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Dependencies: mbed
Diff: Fighter/Fighter.cpp
- Revision:
- 4:e46c295d4baf
- Parent:
- 3:20bd321071ef
--- a/Fighter/Fighter.cpp Sat May 23 06:21:49 2020 +0000
+++ b/Fighter/Fighter.cpp Sat May 23 18:12:03 2020 +0000
@@ -0,0 +1,97 @@
+#include "Fighter.h"
+
+// nothing doing in the constructor and destructor
+fighter::fighter()
+{
+
+}
+
+fighter::~fighter()
+{
+
+}
+
+void fighter::init(int x,int y,int height,int width)
+{
+ _x=WIDTH/2-width/2 ; // horizontal coordinate of fighter
+ _y=HEIGHT/2-height/2 ; // vertical coordinate of fighte
+ _height =height;
+ _width = width;
+ _speed = 1; // default speed
+ _score = 0;
+
+
+ }
+ void fighter::draw(N5110 &lcd);
+ {
+ lcd.drawRect(_x+(_height/2)-(_width/2),_y,_width,_height,FILL_BLACK);
+ lcd.drawRect(_x,_y,_height,_width,FILL_BLACK);
+
+ }
+ void fighter::update(Direction d,float mag)
+ {
+ speed = int(mag*10.0f); // scale is arbitrary, could be changed in future
+
+ // update y value depending on direction of movement
+ // North is decrement as origin is at the top-left so decreasing moves up
+ if (d == N)
+ {
+ _y-=_speed;
+ }else if (d == S)
+ {
+ _y+=_speed;
+ }else if(d == W)
+ {
+ _x-=_speed;
+ }else if(d == E)
+ {
+ _x+=_speed;
+ }else if(d == NE)
+ {
+ _y+=_speed;
+ _x+=_speed;
+ }else if(d == NW)
+ {
+ _y+=_speed;
+ _x-=_speed;
+ }else if(d == SE)
+ {
+ _y-=_speed;
+ _x+=_speed;
+ }else if(d == SW)
+ {
+ _y-=_speed;
+ _x-=_speed;
+ }
+ if (_y < 1)
+ {
+ _y = 1;
+ }
+ if (_y > HEIGHT - _height - 1)
+ {
+ _y = HEIGHT - _height - 1;
+ }
+ if (_x < 1)
+ {
+ _x = 1;
+ }
+ if (_x > WIDTH - _width - 1)
+ {
+ _x = WIDTH - _width - 1;
+ }
+}
+ void fighter::add_score()
+ {
+ _score++;
+ }
+ int fighter::get_score()
+ {
+ return _score;
+ }
+
+ Vector2D fighter::get_pos()
+ {
+ Vector2D p = {_x,_y};
+ return p;
+ }
+
\ No newline at end of file