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Dependencies: mbed ll16j23s_test_docs
Diff: SnakeBody/SnakeBody.cpp
- Revision:
- 10:a2d643b3c782
- Parent:
- 9:0571880085cc
- Child:
- 13:7b7ec5db56b2
--- a/SnakeBody/SnakeBody.cpp Mon May 25 20:31:52 2020 +0000 +++ b/SnakeBody/SnakeBody.cpp Tue May 26 23:25:09 2020 +0000 @@ -5,45 +5,49 @@ _x_head = 42; _y_head = 24; _length = 4; + _length_increase = 4; _angle = -1.0; - _state = 0; + _move_state = 0; _d = 0; } -SnakeBody::~SnakeBody() { +SnakeBody::~SnakeBody() +{ //destructor } -void SnakeBody::init() { +void SnakeBody::init() +{ _body_x.clear(); _body_x.push_back(42); _body_y.clear(); _body_y.push_back(24); } -int SnakeBody::update_direction(float _angle, int _x_head, int _y_head) { - +void SnakeBody::update_direction() +{ + if ((_x_head % 2) + (_y_head % 2) == 0) { // only allows changing movement when the snake is cell-aligned (ie x and y are even) // partition 360 into segments and check which segment the angle is in + printf("D: %d\n", _d); if (_angle < 0.0f) { //check for -1.0 angle - _d = 0; + _d = 0; } else if (_angle < 45.0f) { //North quadrant - _d = 1; + _d = 1; } else if (_angle < 135.0f) { //East quadrant - _d = 2; + _d = 2; } else if (_angle < 225.0f) { //South quadrant - _d = 3; + _d = 3; } else if (_angle < 315.0f) { //West quadrant - _d = 4; + _d = 4; } else { //NW half - quadrant _d = 1; } } - //printf("D: %d\n", _d); - return _d; //returns quadrant, represented by direction integer }; -void SnakeBody::update_position() { +void SnakeBody::update_position() +{ Direction _fsm[5] = { {0, 0, {0,1,2,3,4}}, // Centred @@ -53,71 +57,86 @@ {-1, 0, {4,1,4,3,4}} // West, will not go to centre or east }; - _state = _fsm[_state].nextState[_d]; // adjusts direction fsm state based on direction - //printf("State: %d\n", _state); - - _x_head += _fsm[_state].delta_x; // increments x value based on fsm state value - _y_head += _fsm[_state].delta_y; // increments y value based on fsm state value - + _move_state = _fsm[_move_state].nextState[_d]; // adjusts fsm state based on direction + //printf("State: %d\n", _move_state); + + _x_head += _fsm[_move_state].delta_x; // increments x value based on fsm state value + _y_head += _fsm[_move_state].delta_y; // increments y value based on fsm state value + _x_head = ((_x_head % 84) + 84) % 84; // wraps x back to within range 0-83 _y_head = ((_y_head % 48) + 48) % 48; // wraps y back to within range 0-47 - + //printf("x_head: %d\n", _x_head); //printf("y_head: %d\n", _y_head); }; -void SnakeBody::snake_movement(Gamepad &pad) { - - float _angle = pad.get_angle(); //finds joystick angle - //printf("Joystick angle: %f\n", _angle); - _d = update_direction(_angle, _x_head, _y_head); //converts angle into a integer direction - update_position(); //takes integer direction and feeds it into FSM to move snake in correct direction - update_body(); +void SnakeBody::snake_movement(Gamepad &pad) +{ + + _angle = pad.get_angle(); //finds joystick angle + //printf("Angle: %f\n", _angle); + update_direction(); //converts angle into a integer direction + update_position(); //takes integer direction and feeds it into FSM to move snake in correct direction + update_body(); //feeds head coords into body vectors and remove old ones } -void SnakeBody::update_body() { - - if ((_x_head % 2) + (_y_head % 2) == 0) { //only updates body when cell aligned - _body_x.insert(_body_x.begin(), _x_head); //sets first array element to head coordinates +void SnakeBody::update_body() +{ + if ((_x_head % 2) + (_y_head % 2) == 0) { //only updates body when cell aligned + _body_x.insert(_body_x.begin(), _x_head); //sets first array element to head coordinates _body_y.insert(_body_y.begin(), _y_head); - - _body_x.erase(_body_x.begin() + _length, _body_x.end()); - _body_y.erase(_body_y.begin() + _length, _body_y.end()); + + _body_x.erase(_body_x.begin() + _length, _body_x.end()); //erases all elements from position after tail (ie [_length]) + _body_y.erase(_body_y.begin() + _length, _body_y.end()); //up to end of vector } - if(_length_increase > 0){ + if(_length_increase > 0) { //converts length increase into length, one unit at a time _length++; _length_increase--; - //_body_y.at(_length + 1) = 0; - } + } } -void SnakeBody::draw_body(N5110 &lcd){ - - lcd.drawRect(_x_head,_y_head,2,2,FILL_BLACK); - for(int i = 0; i < _length - 3; i++) { +void SnakeBody::draw_body(N5110 &lcd) +{ + lcd.drawRect(_x_head,_y_head,2,2,FILL_BLACK); //draws square at head (so new head coords displayed even when not cell-aligned) + for(int i = 0; i < _length - 3; i++) { //iterates across vector to draw sqaures at every position lcd.drawRect(_body_x[i],_body_y[i],2,2,FILL_BLACK); } } -void SnakeBody::snake_snake_collision(Gamepad &pad, bool &_death){ - if (_state > 0) { - for(int i = 3; i < _length - 3; i++) { +void SnakeBody::snake_snake_collision(Gamepad &pad, bool &_death) +{ + if (_move_state > 0) { //if body has started to move + for(int i = 3; i < _length - 3; i++) { //only checks from 3rd cell onwards since head can't collide with very start of body if (_x_head == _body_x[i] && _y_head == _body_y[i]) { //checks if head coord is the same as any of the body coords - printf("DEAD \n"); - _state = 0; + //printf("S-S Collison \n"); + _move_state = 0; _death = true; } } - } + } } -void SnakeBody::add_length(int increase){ - _length_increase += increase; +void SnakeBody::add_length(int increase) { + _length_increase += increase; } -void SnakeBody::run(Gamepad &pad, N5110 &lcd, bool &_death){ +void SnakeBody::run(Gamepad &pad, N5110 &lcd, bool &_death) +{ snake_movement(pad); draw_body(lcd); snake_snake_collision(pad, _death); + //printf("Body running!"); +} + +void SnakeBody::reset() +{ + _x_head = 42; + _y_head = 24; + for(int i = 3; i < _body_y.size(); i++) { + _body_y.at(i) = 50; + } + _length = 4; + _length_increase = 4; + _move_state = 0; } \ No newline at end of file