Helios Lyons 201239214

Dependencies:   mbed

Brief

My aim for this project was to create a FRDM K64F adapted version of the classic Space Invaders by Tomohiro Nishikado. The game itself has a number of clear features to implement;

  • Left to right movement for the player 'canon'
  • A fixed amount of player lives
  • Firing mechanics for both canon and invaders (hence collision systems)
  • Random firing from remaining invaders
  • Wave based combat

My own addition to these established ideas was Boss waves, featuring a single, larger sprite which fires at a faster interval than previous waves. The addition of a movement system using a basic for loop, as opposed to a velocity based system, will enhance the nostalgic feel of the game.

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.12.00.png

Gameplay

Movement is controlled with the joystick, moving the canon left or right. Fire by pressing A. Invaders spawn at set positions, but randomly fire at a set interval, which is higher for boss waves. Time is taken during each wave, and displayed at wave intervals, and if the play wins.

Controls are shown on the Gamepad below: (attribution: Craig A. Evans, ELEC2645 University of Leeds)

https://os.mbed.com/media/uploads/helioslyons/screenshot_2020-05-27_at_06.20.18.png

Committer:
eencae
Date:
Mon Feb 03 14:26:29 2020 +0000
Revision:
0:b7f1f47bb26a
Child:
1:a3f43007030e
ELEC2645 starter project

Who changed what in which revision?

UserRevisionLine numberNew contents of line
eencae 0:b7f1f47bb26a 1 /*
eencae 0:b7f1f47bb26a 2 ELEC2645 Embedded Systems Project
eencae 0:b7f1f47bb26a 3 School of Electronic & Electrical Engineering
eencae 0:b7f1f47bb26a 4 University of Leeds
eencae 0:b7f1f47bb26a 5 2019/20
eencae 0:b7f1f47bb26a 6
eencae 0:b7f1f47bb26a 7 Name:
eencae 0:b7f1f47bb26a 8 Username:
eencae 0:b7f1f47bb26a 9 Student ID Number:
eencae 0:b7f1f47bb26a 10 Date:
eencae 0:b7f1f47bb26a 11 */
eencae 0:b7f1f47bb26a 12
eencae 0:b7f1f47bb26a 13 // includes
eencae 0:b7f1f47bb26a 14 #include "mbed.h"
eencae 0:b7f1f47bb26a 15 #include "Gamepad.h"
eencae 0:b7f1f47bb26a 16 #include "N5110.h"
eencae 0:b7f1f47bb26a 17
eencae 0:b7f1f47bb26a 18
eencae 0:b7f1f47bb26a 19 // objects
eencae 0:b7f1f47bb26a 20 Gamepad pad;
eencae 0:b7f1f47bb26a 21 N5110 lcd;
eencae 0:b7f1f47bb26a 22
eencae 0:b7f1f47bb26a 23 int main()
eencae 0:b7f1f47bb26a 24 {
eencae 0:b7f1f47bb26a 25
eencae 0:b7f1f47bb26a 26 }
eencae 0:b7f1f47bb26a 27