The purpose is to allow e.g. the AppColorPicker to know the size + * of the image before it is loaded from the file system. It can also + * be used as a guide by the AppLauncher. + * + * @param filename the resource location + * @param width the width of the image + * @param height the height of the image + */ + Resource(const char* filename, int width, int height); + + /** Create a new resource from a data array. + * + * The width and height are only guidelines and are often not used. + * The purpose is to allow e.g. the AppColorPicker to know the size + * of the image before it is loaded from the file system. It can also + * be used as a guide by the AppLauncher. + * + * @param data the resource + * @param dataSize number of bytes in data + * @param width the width of the image + * @param height the height of the image + */ + Resource(const unsigned char* data, const unsigned int dataSize, int width, int height); + ~Resource(); + + /** Returns the width of the resource. + * + * The width and height are only guidelines and are often not used. + * The purpose is to allow e.g. the AppColorPicker to know the size + * of the image before it is loaded from the file system. It can also + * be used as a guide by the AppLauncher. + * + * @return the width + */ + int width() { return _width; } + + /** Returns the height of the resource. + * + * The width and height are only guidelines and are often not used. + * The purpose is to allow e.g. the AppColorPicker to know the size + * of the image before it is loaded from the file system. It can also + * be used as a guide by the AppLauncher. + * + * @return the height + */ + int height() { return _height; } + +private: + friend class Image; + + int _width; + int _height; + bool _isFile; + char* _filename; + const unsigned char* _data; + unsigned int _dataSize; + + Image::ImageData_t _img; +}; + +#endif