ESP8266 driver using the NodeMCU interface

Dependencies:   BufferedSerial

Dependents:   esp8266_nodeMCU1 esp8266_2_thingspeak1 Solarator_0-0-2 IoTBurglar_and_Fire_AlarmSystem ... more

Fork of ESP8266Interface by ESP8266

This is an alternative implementation of the ESP8266 driver that uses the NodeMCU firmware. The NodeMCU firmware provides a slightly larger feature set than the default firmware through a Lua interpreter.

Note

This library is currently in Alpha. It is not feature complete and has some bugs, proceed with caution. Fixes and patches are welcome!

Interface changes

  • SSID and passphrase moved out of ESP8266Interface constructor and to ESP8266Interface::connect
  • ESP8266Interface constructor provides optional timeout parameter to specify how long to wait for network operations

Note

NodeMCU defaults to a baud rate of 9600 instead of 115200 used by the default firmware.

Firmware

To install the NodeMCU firmware, follow the instructions on the Firmware Update wiki page using the nodemcu_integer_0.9.6-dev_20150406.bin binary at address 0x00000 instead of boot_v1.1.bin and user1.bin.

Since the NodeMCU firmware defaults to a baud rate of 9600, the Serial Passthrough program can be used to get direct access to the Lua interpreter running on the ESP8266.

Status

Working features:

  • TCP Client
  • UDP Client Transmit (Currently only UDP Server can recieve messages)
  • Single Connection at a time
  • Station Mode (Connects to AP)
  • DNS Lookups

To be implemented:

  • TCP Server
  • UDP Server
  • UDP Client recieve
  • Multiple Connections tracked through Lua variables
  • AP Mode (Act as access point)
  • IPV6 support (Existing issue with NodeMCU)

Socket/UDPSocket.h

Committer:
geky
Date:
2015-06-04
Revision:
48:6031f70e3914
Parent:
19:fb8d5bff2076

File content as of revision 48:6031f70e3914:

/* Copyright (C) 2012 mbed.org, MIT License
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software
 * and associated documentation files (the "Software"), to deal in the Software without restriction,
 * including without limitation the rights to use, copy, modify, merge, publish, distribute,
 * sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or
 * substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
 * BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef UDPSOCKET_H
#define UDPSOCKET_H

#include "Endpoint.h"
#include "Socket.h"

#include <cstdint>

/**
UDP Socket
*/
class UDPSocket: public Socket {

public:
    /** Instantiate an UDP Socket.
    */
    UDPSocket();
    
    /** Init the UDP Client Socket without binding it to any specific port
    \return 0 on success, -1 on failure.
    */
    int init(void);
    
    /** Bind a UDP Server Socket to a specific port
    \param port The port to listen for incoming connections on
    \return 0 on success, -1 on failure.
    */
    int bind(int port = -1);
    
    /** Send a packet to a remote endpoint
    \param remote   The remote endpoint
    \param packet   The packet to be sent
    \param length   The length of the packet to be sent
    \return the number of written bytes on success (>=0) or -1 on failure
    */
    int sendTo(Endpoint &remote, char *packet, int length);
    
    /** Receive a packet from a remote endpoint
    \param remote   The remote endpoint
    \param buffer   The buffer for storing the incoming packet data. If a packet
           is too long to fit in the supplied buffer, excess bytes are discarded
    \param length   The length of the buffer
    \return the number of received bytes on success (>=0) or -1 on failure
    */
    int receiveFrom(Endpoint &remote, char *buffer, int length);
    
private:
    bool confEndpoint(Endpoint & ep);
    bool readEndpoint(Endpoint & ep);
    bool endpoint_configured;
    bool endpoint_read;
    Endpoint currentEndpoint;
    
};

#include "def.h"

#endif