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Dependencies: mbed
Imposs/ImpossEngine.h
- Committer:
- ll17lrc
- Date:
- 2020-05-26
- Revision:
- 13:fd290d2fd917
- Parent:
- 11:7a4abe731f9c
File content as of revision 13:fd290d2fd917:
#ifndef IMPOSSENGINE_H #define IMPOSSENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Ball.h" #include "StartMenu.h" #include "Zero.h" #include "One.h" #include "Two.h" #include "Three.h" #include "Four.h" #include "Five.h" // gap from edge of screen class ImpossEngine { public: /** Constructor */ ImpossEngine(); /** Destructor */ ~ImpossEngine(); /** Gets user input via the gamepad * @param pad Gamepad object */ void read_input(Gamepad &pad); /** Updates all of the values for the ball and maps * @param pad Gamepad object * @param lcd N5110 object */ void update(Gamepad &pad,N5110 &lcd); /** Draws the level, ball and objects in the levels * @param pad Gamepad object * @param lcd N5110 object */ void draw(N5110 &lcd,Gamepad &pad); /** Goes to the start menu, also initialises the ball * @param pad Gamepad object * @param lcd N5110 object */ void complete(Gamepad &pad,N5110 &lcd); /** Sets the level to zero */ void set_level_zero(); /** Stores the value of the level */ int level; private: /** Checks for a collision between the ball and a wall/object * @param pad Gamepad object * @param lcd N5110 object */ void check_collision(Gamepad &pad, N5110 &lcd); /** Checks if the level has been completed * @param pad Gamepad object * @param lcd N5110 object */ void check_finish(Gamepad &pad); Ball _ball; //Ball function call One _one; //Level Zero function call Zero _zero; //Level One function call Two _two; // Level Two function call Three _three; // Level Three function call Four _four; // Level Four function call Five _five; // Level Five function call /* Stores the x position of the ball */ int x_pos; /* Stores the y postition of the ball */ int y_pos; /* Used as a counter to check if a collision has occured */ int x; /* Used as a counter to check if a collision has occured */ int y; /* Used to store the value returned when fetching the x co-ordinate of the balle */ int pos; Direction _d; //Direction function call float _mag; //Magnitude function call }; #endif