A basic graphics package for the LPC4088 Display Module.
Dependents: lpc4088_displaymodule_demo_sphere sampleGUI sampleEmptyGUI lpc4088_displaymodule_fs_aid ... more
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Diff: Application/AppTouchCalibration.cpp
- Revision:
- 0:4977187e90c7
- Child:
- 1:46c8df4608c8
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Application/AppTouchCalibration.cpp Thu Dec 11 11:03:57 2014 +0000 @@ -0,0 +1,231 @@ +/* + * Copyright 2014 Embedded Artists AB + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + + +#include "mbed.h" +#include "AppTouchCalibration.h" +#include "lpc_swim_font.h" + +/****************************************************************************** + * Defines and typedefs + *****************************************************************************/ + +#define BTN_WIDTH 65 +#define BTN_HEIGHT 40 +#define BTN_OFF 20 + +/****************************************************************************** + * Global variables + *****************************************************************************/ + + +/****************************************************************************** + * Private functions + *****************************************************************************/ + +static void buttonClicked(uint32_t x) +{ + bool* done = (bool*)x; + *done = true; +} + +void AppTouchCalibration::draw() +{ + // Prepare fullscreen + swim_window_open(_win, + _disp->width(), _disp->height(), // full size + (COLOR_T*)_fb, + 0,0,_disp->width()-1, _disp->height()-1, // window position and size + 1, // border + WHITE, WHITE, BLACK); // colors: pen, backgr, forgr + swim_set_title(_win, "Touch Calibration", BLACK); + + // Prepare status area in the middle + swim_window_open(_msg, + _disp->width(), _disp->height(), // full size + (COLOR_T*)_fb, + 50,_disp->height()/2-15,_disp->width()-50, _disp->height()/2+15, // window position and size + 0, // border + BLACK, WHITE, BLACK); // colors: pen, backgr, forgr + + showStatus("Press the crosshairs in each of the corners"); + + // Create (but don't show) the button + _btn = new Button("Done", _win->fb, _win->xpmax - BTN_OFF - BTN_WIDTH, _win->ypmax - BTN_OFF - BTN_HEIGHT, BTN_WIDTH, BTN_HEIGHT); +} + +void AppTouchCalibration::drawMarker(uint16_t x, uint16_t y, bool erase) +{ + // The markers must be drawn at exact locations to get a good calibration. + // However the lpc_swim functions take the window's title bar into + // consideration which will move them. To combat this the marker's + // coordinates will have to be moved + x -= _win->xpvmin; + y -= _win->ypvmin; + + swim_set_pen_color(_win, (erase ? _win->bkg : BLACK)); + swim_put_line(_win, x-15, y, x+15, y); + swim_put_line(_win, x, y-15, x, y+15); + swim_put_circle(_win, x, y, 10, false); +} + +bool AppTouchCalibration::calibrate() +{ + bool morePoints = true; + bool lastPoint = false; + uint16_t x, y; + int point = 0; + + do { + //if (!_touch->init(_disp->width(), _disp->height())) { + // showStatus("Failed to initialize touch controller\n"); + // break; + //} + if (!_touch->calibrateStart()) { + showStatus("Failed to start calibration\n"); + break; + } + while (morePoints) { + if (point++ > 0) { + // erase old location + drawMarker(x, y, true); + } + if (!_touch->getNextCalibratePoint(&x, &y, &lastPoint)) { + showStatus("Failed to get calibration point\n"); + break; + } + drawMarker(x, y, false); + if (lastPoint) { + showStatus("Last calibration point. After this the data will"); + showStatus("be saved, which can take a couple of seconds!", 1); + } + if (!_touch->waitForCalibratePoint(&morePoints, 0)) { + showStatus("Failed to get user click\n"); + break; + } + } + if (morePoints) { + // aborted calibration due to error(s) + break; + } + + // erase old location + drawMarker(x, y, true); + } while(0); + + return !morePoints; +} + +void AppTouchCalibration::showStatus(const char* message, int line) +{ + if (line == 0) { + swim_clear_screen(_msg, _msg->bkg); + swim_put_text_centered_win(_msg, message, 0); + } else { + swim_put_text_centered_win(_msg, message, line*swim_get_font_height(_msg)); + } + DMBoard::instance().logger()->printf("[CALIB] %s\n", message); +} + +/****************************************************************************** + * Public functions + *****************************************************************************/ + +AppTouchCalibration::AppTouchCalibration() : _disp(NULL), _touch(NULL), _win(NULL), _fb(NULL), _btn(NULL) +{ +} + +AppTouchCalibration::~AppTouchCalibration() +{ + teardown(); +} + +bool AppTouchCalibration::setup() +{ + _disp = DMBoard::instance().display(); + _touch = DMBoard::instance().touchPanel(); + _win = (SWIM_WINDOW_T*)malloc(sizeof(SWIM_WINDOW_T)); + _msg = (SWIM_WINDOW_T*)malloc(sizeof(SWIM_WINDOW_T)); + _fb = _disp->allocateFramebuffer(); + + return (_win != NULL && _msg != NULL && _fb != NULL); +} + +void AppTouchCalibration::runToCompletion() +{ + // Alternative 1: use the calling thread's context to run in + bool done = false; + draw(); + _btn->setAction(buttonClicked, (uint32_t)&done); + void* oldFB = _disp->swapFramebuffer(_fb); + + // Run calibration + if (calibrate()) { + showStatus("Calibration Completed. Test to draw!"); + _btn->draw(); + } else { + // Something went wrong. The error is already shown! + // Without touch there is no point in continuing, ask + // user to reset. + + swim_put_text_centered_win(_win, "Without touch there is nothing to do. Press RESET !", 2*_disp->height()/3); + while(1) { + Thread::wait(5000); + } + } + + // Allow user to draw. Exit by pressing button + swim_set_pen_color(_win, BLACK); + TouchPanel::touchCoordinate_t coord; + while(!done) { + _touch->read(coord); + if (coord.z > 0) { + //swim_put_pixel(_win, coord.x, coord.y); + swim_put_box(_win, coord.x-1, coord.y-1, coord.x+1, coord.y+1); + } + if (_btn->handle(coord.x, coord.y, coord.z > 0)) { + _btn->draw(); + } + } + + // User has clicked the button, restore the original FB + _disp->swapFramebuffer(oldFB); + swim_window_close(_win); + swim_window_close(_msg); +} + +bool AppTouchCalibration::teardown() +{ + if (_win != NULL) { + free(_win); + _win = NULL; + } + if (_msg != NULL) { + free(_msg); + _msg = NULL; + } + if (_fb != NULL) { + free(_fb); + _fb = NULL; + } + if (_btn != NULL) { + delete _btn; + _btn = NULL; + } + return true; +} + +