Final Submission. I have read and agreed with Statement of Academic Integrity.
Dependencies: mbed
main.cpp
- Committer:
- eencae
- Date:
- 2020-01-31
- Revision:
- 0:7423345f87c5
- Child:
- 1:86f96ceaf593
File content as of revision 0:7423345f87c5:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "PongEngine.h" #ifdef WITH_TESTING # include "tests.h" #endif #define PADDLE_WIDTH 2 #define PADDLE_HEIGHT 8 #define BALL_SIZE 2 #define BALL_SPEED 3 /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// objects /////////////// N5110 lcd; Gamepad pad; PongEngine pong; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(); void welcome(); ///////////// functions //////////////// int main() { #ifdef WITH_TESTING int number_of_failures = run_all_tests(); if(number_of_failures > 0) return number_of_failures; #endif int fps = 6; // frames per second init(); // initialise and then display welcome screen... welcome(); // waiting for the user to start render(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period // game loop - read input, update the game state and render the display while (1) { pong.read_input(pad); pong.update(pad); render(); wait(1.0f/fps); } } // initialies all classes and libraries void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game with correct ball and paddle sizes pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED); } // this function draws each frame on the LCD void render() { // clear screen, re-draw and refresh lcd.clear(); pong.draw(lcd); lcd.refresh(); } // simple splash screen displayed on start-up void welcome() { lcd.printString(" Pong! ",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); // wait flashing LEDs until start button is pressed while ( pad.start_pressed() == false) { lcd.setContrast( pad.read_pot1()); pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } }