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Dependencies: mbed
Board/Board.h
- Committer:
- ChenZirui
- Date:
- 2020-05-27
- Revision:
- 5:7207c9b70108
- Child:
- 6:b393cfe4e0a7
File content as of revision 5:7207c9b70108:
#ifndef BOARD_H
#define BOARD_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Bullet.h"
class Board
{
public:
Board();
~Board();
void init(int x,int y,int height,int width,N5110 &lcd);
void draw(N5110 &lcd);
void update(Direction d,float mag,N5110 &lcd);
void add_score();
int get_score();
Vector2D get_pos();
private:
int _height;
int _width;
int _x;
int _y;
int _speed;
int _score;
//bullet _bullet;
};
#endif