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Dependencies: mbed ll16j23s_test_docs
Diff: SnakeBody/SnakeBody.cpp
- Revision:
- 13:7b7ec5db56b2
- Parent:
- 10:a2d643b3c782
- Child:
- 14:2dfe04ced21c
diff -r 33a5cff31339 -r 7b7ec5db56b2 SnakeBody/SnakeBody.cpp
--- a/SnakeBody/SnakeBody.cpp Tue May 26 23:57:47 2020 +0000
+++ b/SnakeBody/SnakeBody.cpp Wed May 27 00:59:14 2020 +0000
@@ -2,8 +2,8 @@
SnakeBody::SnakeBody()
{
- _x_head = 42;
- _y_head = 24;
+ head_x = 42;
+ head_y = 24;
_length = 4;
_length_increase = 4;
_angle = -1.0;
@@ -18,16 +18,16 @@
void SnakeBody::init()
{
- _body_x.clear();
- _body_x.push_back(42);
- _body_y.clear();
- _body_y.push_back(24);
+ body_x.clear();
+ body_x.push_back(42);
+ body_y.clear();
+ body_y.push_back(24);
}
void SnakeBody::update_direction()
{
- if ((_x_head % 2) + (_y_head % 2) == 0) { // only allows changing movement when the snake is cell-aligned (ie x and y are even)
+ if ((head_x % 2) + (head_y % 2) == 0) { // only allows changing movement when the snake is cell-aligned (ie x and y are even)
// partition 360 into segments and check which segment the angle is in
printf("D: %d\n", _d);
if (_angle < 0.0f) { //check for -1.0 angle
@@ -60,14 +60,14 @@
_move_state = _fsm[_move_state].nextState[_d]; // adjusts fsm state based on direction
//printf("State: %d\n", _move_state);
- _x_head += _fsm[_move_state].delta_x; // increments x value based on fsm state value
- _y_head += _fsm[_move_state].delta_y; // increments y value based on fsm state value
+ head_x += _fsm[_move_state].delta_x; // increments x value based on fsm state value
+ head_y += _fsm[_move_state].delta_y; // increments y value based on fsm state value
- _x_head = ((_x_head % 84) + 84) % 84; // wraps x back to within range 0-83
- _y_head = ((_y_head % 48) + 48) % 48; // wraps y back to within range 0-47
+ head_x = ((head_x % 84) + 84) % 84; // wraps x back to within range 0-83
+ head_y = ((head_y % 48) + 48) % 48; // wraps y back to within range 0-47
- //printf("x_head: %d\n", _x_head);
- //printf("y_head: %d\n", _y_head);
+ //printf("head_x: %d\n", head_x);
+ //printf("head_y: %d\n", head_y);
};
void SnakeBody::snake_movement(Gamepad &pad)
@@ -82,12 +82,12 @@
void SnakeBody::update_body()
{
- if ((_x_head % 2) + (_y_head % 2) == 0) { //only updates body when cell aligned
- _body_x.insert(_body_x.begin(), _x_head); //sets first array element to head coordinates
- _body_y.insert(_body_y.begin(), _y_head);
+ if ((head_x % 2) + (head_y % 2) == 0) { //only updates body when cell aligned
+ body_x.insert(body_x.begin(), head_x); //sets first array element to head coordinates
+ body_y.insert(body_y.begin(), head_y);
- _body_x.erase(_body_x.begin() + _length, _body_x.end()); //erases all elements from position after tail (ie [_length])
- _body_y.erase(_body_y.begin() + _length, _body_y.end()); //up to end of vector
+ body_x.erase(body_x.begin() + _length, body_x.end()); //erases all elements from position after tail (ie [_length])
+ body_y.erase(body_y.begin() + _length, body_y.end()); //up to end of vector
}
if(_length_increase > 0) { //converts length increase into length, one unit at a time
_length++;
@@ -98,9 +98,9 @@
void SnakeBody::draw_body(N5110 &lcd)
{
- lcd.drawRect(_x_head,_y_head,2,2,FILL_BLACK); //draws square at head (so new head coords displayed even when not cell-aligned)
+ lcd.drawRect(head_x, head_y, 2, 2, FILL_BLACK); //draws square at head (so new head coords displayed even when not cell-aligned)
for(int i = 0; i < _length - 3; i++) { //iterates across vector to draw sqaures at every position
- lcd.drawRect(_body_x[i],_body_y[i],2,2,FILL_BLACK);
+ lcd.drawRect(body_x[i], body_y[i], 2, 2, FILL_BLACK);
}
}
@@ -108,7 +108,7 @@
{
if (_move_state > 0) { //if body has started to move
for(int i = 3; i < _length - 3; i++) { //only checks from 3rd cell onwards since head can't collide with very start of body
- if (_x_head == _body_x[i] && _y_head == _body_y[i]) { //checks if head coord is the same as any of the body coords
+ if (head_x == body_x[i] && head_y == body_y[i]) { //checks if head coord is the same as any of the body coords
//printf("S-S Collison \n");
_move_state = 0;
_death = true;
@@ -131,10 +131,10 @@
void SnakeBody::reset()
{
- _x_head = 42;
- _y_head = 24;
- for(int i = 3; i < _body_y.size(); i++) {
- _body_y.at(i) = 50;
+ head_x = 42;
+ head_y = 24;
+ for(int i = 3; i < body_y.size(); i++) {
+ body_y.at(i) = 50; //moves all body coordinates off-screen
}
_length = 4;
_length_increase = 4;