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Dependencies: mbed
Front/Front.cpp
- Committer:
- lukeocarwright
- Date:
- 2020-05-05
- Revision:
- 7:33cb5f2db1ee
- Child:
- 8:f305ea78b2b1
File content as of revision 7:33cb5f2db1ee:
#include "mbed.h" #include "Front.h" const int fader[35][5] = { { 1,1,1,1,1 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 0,0,1,0,0 }, { 1,1,1,1,1 }, }; const int sin_wav[6][28] = {//sub 1 { 0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0 }, { 0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0 }, { 1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0 }, { 0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1 }, { 0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0 }, }; const int tri_wav[6][28] = {//sub 2 { 0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0 }, { 0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0 }, { 0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0 }, { 1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0 }, { 0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,1 }, { 0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0 }, }; const int square_wav[6][28] = {//sub 3 { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, { 1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1 }, { 0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0 }, { 0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0 }, { 0,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0,1,1,1,1,1,0,0,0 }, { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }, }; //constructor/destructor Front::Front() { } Front::~Front() { } //PUBLIC------------------------------------------------------------------------ void Front::frontsetup(N5110 &lcd, Gamepad &pad, int submenu) { lcd.clear(); lcd.printString("A D S R",3,5); printfader(lcd,3,3); printfader(lcd,15,3); printfader(lcd,27,3); printfader(lcd,39,3); lcd.drawRect(50,3,30,8,FILL_TRANSPARENT); printwav(lcd,submenu); lcd.refresh(); frontrun(lcd,pad,submenu); } void Front::frontrun(N5110 &lcd, Gamepad &pad, int submenu) { lcd.refresh(); } //PRIVATE----------------------------------------------------------------------- void Front::printfader(N5110 &lcd, int x, int y) { // x origin, y origin, rows, cols, sprite lcd.drawSprite(x,y,35,5,(int *)fader); } void Front::printwav(N5110 &lcd, int submenu) { if (submenu==1) { // x origin, y origin, rows, cols, sprite lcd.drawSprite(51,4,6,28,(int *)sin_wav); } if (submenu==2) { // x origin, y origin, rows, cols, sprite lcd.drawSprite(51,4,6,28,(int *)tri_wav); } if (submenu==3) { // x origin, y origin, rows, cols, sprite lcd.drawSprite(51,4,6,28,(int *)square_wav); } }