Final Submission. I have read and agreed with Statement of Academic Integrity.
Dependencies: mbed
main.cpp@10:4f204c2ac16c, 2020-06-05 (annotated)
- Committer:
- louisberard
- Date:
- Fri Jun 05 19:41:15 2020 +0000
- Revision:
- 10:4f204c2ac16c
- Parent:
- 9:b160a3de0d00
Final Submission. I have read and agreed with Statement of Academic Integrity.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
louisberard | 10:4f204c2ac16c | 1 | /** |
louisberard | 10:4f204c2ac16c | 2 | ELEC2645 Embedded Systems Project |
louisberard | 10:4f204c2ac16c | 3 | School of Electronic & Electrical Engineering |
louisberard | 10:4f204c2ac16c | 4 | University of Leeds |
louisberard | 10:4f204c2ac16c | 5 | 2019/20 |
louisberard | 10:4f204c2ac16c | 6 | |
louisberard | 10:4f204c2ac16c | 7 | Name: Louis Berard |
louisberard | 10:4f204c2ac16c | 8 | Username: LL17L2B |
louisberard | 10:4f204c2ac16c | 9 | Student ID Number: 201209172 |
louisberard | 10:4f204c2ac16c | 10 | Date: 05/06/20 |
louisberard | 10:4f204c2ac16c | 11 | */ |
eencae | 0:7423345f87c5 | 12 | #include "mbed.h" |
eencae | 0:7423345f87c5 | 13 | #include "Gamepad.h" |
eencae | 0:7423345f87c5 | 14 | #include "N5110.h" |
louisberard | 9:b160a3de0d00 | 15 | ///Objects |
louisberard | 1:86f96ceaf593 | 16 | Gamepad pad; |
louisberard | 1:86f96ceaf593 | 17 | N5110 lcd; |
louisberard | 9:b160a3de0d00 | 18 | ///initialise global variables to be used throughout the game |
louisberard | 9:b160a3de0d00 | 19 | ///initial player position in all levels. |
louisberard | 1:86f96ceaf593 | 20 | char player_char = 'x'; |
louisberard | 10:4f204c2ac16c | 21 | int player_xpos = 9; |
louisberard | 4:8b75386f68ef | 22 | int player_ypos = 45; |
louisberard | 8:dc7b09f23d75 | 23 | int aim_xpos; |
louisberard | 8:dc7b09f23d75 | 24 | int aim_ypos; |
louisberard | 4:8b75386f68ef | 25 | int portal_1_xpos; |
louisberard | 4:8b75386f68ef | 26 | int portal_1_ypos; |
louisberard | 4:8b75386f68ef | 27 | int portal_2_xpos; |
louisberard | 4:8b75386f68ef | 28 | int portal_2_ypos; |
louisberard | 9:b160a3de0d00 | 29 | ///initialise x direction movement |
louisberard | 8:dc7b09f23d75 | 30 | int move = 0; |
louisberard | 9:b160a3de0d00 | 31 | ///initialise terminators for menu and game loops. |
louisberard | 8:dc7b09f23d75 | 32 | bool choice = false; |
louisberard | 8:dc7b09f23d75 | 33 | bool endgame = false; |
louisberard | 9:b160a3de0d00 | 34 | ///initialise Game array |
louisberard | 7:8e1111ab8a8c | 35 | char array[84][48]; |
louisberard | 9:b160a3de0d00 | 36 | /**the characters in the level array's represent the following: |
louisberard | 10:4f204c2ac16c | 37 | *'0' = air |
louisberard | 10:4f204c2ac16c | 38 | *'1' = right facing wall |
louisberard | 10:4f204c2ac16c | 39 | *'2' = floor |
louisberard | 10:4f204c2ac16c | 40 | *'3' = cieling |
louisberard | 10:4f204c2ac16c | 41 | *'4' = left facing wall |
louisberard | 10:4f204c2ac16c | 42 | *'B' = Button |
louisberard | 10:4f204c2ac16c | 43 | *'S' = Spikes |
louisberard | 10:4f204c2ac16c | 44 | *'P' = portal 1 |
louisberard | 10:4f204c2ac16c | 45 | *'Q' = portal 2 |
louisberard | 10:4f204c2ac16c | 46 | *'x' = player |
louisberard | 8:dc7b09f23d75 | 47 | */ |
louisberard | 9:b160a3de0d00 | 48 | /// level 1 |
louisberard | 7:8e1111ab8a8c | 49 | char _level_1[84][48] = { |
louisberard | 4:8b75386f68ef | 50 | {'3','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','4','2'}, |
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louisberard | 9:b160a3de0d00 | 135 | /// level 3 |
louisberard | 8:dc7b09f23d75 | 136 | char _level_3[84][48] = { |
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louisberard | 9:b160a3de0d00 | 222 | /// level 2 |
louisberard | 8:dc7b09f23d75 | 223 | char _level_2[84][48] = { |
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louisberard | 7:8e1111ab8a8c | 244 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 245 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 246 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 247 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 248 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 249 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 250 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 251 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 252 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 253 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 254 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 255 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 256 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 257 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 258 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 259 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 260 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 261 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 262 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 263 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 264 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 265 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 266 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 267 | {'3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 268 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 269 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 270 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 271 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 272 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 273 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 274 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 275 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 276 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
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louisberard | 7:8e1111ab8a8c | 278 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 279 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 280 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 281 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 282 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 283 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 284 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 285 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 286 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 287 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 288 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 289 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 290 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 291 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 292 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','1','1','1','1','1','1','1','1','1','1','1','2'}, |
louisberard | 7:8e1111ab8a8c | 293 | {'3','0','0','0','0','0','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 294 | {'3','0','0','0','0','B','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','4','4','4','4','4','4','4','4','4','4','4','2'}, |
louisberard | 7:8e1111ab8a8c | 295 | {'3','0','0','0','0','B','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 296 | {'3','0','0','0','0','B','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 297 | {'3','0','0','0','0','B','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 298 | {'3','0','0','0','0','B','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 299 | {'3','0','0','0','0','B','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 300 | {'3','0','0','0','0','B','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 301 | {'3','0','0','0','0','B','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 302 | {'3','0','0','0','0','B','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 303 | {'3','0','0','0','0','B','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 304 | {'3','0','0','0','0','0','2','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 305 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','1','D','D','D','D','D','D','D','D','D','D','D','D','D','D','D','D','D','2'}, |
louisberard | 7:8e1111ab8a8c | 306 | {'3','0','0','0','0','0','0','2','3','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 7:8e1111ab8a8c | 307 | {'3','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','1','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','0','2'}, |
louisberard | 10:4f204c2ac16c | 308 | }; |
louisberard | 9:b160a3de0d00 | 309 | ///Prototypes |
louisberard | 1:86f96ceaf593 | 310 | void pad_init(); |
louisberard | 1:86f96ceaf593 | 311 | void update_display(); |
louisberard | 1:86f96ceaf593 | 312 | void apply_move(); |
louisberard | 1:86f96ceaf593 | 313 | void add_player_array(); |
louisberard | 2:586409836de7 | 314 | void get_move(int, Gamepad &pad); |
louisberard | 1:86f96ceaf593 | 315 | void print_screen(); |
louisberard | 2:586409836de7 | 316 | void collision_detection(int); |
louisberard | 2:586409836de7 | 317 | void erase_old_sprites(char,char); |
louisberard | 2:586409836de7 | 318 | void jump(); |
louisberard | 5:a33d791bd7fb | 319 | void get_portal_angle(); |
louisberard | 4:8b75386f68ef | 320 | void place_portal_1(); |
louisberard | 4:8b75386f68ef | 321 | void place_portal_2(); |
louisberard | 9:b160a3de0d00 | 322 | ///Main function |
louisberard | 10:4f204c2ac16c | 323 | int main(){ |
louisberard | 9:b160a3de0d00 | 324 | ///initialise the pad |
louisberard | 1:86f96ceaf593 | 325 | pad_init(); |
louisberard | 9:b160a3de0d00 | 326 | ///loop until player has selected an option from the menu |
louisberard | 10:4f204c2ac16c | 327 | while(choice == false){ |
louisberard | 9:b160a3de0d00 | 328 | ///print welcome screen |
louisberard | 7:8e1111ab8a8c | 329 | lcd.clear(); |
louisberard | 7:8e1111ab8a8c | 330 | lcd.printString("Welcome to",0,0); |
louisberard | 7:8e1111ab8a8c | 331 | lcd.printString("2D Portal!",0,1); |
louisberard | 7:8e1111ab8a8c | 332 | lcd.printString("A = controls",0,2); |
louisberard | 7:8e1111ab8a8c | 333 | lcd.printString("B = Level 1",0,3); |
louisberard | 7:8e1111ab8a8c | 334 | lcd.printString("X = Level 2",0,4); |
louisberard | 8:dc7b09f23d75 | 335 | lcd.printString("Y = Level 3",0,5); |
louisberard | 7:8e1111ab8a8c | 336 | update_display(); |
louisberard | 9:b160a3de0d00 | 337 | ///cycle LED's whilst on home screen |
louisberard | 7:8e1111ab8a8c | 338 | pad.led(1,1); |
louisberard | 7:8e1111ab8a8c | 339 | wait(0.05); |
louisberard | 7:8e1111ab8a8c | 340 | pad.leds_off(); |
louisberard | 7:8e1111ab8a8c | 341 | pad.led(4,1); |
louisberard | 7:8e1111ab8a8c | 342 | wait(0.05); |
louisberard | 7:8e1111ab8a8c | 343 | pad.leds_off(); |
louisberard | 7:8e1111ab8a8c | 344 | pad.led(2,1); |
louisberard | 7:8e1111ab8a8c | 345 | wait(0.05); |
louisberard | 7:8e1111ab8a8c | 346 | pad.leds_off(); |
louisberard | 7:8e1111ab8a8c | 347 | pad.led(5,1); |
louisberard | 7:8e1111ab8a8c | 348 | wait(0.05); |
louisberard | 7:8e1111ab8a8c | 349 | pad.leds_off(); |
louisberard | 7:8e1111ab8a8c | 350 | pad.led(3,1); |
louisberard | 7:8e1111ab8a8c | 351 | wait(0.05); |
louisberard | 7:8e1111ab8a8c | 352 | pad.leds_off(); |
louisberard | 7:8e1111ab8a8c | 353 | pad.led(6,1); |
louisberard | 7:8e1111ab8a8c | 354 | wait(0.05); |
louisberard | 7:8e1111ab8a8c | 355 | pad.leds_off(); |
louisberard | 9:b160a3de0d00 | 356 | /// print the controls for 5 seconds, then return to the menu screen. |
louisberard | 7:8e1111ab8a8c | 357 | if(pad.A_pressed() == 1){ |
louisberard | 7:8e1111ab8a8c | 358 | lcd.clear(); |
louisberard | 7:8e1111ab8a8c | 359 | lcd.printString("Joystick =Move",0,0); |
louisberard | 7:8e1111ab8a8c | 360 | lcd.printString("B = Portal 1",0,1); |
louisberard | 7:8e1111ab8a8c | 361 | lcd.printString("Y = portal 2",0,2); |
louisberard | 7:8e1111ab8a8c | 362 | lcd.printString("Pot2 = aim ",0,4); |
louisberard | 7:8e1111ab8a8c | 363 | lcd.printString("A = jump",0,3); |
louisberard | 7:8e1111ab8a8c | 364 | lcd.printString("Reset=Restart",0,5); |
louisberard | 7:8e1111ab8a8c | 365 | lcd.refresh(); |
louisberard | 7:8e1111ab8a8c | 366 | wait_ms(5000); |
louisberard | 7:8e1111ab8a8c | 367 | choice = false; |
louisberard | 10:4f204c2ac16c | 368 | //printf("instructions selected\n"); |
louisberard | 10:4f204c2ac16c | 369 | } |
louisberard | 9:b160a3de0d00 | 370 | ///loads level 1. |
louisberard | 7:8e1111ab8a8c | 371 | else if(pad.B_pressed() == 1){ |
louisberard | 7:8e1111ab8a8c | 372 | for(int i = 0; i < 84; i ++){ |
louisberard | 7:8e1111ab8a8c | 373 | for(int j = 0; j < 48; j ++){ |
louisberard | 7:8e1111ab8a8c | 374 | array[i][j] = _level_1[i][j]; |
louisberard | 10:4f204c2ac16c | 375 | choice = true; |
louisberard | 10:4f204c2ac16c | 376 | } |
louisberard | 10:4f204c2ac16c | 377 | } |
louisberard | 10:4f204c2ac16c | 378 | } |
louisberard | 9:b160a3de0d00 | 379 | ///loads level 2 |
louisberard | 7:8e1111ab8a8c | 380 | else if(pad.X_pressed() == 1){ |
louisberard | 7:8e1111ab8a8c | 381 | for(int i = 0; i < 84; i ++){ |
louisberard | 7:8e1111ab8a8c | 382 | for(int j = 0; j < 48; j ++){ |
louisberard | 7:8e1111ab8a8c | 383 | array[i][j] = _level_2[i][j]; |
louisberard | 10:4f204c2ac16c | 384 | choice = true; |
louisberard | 10:4f204c2ac16c | 385 | } |
louisberard | 10:4f204c2ac16c | 386 | } |
louisberard | 10:4f204c2ac16c | 387 | } |
louisberard | 9:b160a3de0d00 | 388 | ///loads level 3 |
louisberard | 7:8e1111ab8a8c | 389 | else if(pad.Y_pressed() == 1){ |
louisberard | 7:8e1111ab8a8c | 390 | for(int i = 0; i < 84; i ++){ |
louisberard | 7:8e1111ab8a8c | 391 | for(int j = 0; j < 48; j ++){ |
louisberard | 7:8e1111ab8a8c | 392 | array[i][j] = _level_3[i][j]; |
louisberard | 10:4f204c2ac16c | 393 | choice = true; |
louisberard | 10:4f204c2ac16c | 394 | } |
louisberard | 10:4f204c2ac16c | 395 | } |
louisberard | 10:4f204c2ac16c | 396 | } |
louisberard | 9:b160a3de0d00 | 397 | ///refresh lcd to display chosen level when menu loop breaks. |
louisberard | 7:8e1111ab8a8c | 398 | lcd.refresh(); |
louisberard | 7:8e1111ab8a8c | 399 | } |
louisberard | 9:b160a3de0d00 | 400 | ///Loop runs until the player has solved the puzzle and exited the right hand side of the screen. |
louisberard | 2:586409836de7 | 401 | while(endgame == false){ |
louisberard | 9:b160a3de0d00 | 402 | /// converts joystick input into left or right movement. |
louisberard | 2:586409836de7 | 403 | get_move(move, pad); |
louisberard | 9:b160a3de0d00 | 404 | /// checks to see if the move is valid and handles teleportation logic. |
louisberard | 2:586409836de7 | 405 | collision_detection(move); |
louisberard | 9:b160a3de0d00 | 406 | /// checks to see if the player has jumped, if they have then the players y pos will descrease by 1 |
louisberard | 2:586409836de7 | 407 | if(pad.A_pressed() == 1){ |
louisberard | 2:586409836de7 | 408 | jump(); |
louisberard | 10:4f204c2ac16c | 409 | } |
louisberard | 9:b160a3de0d00 | 410 | ///checks to see if the player has placed portal 1, if they have then the portal will be placed in the array |
louisberard | 4:8b75386f68ef | 411 | else if(pad.B_pressed() == 1){ |
louisberard | 10:4f204c2ac16c | 412 | int portal_1_counter = 0; |
louisberard | 4:8b75386f68ef | 413 | place_portal_1(); |
louisberard | 9:b160a3de0d00 | 414 | ///turns on left red led (LED1) to show portal 1 has been placed. |
louisberard | 8:dc7b09f23d75 | 415 | pad.led(1,1); |
louisberard | 10:4f204c2ac16c | 416 | for(int i = 0; i < 84; i ++){ |
louisberard | 10:4f204c2ac16c | 417 | for(int j = 0; j < 48; j ++){ |
louisberard | 10:4f204c2ac16c | 418 | if (array[i][j] == 'P'){ |
louisberard | 10:4f204c2ac16c | 419 | portal_1_counter+= 1; |
louisberard | 10:4f204c2ac16c | 420 | } |
louisberard | 10:4f204c2ac16c | 421 | } |
louisberard | 5:a33d791bd7fb | 422 | } |
louisberard | 10:4f204c2ac16c | 423 | if (portal_1_counter == 1){ |
louisberard | 10:4f204c2ac16c | 424 | //printf("exactly 1 portal 1 has been placed\n"); |
louisberard | 10:4f204c2ac16c | 425 | } |
louisberard | 10:4f204c2ac16c | 426 | } |
louisberard | 9:b160a3de0d00 | 427 | ///checks to see if the player has placed portal 2, if they have then the portal will be placed in the array |
louisberard | 4:8b75386f68ef | 428 | else if(pad.Y_pressed() == 1){ |
louisberard | 10:4f204c2ac16c | 429 | int portal_2_counter = 0; |
louisberard | 4:8b75386f68ef | 430 | place_portal_2(); |
louisberard | 9:b160a3de0d00 | 431 | ///turns on right red led (LED4) to show portal 2 has been placed. |
louisberard | 8:dc7b09f23d75 | 432 | pad.led(4,1); |
louisberard | 10:4f204c2ac16c | 433 | for(int i = 0; i < 84; i ++){ |
louisberard | 10:4f204c2ac16c | 434 | for(int j = 0; j < 48; j ++){ |
louisberard | 10:4f204c2ac16c | 435 | if (array[i][j] == 'Q'){ |
louisberard | 10:4f204c2ac16c | 436 | portal_2_counter+= 1; |
louisberard | 10:4f204c2ac16c | 437 | } |
louisberard | 10:4f204c2ac16c | 438 | } |
louisberard | 5:a33d791bd7fb | 439 | } |
louisberard | 10:4f204c2ac16c | 440 | if (portal_2_counter == 1){ |
louisberard | 10:4f204c2ac16c | 441 | //printf("exactly 1 portal 2 has been placed\n"); |
louisberard | 10:4f204c2ac16c | 442 | } |
louisberard | 10:4f204c2ac16c | 443 | } |
louisberard | 2:586409836de7 | 444 | else |
louisberard | 9:b160a3de0d00 | 445 | ///handles setting the new position of the player in the array and erasing the previous player position from the array. |
louisberard | 1:86f96ceaf593 | 446 | apply_move(); |
louisberard | 9:b160a3de0d00 | 447 | ///prints to the lcd |
louisberard | 10:4f204c2ac16c | 448 | int player_counter = 0; |
louisberard | 10:4f204c2ac16c | 449 | for(int i = 0; i < 84; i ++){ |
louisberard | 10:4f204c2ac16c | 450 | for(int j = 0; j < 48; j ++){ |
louisberard | 10:4f204c2ac16c | 451 | if (array[i][j] == 'x'){ |
louisberard | 10:4f204c2ac16c | 452 | player_counter+=1; |
louisberard | 10:4f204c2ac16c | 453 | } |
louisberard | 10:4f204c2ac16c | 454 | } |
louisberard | 10:4f204c2ac16c | 455 | } |
louisberard | 10:4f204c2ac16c | 456 | if (player_counter == 1){ |
louisberard | 10:4f204c2ac16c | 457 | //printf("exactly 1 player has been placed\n"); |
louisberard | 10:4f204c2ac16c | 458 | } |
louisberard | 1:86f96ceaf593 | 459 | print_screen(); |
louisberard | 9:b160a3de0d00 | 460 | ///refreshes the lcd to display the new screen after movement. |
louisberard | 1:86f96ceaf593 | 461 | update_display(); |
louisberard | 9:b160a3de0d00 | 462 | /// the objective of the game is to open the door and walk through it. as the door is on the right hand side of the screen, when the player |
louisberard | 9:b160a3de0d00 | 463 | /// xpos exceeds 82, the puzzle is assumed to be solved as the door has to be opened to progress. |
louisberard | 4:8b75386f68ef | 464 | if(player_xpos > 82){ |
louisberard | 10:4f204c2ac16c | 465 | endgame = true; |
louisberard | 10:4f204c2ac16c | 466 | } |
eencae | 0:7423345f87c5 | 467 | } |
louisberard | 9:b160a3de0d00 | 468 | ///clear the level and print the win screen |
louisberard | 4:8b75386f68ef | 469 | lcd.clear(); |
louisberard | 8:dc7b09f23d75 | 470 | lcd.printString("Puzzle solved!",0,0); |
louisberard | 10:4f204c2ac16c | 471 | lcd.printString("Press reset",0,1); |
louisberard | 10:4f204c2ac16c | 472 | lcd.printString("To play again",0,2); |
louisberard | 4:8b75386f68ef | 473 | lcd.refresh(); |
eencae | 0:7423345f87c5 | 474 | } |
louisberard | 9:b160a3de0d00 | 475 | ///initialise the game array with 0's |
louisberard | 1:86f96ceaf593 | 476 | void array_init(){ |
louisberard | 3:2e2134c27c23 | 477 | for(int j = 0; j < 48; j++){ |
louisberard | 3:2e2134c27c23 | 478 | for(int i = 0; i < 84; i++){ |
louisberard | 1:86f96ceaf593 | 479 | array[i][j] = '0'; |
louisberard | 10:4f204c2ac16c | 480 | } |
louisberard | 10:4f204c2ac16c | 481 | } |
louisberard | 10:4f204c2ac16c | 482 | } |
louisberard | 1:86f96ceaf593 | 483 | void apply_move(){ |
louisberard | 9:b160a3de0d00 | 484 | /// removes old player char in the array and increments the value of the player_xpos by the value in move |
louisberard | 1:86f96ceaf593 | 485 | int old_player_xpos = player_xpos; |
louisberard | 1:86f96ceaf593 | 486 | player_xpos += move; |
louisberard | 1:86f96ceaf593 | 487 | array[old_player_xpos][player_ypos] = '0'; |
louisberard | 10:4f204c2ac16c | 488 | //printf("player has moved!"); |
louisberard | 9:b160a3de0d00 | 489 | ///checks if the player is in the air, if they are then increase y by 1 until the player is on the floor and remove the old player char from the array |
louisberard | 2:586409836de7 | 490 | int old_player_ypos = player_ypos; |
louisberard | 2:586409836de7 | 491 | if(array[player_xpos][player_ypos+1] == '0'){ |
louisberard | 2:586409836de7 | 492 | player_ypos += 1; |
louisberard | 2:586409836de7 | 493 | array[player_xpos][old_player_ypos] = '0'; |
louisberard | 10:4f204c2ac16c | 494 | //printf("player has moved down!"); |
louisberard | 10:4f204c2ac16c | 495 | } |
louisberard | 9:b160a3de0d00 | 496 | ///checks if the player has landed on spikes and displays the end game screen with instructions for how to restart the game if they have. |
louisberard | 7:8e1111ab8a8c | 497 | else if(array[player_xpos][player_ypos+1] == 'S'){ |
louisberard | 7:8e1111ab8a8c | 498 | lcd.clear(); |
louisberard | 7:8e1111ab8a8c | 499 | lcd.printString("Spike hit!",0,0); |
louisberard | 7:8e1111ab8a8c | 500 | lcd.printString("Restart to",0,1); |
louisberard | 7:8e1111ab8a8c | 501 | lcd.printString("Try again!",0,2); |
louisberard | 7:8e1111ab8a8c | 502 | lcd.refresh(); |
louisberard | 7:8e1111ab8a8c | 503 | wait_ms(1000000000); |
louisberard | 9:b160a3de0d00 | 504 | ///places the player char in the array |
louisberard | 8:dc7b09f23d75 | 505 | add_player_array(); |
louisberard | 10:4f204c2ac16c | 506 | } |
louisberard | 1:86f96ceaf593 | 507 | } |
louisberard | 9:b160a3de0d00 | 508 | /// converts the chars in the array to on or off pixels, dependant on the type of object in the array. i.e walls are a dark pixel and portals are a light pixel |
louisberard | 9:b160a3de0d00 | 509 | /// this helps to distinguis where the portals are. |
louisberard | 1:86f96ceaf593 | 510 | void print_screen(){ |
louisberard | 10:4f204c2ac16c | 511 | for(int j = 0; j < 48; j++){ |
louisberard | 10:4f204c2ac16c | 512 | for(int i = 0; i < 84; i++){ |
louisberard | 1:86f96ceaf593 | 513 | |
louisberard | 10:4f204c2ac16c | 514 | if (array[i][j] == '0'){ |
louisberard | 10:4f204c2ac16c | 515 | lcd.setPixel(i,j,false); |
louisberard | 10:4f204c2ac16c | 516 | } |
louisberard | 10:4f204c2ac16c | 517 | else if(array[i][j] == '1'){ |
louisberard | 10:4f204c2ac16c | 518 | lcd.setPixel(i,j, true); |
louisberard | 10:4f204c2ac16c | 519 | } |
louisberard | 10:4f204c2ac16c | 520 | else if(array[i][j] == '2'){ |
louisberard | 10:4f204c2ac16c | 521 | lcd.setPixel(i,j, true); |
louisberard | 10:4f204c2ac16c | 522 | } |
louisberard | 10:4f204c2ac16c | 523 | else if(array[i][j] == '3'){ |
louisberard | 10:4f204c2ac16c | 524 | lcd.setPixel(i,j, true); |
louisberard | 10:4f204c2ac16c | 525 | } |
louisberard | 10:4f204c2ac16c | 526 | else if(array[i][j] == '4'){ |
louisberard | 10:4f204c2ac16c | 527 | lcd.setPixel(i,j, true); |
louisberard | 10:4f204c2ac16c | 528 | } |
louisberard | 10:4f204c2ac16c | 529 | else if(array[i][j] == 'x'){ |
louisberard | 10:4f204c2ac16c | 530 | lcd.setPixel(i,j, true); |
louisberard | 10:4f204c2ac16c | 531 | } |
louisberard | 1:86f96ceaf593 | 532 | |
louisberard | 10:4f204c2ac16c | 533 | else if(array[i][j] == 'P' || array[i][j] == 'Q'){ |
louisberard | 10:4f204c2ac16c | 534 | lcd.setPixel(i,j, false); |
louisberard | 1:86f96ceaf593 | 535 | } |
louisberard | 10:4f204c2ac16c | 536 | else if(array[i][j] == 'B' || array[i][j] == 'D'|| array[i][j] == 'S'){ |
louisberard | 10:4f204c2ac16c | 537 | lcd.setPixel(i,j, true); |
louisberard | 4:8b75386f68ef | 538 | } |
louisberard | 10:4f204c2ac16c | 539 | } |
louisberard | 10:4f204c2ac16c | 540 | } |
louisberard | 9:b160a3de0d00 | 541 | /// finds the position pot(2) is aiming at and prints the aim assist line |
louisberard | 5:a33d791bd7fb | 542 | get_portal_angle(); |
louisberard | 9:b160a3de0d00 | 543 | /// prints the player sprite |
louisberard | 5:a33d791bd7fb | 544 | lcd.setPixel(player_xpos,player_ypos-1, true); |
louisberard | 5:a33d791bd7fb | 545 | lcd.setPixel(player_xpos-1,player_ypos-2, true); |
louisberard | 5:a33d791bd7fb | 546 | lcd.setPixel(player_xpos-1,player_ypos-3, true); |
louisberard | 4:8b75386f68ef | 547 | lcd.setPixel(player_xpos-2,player_ypos-3, true); |
louisberard | 5:a33d791bd7fb | 548 | lcd.setPixel(player_xpos,player_ypos-3, true); |
louisberard | 5:a33d791bd7fb | 549 | lcd.setPixel(player_xpos-1,player_ypos-4, true); |
louisberard | 5:a33d791bd7fb | 550 | lcd.setPixel(player_xpos-2,player_ypos-1, true); |
louisberard | 5:a33d791bd7fb | 551 | lcd.setPixel(player_xpos-2,player_ypos, true); |
louisberard | 10:4f204c2ac16c | 552 | } |
louisberard | 9:b160a3de0d00 | 553 | ///initilise the pad and LCD |
louisberard | 10:4f204c2ac16c | 554 | void pad_init(){ |
eencae | 0:7423345f87c5 | 555 | lcd.init(); |
louisberard | 3:2e2134c27c23 | 556 | lcd.setContrast(0.45); |
louisberard | 1:86f96ceaf593 | 557 | lcd.clear(); |
eencae | 0:7423345f87c5 | 558 | pad.init(); |
eencae | 0:7423345f87c5 | 559 | } |
louisberard | 9:b160a3de0d00 | 560 | ///places the player char in the array |
louisberard | 10:4f204c2ac16c | 561 | void add_player_array(){ |
louisberard | 1:86f96ceaf593 | 562 | array[player_xpos][player_ypos] = player_char; |
eencae | 0:7423345f87c5 | 563 | } |
louisberard | 9:b160a3de0d00 | 564 | /// takes the input from the joystick and converts it into left/rigth movments |
louisberard | 10:4f204c2ac16c | 565 | void get_move(int, Gamepad &pad){ |
louisberard | 10:4f204c2ac16c | 566 | char d = pad.get_direction(); |
louisberard | 10:4f204c2ac16c | 567 | if(d == E){ |
louisberard | 10:4f204c2ac16c | 568 | move = 1; |
louisberard | 10:4f204c2ac16c | 569 | } |
louisberard | 10:4f204c2ac16c | 570 | else if(d == W){ |
louisberard | 10:4f204c2ac16c | 571 | move = -1; |
louisberard | 1:86f96ceaf593 | 572 | } |
louisberard | 2:586409836de7 | 573 | else move = 0; |
louisberard | 10:4f204c2ac16c | 574 | } |
louisberard | 9:b160a3de0d00 | 575 | /// refreshes the display with the updated game screen |
louisberard | 10:4f204c2ac16c | 576 | void update_display(){ |
louisberard | 9:b160a3de0d00 | 577 | lcd.refresh(); ///Refreshes the lcd so the pixels appear |
louisberard | 9:b160a3de0d00 | 578 | wait_ms(150); ///Frame rate of game |
louisberard | 2:586409836de7 | 579 | } |
louisberard | 10:4f204c2ac16c | 580 | void collision_detection(int){ |
louisberard | 9:b160a3de0d00 | 581 | ///check if the player is moving into any object other than air. if they are then x direction movement = 0 |
louisberard | 7:8e1111ab8a8c | 582 | char dir = pad.get_direction(); |
louisberard | 7:8e1111ab8a8c | 583 | if(array[player_xpos+1][player_ypos] != '0' && dir == E){ |
louisberard | 10:4f204c2ac16c | 584 | move = 0; |
louisberard | 10:4f204c2ac16c | 585 | } |
louisberard | 7:8e1111ab8a8c | 586 | else if(array[player_xpos-1][player_ypos] != '0' && dir == W){ |
louisberard | 10:4f204c2ac16c | 587 | move = 0; |
louisberard | 10:4f204c2ac16c | 588 | } |
louisberard | 9:b160a3de0d00 | 589 | /// checks if the player is directly next to a portal and runs the logic to check where the player should be teleported to. This is dependant on the surfaces the second portal is placed on. |
louisberard | 4:8b75386f68ef | 590 | if(array[player_xpos+1][player_ypos] == 'P' || array[player_xpos-1][player_ypos] == 'P' || array[player_xpos][player_ypos-1] == 'P' || array[player_xpos][player_ypos+1] == 'P' ){ |
louisberard | 5:a33d791bd7fb | 591 | move = 0; |
louisberard | 9:b160a3de0d00 | 592 | /// removes the old player char from the array |
louisberard | 5:a33d791bd7fb | 593 | array[player_xpos][player_ypos] = '0'; |
louisberard | 9:b160a3de0d00 | 594 | ///logic for entering portal 1 |
louisberard | 9:b160a3de0d00 | 595 | /// if the position horizontally next to portal 2 is a '3' then portal 2 has been placed on a ceiling and the player must be placed below portal 2. |
louisberard | 5:a33d791bd7fb | 596 | if (array[portal_2_xpos-1][portal_2_ypos] == '3'){ |
louisberard | 4:8b75386f68ef | 597 | player_xpos = portal_2_xpos; |
louisberard | 10:4f204c2ac16c | 598 | player_ypos = portal_2_ypos+2; |
louisberard | 10:4f204c2ac16c | 599 | } |
louisberard | 9:b160a3de0d00 | 600 | /// if the position horizontally next to portal 2 is a '2' then portal 2 has been placed on a floor and the player must be placed above and to the side of portal 2 so they dont fall back in. |
louisberard | 5:a33d791bd7fb | 601 | else if(array[portal_2_xpos-1][portal_2_ypos] == '2'){ |
louisberard | 4:8b75386f68ef | 602 | player_xpos = portal_2_xpos + 1; |
louisberard | 10:4f204c2ac16c | 603 | player_ypos = portal_2_ypos-1; |
louisberard | 10:4f204c2ac16c | 604 | } |
louisberard | 9:b160a3de0d00 | 605 | /// if the position vertically next to portal 2 is a '1' then portal 2 has been placed on a right facing wall and the player must be placed on the left of portal 2. |
louisberard | 7:8e1111ab8a8c | 606 | else if(array[portal_2_xpos][portal_2_ypos - 1] == '1'){ |
louisberard | 5:a33d791bd7fb | 607 | player_xpos = portal_2_xpos - 2; |
louisberard | 10:4f204c2ac16c | 608 | player_ypos = portal_2_ypos; |
louisberard | 10:4f204c2ac16c | 609 | } |
louisberard | 9:b160a3de0d00 | 610 | /// if the position vertically next to portal 2 is a '4' then portal 2 has been placed on a left facing wall and the player must be placed on the right of portal 2. |
louisberard | 7:8e1111ab8a8c | 611 | else if(array[portal_2_xpos][portal_2_ypos - 1] == '4'){ |
louisberard | 5:a33d791bd7fb | 612 | player_xpos = portal_2_xpos + 2; |
louisberard | 10:4f204c2ac16c | 613 | player_ypos = portal_2_ypos; |
louisberard | 10:4f204c2ac16c | 614 | } |
louisberard | 10:4f204c2ac16c | 615 | } |
louisberard | 9:b160a3de0d00 | 616 | /// logic for entering portal 2 |
louisberard | 7:8e1111ab8a8c | 617 | else if(array[player_xpos+1][player_ypos] == 'Q' || array[player_xpos-1][player_ypos] == 'Q' || array[player_xpos][player_ypos-1] == 'Q' || array[player_xpos][player_ypos+1] == 'Q' ){ |
louisberard | 5:a33d791bd7fb | 618 | move = 0; |
louisberard | 5:a33d791bd7fb | 619 | array[player_xpos][player_ypos] = '0'; |
louisberard | 9:b160a3de0d00 | 620 | /// if the position horizontally next to portal 1 is a '3' then portal 1 has been placed on a ceiling and the player must be placed below portal 1. |
louisberard | 5:a33d791bd7fb | 621 | if (array[portal_1_xpos-1][portal_1_ypos] == '3'){ |
louisberard | 4:8b75386f68ef | 622 | player_xpos = portal_1_xpos; |
louisberard | 10:4f204c2ac16c | 623 | player_ypos = portal_1_ypos+2; |
louisberard | 10:4f204c2ac16c | 624 | } |
louisberard | 9:b160a3de0d00 | 625 | /// if the position horizontally next to portal 1 is a '2' then portal 1 has been placed on a floor and the player must be placed above and to the side of portal 1 so they dont fall back in. |
louisberard | 5:a33d791bd7fb | 626 | else if(array[portal_1_xpos-1][portal_1_ypos] == '2'){ |
louisberard | 4:8b75386f68ef | 627 | player_xpos = portal_1_xpos + 1; |
louisberard | 10:4f204c2ac16c | 628 | player_ypos = portal_1_ypos-1; |
louisberard | 10:4f204c2ac16c | 629 | } |
louisberard | 9:b160a3de0d00 | 630 | /// if the position vertically next to portal 1 is a '1' then portal 1 has been placed on a right facing wall and the player must be placed on the left of portal 1. |
louisberard | 7:8e1111ab8a8c | 631 | else if(array[portal_1_xpos][portal_1_ypos - 1] == '1'){ |
louisberard | 5:a33d791bd7fb | 632 | player_xpos = portal_1_xpos - 2; |
louisberard | 10:4f204c2ac16c | 633 | player_ypos = portal_1_ypos; |
louisberard | 10:4f204c2ac16c | 634 | } |
louisberard | 9:b160a3de0d00 | 635 | /// if the position vertically next to portal 1 is a '4' then portal 1 has been placed on a left facing wall and the player must be placed on the right of portal 1. |
louisberard | 7:8e1111ab8a8c | 636 | else if(array[portal_1_xpos][portal_1_ypos - 1] == '4'){ |
louisberard | 5:a33d791bd7fb | 637 | player_xpos = portal_1_xpos + 2; |
louisberard | 10:4f204c2ac16c | 638 | player_ypos = portal_1_ypos; |
louisberard | 10:4f204c2ac16c | 639 | } |
louisberard | 10:4f204c2ac16c | 640 | } |
louisberard | 9:b160a3de0d00 | 641 | ///removes the old player char from the array and replaces it with zero |
louisberard | 4:8b75386f68ef | 642 | erase_old_sprites(player_xpos, player_ypos); |
louisberard | 9:b160a3de0d00 | 643 | ///checks if the player has stepped on the button, if they have then the button and door are replaced by air and the route to the exit is open. |
louisberard | 4:8b75386f68ef | 644 | if(array[player_xpos][player_ypos+1] == 'B'){ |
louisberard | 4:8b75386f68ef | 645 | for(int i = 0; i < 84; i++){ |
louisberard | 4:8b75386f68ef | 646 | for(int j = 0; j < 48; j++){ |
louisberard | 4:8b75386f68ef | 647 | if(array[i][j] == 'D' || array[i][j] == 'B'){ |
louisberard | 10:4f204c2ac16c | 648 | array[i][j] = '0'; |
louisberard | 10:4f204c2ac16c | 649 | } |
louisberard | 10:4f204c2ac16c | 650 | } |
louisberard | 10:4f204c2ac16c | 651 | } |
louisberard | 10:4f204c2ac16c | 652 | //printf("Doors and buttons removed!"); |
louisberard | 10:4f204c2ac16c | 653 | } |
louisberard | 2:586409836de7 | 654 | } |
louisberard | 9:b160a3de0d00 | 655 | /// removes the old player character from the array. |
louisberard | 10:4f204c2ac16c | 656 | void erase_old_sprites(char,char){ |
louisberard | 2:586409836de7 | 657 | int old_player_xpos = player_xpos; |
louisberard | 2:586409836de7 | 658 | array[old_player_xpos][player_ypos] = '0'; |
louisberard | 2:586409836de7 | 659 | |
louisberard | 2:586409836de7 | 660 | int old_player_ypos = player_ypos; |
louisberard | 2:586409836de7 | 661 | array[player_xpos][old_player_ypos] = '0'; |
louisberard | 10:4f204c2ac16c | 662 | } |
louisberard | 10:4f204c2ac16c | 663 | void jump(){ ///if the space beneath the player = floor, then increase ypos by 1. Apply move causes the player to fall again shortly after on the next loop. |
louisberard | 4:8b75386f68ef | 664 | if(array[player_xpos][player_ypos+1] == '2'){ |
louisberard | 2:586409836de7 | 665 | int old_player_ypos = player_ypos; |
louisberard | 2:586409836de7 | 666 | player_ypos += -1; |
louisberard | 10:4f204c2ac16c | 667 | //printf("player has jumped!"); |
louisberard | 9:b160a3de0d00 | 668 | ///removes old player char from the array |
louisberard | 2:586409836de7 | 669 | array[player_xpos][old_player_ypos] = '0'; |
louisberard | 2:586409836de7 | 670 | } |
louisberard | 2:586409836de7 | 671 | } |
louisberard | 9:b160a3de0d00 | 672 | /// next steps are to turn pot into degrees and make a function which chechks which pixel the pot is pointing at. |
louisberard | 9:b160a3de0d00 | 673 | /// this function takes the pot(2) input range and converts it into 45 degree segments, after which the aim detector is sent out until it hits another object |
louisberard | 10:4f204c2ac16c | 674 | void get_portal_angle(){ |
louisberard | 9:b160a3de0d00 | 675 | ///take pot(2) val as a double to allow for more precise segments. |
louisberard | 3:2e2134c27c23 | 676 | double angle_input = pad.read_pot2(); |
louisberard | 9:b160a3de0d00 | 677 | ///position the player is aiming at |
louisberard | 4:8b75386f68ef | 678 | aim_xpos = player_xpos; |
louisberard | 4:8b75386f68ef | 679 | aim_ypos = player_ypos; |
louisberard | 9:b160a3de0d00 | 680 | /// if pot(2) is between 0 and 45 degrees, aim detection is projected at the floor, |
louisberard | 4:8b75386f68ef | 681 | if(angle_input > 0 && angle_input < 0.125){ |
louisberard | 9:b160a3de0d00 | 682 | /// The aim_ypos will increment until it is next to a surface that isnt the air. |
louisberard | 5:a33d791bd7fb | 683 | while(array[aim_xpos][aim_ypos + 1] == '0'){ |
louisberard | 4:8b75386f68ef | 684 | aim_ypos = player_ypos + 1; |
louisberard | 4:8b75386f68ef | 685 | } |
louisberard | 9:b160a3de0d00 | 686 | /// increment once more to place portal in the surface |
louisberard | 4:8b75386f68ef | 687 | aim_ypos = player_ypos + 1; |
louisberard | 10:4f204c2ac16c | 688 | } |
louisberard | 9:b160a3de0d00 | 689 | /// if pot(2) is between 45 and 90 degrees, aim detection is diagonally down left |
louisberard | 4:8b75386f68ef | 690 | else if(angle_input > 0.125 && angle_input < 0.25){ |
louisberard | 5:a33d791bd7fb | 691 | while(array[aim_xpos -1 ][aim_ypos + 1] == '0'){ |
louisberard | 9:b160a3de0d00 | 692 | /// performs relevant increments and decrements for downward diagonal left movement. |
louisberard | 3:2e2134c27c23 | 693 | aim_xpos += - 1; |
louisberard | 4:8b75386f68ef | 694 | aim_ypos += 1; |
louisberard | 4:8b75386f68ef | 695 | } |
louisberard | 9:b160a3de0d00 | 696 | /// performs increments and decrements once more to place portal in the surface |
louisberard | 4:8b75386f68ef | 697 | aim_xpos += - 1; |
louisberard | 4:8b75386f68ef | 698 | aim_ypos += 1; |
louisberard | 10:4f204c2ac16c | 699 | } |
louisberard | 9:b160a3de0d00 | 700 | /// if pot(2) is between 90 and 135 degrees, aim detection is projected towards the left |
louisberard | 4:8b75386f68ef | 701 | else if(angle_input > 0.25 && angle_input < 0.375){ |
louisberard | 5:a33d791bd7fb | 702 | while(array[aim_xpos -1 ][aim_ypos] == '0'){ |
louisberard | 9:b160a3de0d00 | 703 | /// The aim_xpos will decrement until it is next to a surface that isnt the air. |
louisberard | 4:8b75386f68ef | 704 | aim_xpos += - 1; |
louisberard | 4:8b75386f68ef | 705 | } |
louisberard | 9:b160a3de0d00 | 706 | /// decrement once more to place portal in the surface |
louisberard | 4:8b75386f68ef | 707 | aim_xpos += - 1; |
louisberard | 10:4f204c2ac16c | 708 | } |
louisberard | 9:b160a3de0d00 | 709 | /// if pot(2) is between 135 and 180 degrees, aim detection is diagonally up left |
louisberard | 4:8b75386f68ef | 710 | else if(angle_input > 0.375 && angle_input < 0.5){ |
louisberard | 5:a33d791bd7fb | 711 | while(array[aim_xpos -1 ][aim_ypos-1] == '0'){ |
louisberard | 9:b160a3de0d00 | 712 | /// performs relevant decrements for upward diagonal left movement. |
louisberard | 4:8b75386f68ef | 713 | aim_xpos += - 1; |
louisberard | 4:8b75386f68ef | 714 | aim_ypos += - 1; |
louisberard | 4:8b75386f68ef | 715 | } |
louisberard | 9:b160a3de0d00 | 716 | /// performs decrements once more to place portal in the surface |
louisberard | 3:2e2134c27c23 | 717 | aim_xpos += - 1; |
louisberard | 4:8b75386f68ef | 718 | aim_ypos += -1; |
louisberard | 10:4f204c2ac16c | 719 | } |
louisberard | 9:b160a3de0d00 | 720 | /// if pot(2) is between 180 and 225 degrees, aim detection is upwards |
louisberard | 4:8b75386f68ef | 721 | else if(angle_input > 0.5 && angle_input < 0.625){ |
louisberard | 5:a33d791bd7fb | 722 | while(array[aim_xpos][aim_ypos-1] == '0'){ |
louisberard | 9:b160a3de0d00 | 723 | /// The aim_ypos will decrement until it is next to a surface that isnt the air. |
louisberard | 4:8b75386f68ef | 724 | aim_ypos += - 1; |
louisberard | 4:8b75386f68ef | 725 | } |
louisberard | 9:b160a3de0d00 | 726 | /// decrement once more to place portal in the surface |
louisberard | 4:8b75386f68ef | 727 | aim_ypos += -1; |
louisberard | 10:4f204c2ac16c | 728 | } |
louisberard | 9:b160a3de0d00 | 729 | /// if pot(2) is between 225 and 270 degrees, aim detection is diagonally up right |
louisberard | 4:8b75386f68ef | 730 | else if(angle_input > 0.625 && angle_input < 0.75){ |
louisberard | 5:a33d791bd7fb | 731 | while(array[aim_xpos+1][aim_ypos-1] == '0'){ |
louisberard | 9:b160a3de0d00 | 732 | /// performs relevant increments and decrements for downward diagonal left movement. |
louisberard | 4:8b75386f68ef | 733 | aim_ypos += - 1; |
louisberard | 3:2e2134c27c23 | 734 | aim_xpos += 1; |
louisberard | 4:8b75386f68ef | 735 | } |
louisberard | 9:b160a3de0d00 | 736 | /// performs increments and decrements once more to place portal in the surface. |
louisberard | 4:8b75386f68ef | 737 | aim_ypos += -1; |
louisberard | 4:8b75386f68ef | 738 | aim_xpos += 1; |
louisberard | 10:4f204c2ac16c | 739 | } |
louisberard | 9:b160a3de0d00 | 740 | /// if pot(2) is between 270 and 315 degrees, aim detection is to the right |
louisberard | 4:8b75386f68ef | 741 | else if(angle_input > 0.75 && angle_input < 0.875){ |
louisberard | 5:a33d791bd7fb | 742 | while(array[aim_xpos+1][aim_ypos] == '0'){ |
louisberard | 9:b160a3de0d00 | 743 | /// The aim_xpos will increment until it is next to a surface that isnt the air. |
louisberard | 3:2e2134c27c23 | 744 | aim_xpos += 1; |
louisberard | 4:8b75386f68ef | 745 | } |
louisberard | 9:b160a3de0d00 | 746 | /// The aim_xpos will increment once more to place the portal in the surface. |
louisberard | 4:8b75386f68ef | 747 | aim_xpos += 1; |
louisberard | 10:4f204c2ac16c | 748 | } |
louisberard | 9:b160a3de0d00 | 749 | /// if pot(2) is between 315 and 360 degrees, aim detection is diagonally down right |
louisberard | 4:8b75386f68ef | 750 | else if(angle_input > 0.875 && angle_input < 1){ |
louisberard | 5:a33d791bd7fb | 751 | while(array[aim_xpos+1][aim_ypos + 1] == '0'){ |
louisberard | 9:b160a3de0d00 | 752 | /// performs relevant increments for downward diagonal left movement. |
louisberard | 4:8b75386f68ef | 753 | aim_xpos += 1; |
louisberard | 4:8b75386f68ef | 754 | aim_ypos += 1; |
louisberard | 4:8b75386f68ef | 755 | } |
louisberard | 9:b160a3de0d00 | 756 | /// performs increments once more to place portal in the surface |
louisberard | 4:8b75386f68ef | 757 | aim_xpos += 1; |
louisberard | 4:8b75386f68ef | 758 | aim_ypos += 1; |
louisberard | 10:4f204c2ac16c | 759 | } |
louisberard | 9:b160a3de0d00 | 760 | /// draw the aim assist dashed line to give a visual representation of where the player is aiming the portal gun |
louisberard | 9:b160a3de0d00 | 761 | /// this code allows for dynamic drawing of the aim assist relevant to the players position and the aim direction given by the potentiometer |
louisberard | 4:8b75386f68ef | 762 | lcd.drawLine((player_xpos),(player_ypos), aim_xpos,aim_ypos,2); |
louisberard | 3:2e2134c27c23 | 763 | lcd.refresh(); |
louisberard | 10:4f204c2ac16c | 764 | } |
louisberard | 9:b160a3de0d00 | 765 | ///removed the old portal 1 and places the new one where the aim assist is pointed. |
louisberard | 10:4f204c2ac16c | 766 | void place_portal_1(){ |
louisberard | 4:8b75386f68ef | 767 | int old_p1_xpos = portal_1_xpos; |
louisberard | 4:8b75386f68ef | 768 | int old_p1_ypos = portal_1_ypos; |
louisberard | 4:8b75386f68ef | 769 | array[old_p1_xpos][old_p1_ypos] = '1'; |
louisberard | 5:a33d791bd7fb | 770 | portal_1_xpos = aim_xpos; |
louisberard | 5:a33d791bd7fb | 771 | portal_1_ypos = aim_ypos; |
louisberard | 10:4f204c2ac16c | 772 | array[portal_1_xpos][portal_1_ypos] = 'P'; |
louisberard | 10:4f204c2ac16c | 773 | } |
louisberard | 9:b160a3de0d00 | 774 | ///removed the old portal 2 and places the new one where the aim assist is pointed. |
louisberard | 10:4f204c2ac16c | 775 | void place_portal_2(){ |
louisberard | 4:8b75386f68ef | 776 | int old_p2_xpos = portal_2_xpos; |
louisberard | 4:8b75386f68ef | 777 | int old_p2_ypos = portal_2_ypos; |
louisberard | 4:8b75386f68ef | 778 | array[old_p2_xpos][old_p2_ypos] = '1'; |
louisberard | 4:8b75386f68ef | 779 | portal_2_xpos = aim_xpos; |
louisberard | 4:8b75386f68ef | 780 | portal_2_ypos = aim_ypos; |
louisberard | 10:4f204c2ac16c | 781 | array[portal_2_xpos][portal_2_ypos] = 'Q'; |
louisberard | 10:4f204c2ac16c | 782 | } |
louisberard | 4:8b75386f68ef | 783 | |
louisberard | 3:2e2134c27c23 | 784 | |
louisberard | 3:2e2134c27c23 | 785 | |
louisberard | 3:2e2134c27c23 | 786 | |
louisberard | 3:2e2134c27c23 | 787 | |
louisberard | 3:2e2134c27c23 | 788 | |
louisberard | 3:2e2134c27c23 | 789 | |
louisberard | 3:2e2134c27c23 | 790 | |
louisberard | 3:2e2134c27c23 | 791 | |
louisberard | 3:2e2134c27c23 | 792 |