A basic graphics package for the LPC4088 Display Module.

Dependents:   lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI lpc4088_displaymodule_fs_aid ... more

Fork of DMBasicGUI by EmbeddedArtists AB

Revision:
0:4977187e90c7
Child:
1:46c8df4608c8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Application/AppTouchCalibration.cpp	Thu Dec 11 11:03:57 2014 +0000
@@ -0,0 +1,231 @@
+/*
+ *  Copyright 2014 Embedded Artists AB
+ *
+ *  Licensed under the Apache License, Version 2.0 (the "License");
+ *  you may not use this file except in compliance with the License.
+ *  You may obtain a copy of the License at
+ *
+ *    http://www.apache.org/licenses/LICENSE-2.0
+ *
+ *  Unless required by applicable law or agreed to in writing, software
+ *  distributed under the License is distributed on an "AS IS" BASIS,
+ *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ *  See the License for the specific language governing permissions and
+ *  limitations under the License.
+ */
+
+
+#include "mbed.h"
+#include "AppTouchCalibration.h"
+#include "lpc_swim_font.h"
+
+/******************************************************************************
+ * Defines and typedefs
+ *****************************************************************************/
+ 
+#define BTN_WIDTH  65
+#define BTN_HEIGHT 40
+#define BTN_OFF    20
+
+/******************************************************************************
+ * Global variables
+ *****************************************************************************/
+
+
+/******************************************************************************
+ * Private functions
+ *****************************************************************************/
+
+static void buttonClicked(uint32_t x)
+{
+  bool* done = (bool*)x;
+  *done = true;
+}
+
+void AppTouchCalibration::draw()
+{
+    // Prepare fullscreen
+    swim_window_open(_win, 
+                   _disp->width(), _disp->height(),         // full size
+                   (COLOR_T*)_fb,
+                   0,0,_disp->width()-1, _disp->height()-1, // window position and size
+                   1,                                       // border
+                   WHITE, WHITE, BLACK);                    // colors: pen, backgr, forgr
+    swim_set_title(_win, "Touch Calibration", BLACK);
+    
+    // Prepare status area in the middle
+    swim_window_open(_msg, 
+                     _disp->width(), _disp->height(),             // full size
+                     (COLOR_T*)_fb,
+                     50,_disp->height()/2-15,_disp->width()-50, _disp->height()/2+15, // window position and size
+                     0,                                           // border
+                     BLACK, WHITE, BLACK);                        // colors: pen, backgr, forgr
+
+    showStatus("Press the crosshairs in each of the corners");
+    
+    // Create (but don't show) the button
+    _btn = new Button("Done", _win->fb, _win->xpmax - BTN_OFF - BTN_WIDTH, _win->ypmax - BTN_OFF - BTN_HEIGHT, BTN_WIDTH, BTN_HEIGHT);
+}
+
+void AppTouchCalibration::drawMarker(uint16_t x, uint16_t y, bool erase)
+{
+    // The markers must be drawn at exact locations to get a good calibration.
+    // However the lpc_swim functions take the window's title bar into
+    // consideration which will move them. To combat this the marker's
+    // coordinates will have to be moved    
+    x -= _win->xpvmin;
+    y -= _win->ypvmin;
+    
+    swim_set_pen_color(_win, (erase ? _win->bkg : BLACK));
+    swim_put_line(_win, x-15, y, x+15, y);
+    swim_put_line(_win, x, y-15, x, y+15);
+    swim_put_circle(_win, x, y, 10, false);    
+}
+
+bool AppTouchCalibration::calibrate()
+{
+    bool morePoints = true;
+    bool lastPoint = false;
+    uint16_t x, y;
+    int point = 0;
+    
+    do {
+        //if (!_touch->init(_disp->width(), _disp->height())) {
+        //    showStatus("Failed to initialize touch controller\n");
+        //    break;
+        //}
+        if (!_touch->calibrateStart()) {
+            showStatus("Failed to start calibration\n");
+            break;
+        }  
+        while (morePoints) {
+            if (point++ > 0) {
+                // erase old location
+                drawMarker(x, y, true);
+            }
+            if (!_touch->getNextCalibratePoint(&x, &y, &lastPoint)) {
+                showStatus("Failed to get calibration point\n");
+                break;
+            }
+            drawMarker(x, y, false);
+            if (lastPoint) {
+                showStatus("Last calibration point. After this the data will");
+                showStatus("be saved, which can take a couple of seconds!", 1);
+            }
+            if (!_touch->waitForCalibratePoint(&morePoints, 0)) {
+                showStatus("Failed to get user click\n");
+                break;
+            }
+        }
+        if (morePoints) {
+            // aborted calibration due to error(s)
+            break;
+        }
+
+        // erase old location
+        drawMarker(x, y, true);
+    } while(0);
+    
+    return !morePoints;
+}
+
+void AppTouchCalibration::showStatus(const char* message, int line)
+{
+    if (line == 0) {
+        swim_clear_screen(_msg, _msg->bkg);
+        swim_put_text_centered_win(_msg, message, 0);
+    } else {
+        swim_put_text_centered_win(_msg, message, line*swim_get_font_height(_msg));
+    }
+    DMBoard::instance().logger()->printf("[CALIB] %s\n", message);
+}
+
+/******************************************************************************
+ * Public functions
+ *****************************************************************************/
+
+AppTouchCalibration::AppTouchCalibration() : _disp(NULL), _touch(NULL), _win(NULL), _fb(NULL), _btn(NULL)
+{
+}
+
+AppTouchCalibration::~AppTouchCalibration()
+{
+    teardown();
+}
+
+bool AppTouchCalibration::setup()
+{
+    _disp = DMBoard::instance().display();
+    _touch = DMBoard::instance().touchPanel();
+    _win = (SWIM_WINDOW_T*)malloc(sizeof(SWIM_WINDOW_T));
+    _msg = (SWIM_WINDOW_T*)malloc(sizeof(SWIM_WINDOW_T));
+    _fb = _disp->allocateFramebuffer();
+
+    return (_win != NULL && _msg != NULL && _fb != NULL);
+}
+
+void AppTouchCalibration::runToCompletion()
+{
+    // Alternative 1: use the calling thread's context to run in
+    bool done = false;
+    draw();
+    _btn->setAction(buttonClicked, (uint32_t)&done);
+    void* oldFB = _disp->swapFramebuffer(_fb);
+    
+    // Run calibration
+    if (calibrate()) {
+        showStatus("Calibration Completed. Test to draw!");
+        _btn->draw();
+    } else {
+        // Something went wrong. The error is already shown!
+        // Without touch there is no point in continuing, ask
+        // user to reset.
+        
+        swim_put_text_centered_win(_win, "Without touch there is nothing to do. Press RESET !", 2*_disp->height()/3);
+        while(1) {
+            Thread::wait(5000);
+        }
+    }
+    
+    // Allow user to draw. Exit by pressing button
+    swim_set_pen_color(_win, BLACK);
+    TouchPanel::touchCoordinate_t coord;
+    while(!done) {
+      _touch->read(coord);
+      if (coord.z > 0) {
+          //swim_put_pixel(_win, coord.x, coord.y);
+          swim_put_box(_win, coord.x-1, coord.y-1, coord.x+1, coord.y+1);
+      }
+      if (_btn->handle(coord.x, coord.y, coord.z > 0)) {
+          _btn->draw();
+      }
+    }
+    
+    // User has clicked the button, restore the original FB
+    _disp->swapFramebuffer(oldFB);
+    swim_window_close(_win);
+    swim_window_close(_msg);
+}
+
+bool AppTouchCalibration::teardown()
+{
+    if (_win != NULL) {
+        free(_win);
+        _win = NULL;
+    }
+    if (_msg != NULL) {
+        free(_msg);
+        _msg = NULL;
+    }
+    if (_fb != NULL) {
+        free(_fb);
+        _fb = NULL;
+    }
+    if (_btn != NULL) {
+        delete _btn;
+        _btn = NULL;
+    }
+    return true;
+}
+
+