ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_el18zc2

Dependencies:   mbed

Fighter/Fighter.cpp

Committer:
ChenZirui
Date:
2020-05-23
Revision:
4:e46c295d4baf
Parent:
3:20bd321071ef

File content as of revision 4:e46c295d4baf:

#include "Fighter.h"

// nothing doing in the constructor and destructor
fighter::fighter()
{

}

fighter::~fighter()
{

}

void fighter::init(int x,int y,int height,int width)
{
    _x=WIDTH/2-width/2 ; // horizontal coordinate of fighter
    _y=HEIGHT/2-height/2 ; // vertical coordinate of fighte
    _height =height;
    _width = width;
    _speed = 1;  // default speed
    _score = 0;
    
    
    }
    void fighter::draw(N5110 &lcd);
    {
        lcd.drawRect(_x+(_height/2)-(_width/2),_y,_width,_height,FILL_BLACK);
        lcd.drawRect(_x,_y,_height,_width,FILL_BLACK);
        
    }
        void fighter::update(Direction d,float mag)
        {
            speed = int(mag*10.0f);  // scale is arbitrary, could be changed in future

    // update y value depending on direction of movement
    // North is decrement as origin is at the top-left so decreasing moves up
            if (d == N) 
            {
                _y-=_speed;
            }else if (d == S) 
            {
                _y+=_speed;
            }else if(d == W)
            {
                _x-=_speed;
            }else if(d == E)
            {
                _x+=_speed;
            }else if(d == NE)
            {
                _y+=_speed;
                _x+=_speed;
            }else if(d == NW)
            {
                _y+=_speed;
                _x-=_speed;
            }else if(d == SE)
            {
                _y-=_speed;
                _x+=_speed;
            }else if(d == SW)
            {
                _y-=_speed;
                _x-=_speed;
            }
            if (_y < 1) 
            {
                _y = 1;
            }
            if (_y > HEIGHT - _height - 1)
            {
                _y = HEIGHT - _height - 1;
            }
             if (_x < 1) 
            {
                _x = 1;
            }
            if (_x > WIDTH - _width - 1)
            {
                _x = WIDTH - _width - 1;
            }
}
            void fighter::add_score()
            {
                 _score++;
            }
            int fighter::get_score()
            {
                return _score;
            }

            Vector2D fighter::get_pos() 
            {
                 Vector2D p = {_x,_y};
                 return p;    
            }