Helios Lyons 201239214

Dependencies:   mbed

Brief

My aim for this project was to create a FRDM K64F adapted version of the classic Space Invaders by Tomohiro Nishikado. The game itself has a number of clear features to implement;

  • Left to right movement for the player 'canon'
  • A fixed amount of player lives
  • Firing mechanics for both canon and invaders (hence collision systems)
  • Random firing from remaining invaders
  • Wave based combat

My own addition to these established ideas was Boss waves, featuring a single, larger sprite which fires at a faster interval than previous waves. The addition of a movement system using a basic for loop, as opposed to a velocity based system, will enhance the nostalgic feel of the game.

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.12.00.png

Gameplay

Movement is controlled with the joystick, moving the canon left or right. Fire by pressing A. Invaders spawn at set positions, but randomly fire at a set interval, which is higher for boss waves. Time is taken during each wave, and displayed at wave intervals, and if the play wins.

Controls are shown on the Gamepad below: (attribution: Craig A. Evans, ELEC2645 University of Leeds)

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.20.18.png

Committer:
helioslyons
Date:
Tue Mar 24 18:02:01 2020 +0000
Revision:
1:a3f43007030e
Parent:
0:b7f1f47bb26a
Child:
10:19b250c7de5e
Initial commit, 24th March

Who changed what in which revision?

UserRevisionLine numberNew contents of line
eencae 0:b7f1f47bb26a 1 /*
eencae 0:b7f1f47bb26a 2 ELEC2645 Embedded Systems Project
eencae 0:b7f1f47bb26a 3 School of Electronic & Electrical Engineering
eencae 0:b7f1f47bb26a 4 University of Leeds
eencae 0:b7f1f47bb26a 5 2019/20
eencae 0:b7f1f47bb26a 6
helioslyons 1:a3f43007030e 7 Name: Helios Ael Lyons
helioslyons 1:a3f43007030e 8 Username: mc18hal
helioslyons 1:a3f43007030e 9 Student ID Number: 201239214
helioslyons 1:a3f43007030e 10 Date: 24th March 2020
helioslyons 1:a3f43007030e 11 */
helioslyons 1:a3f43007030e 12
helioslyons 1:a3f43007030e 13 /** Main
helioslyons 1:a3f43007030e 14 * @brief Main game functions and loop
helioslyons 1:a3f43007030e 15 * @author Helios A. Lyons
helioslyons 1:a3f43007030e 16 * @date March, 2020
eencae 0:b7f1f47bb26a 17 */
eencae 0:b7f1f47bb26a 18
eencae 0:b7f1f47bb26a 19 // includes
eencae 0:b7f1f47bb26a 20 #include "mbed.h"
eencae 0:b7f1f47bb26a 21 #include "Gamepad.h"
eencae 0:b7f1f47bb26a 22 #include "N5110.h"
eencae 0:b7f1f47bb26a 23
eencae 0:b7f1f47bb26a 24
eencae 0:b7f1f47bb26a 25 // objects
eencae 0:b7f1f47bb26a 26 Gamepad pad;
eencae 0:b7f1f47bb26a 27 N5110 lcd;
eencae 0:b7f1f47bb26a 28
eencae 0:b7f1f47bb26a 29 int main()
eencae 0:b7f1f47bb26a 30 {
eencae 0:b7f1f47bb26a 31
eencae 0:b7f1f47bb26a 32 }
eencae 0:b7f1f47bb26a 33