#ifndef BOARD_H
#define BOARD_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Bullet.h"

class Board
{
public:

    Board();
    ~Board();
    void init(int x,int y,int height,int width,N5110 &lcd);
    void draw(N5110 &lcd);
    void update(Direction d,float mag,N5110 &lcd);
    void add_score();
    int get_score();
    Vector2D get_pos();

private:

    int _height;
    int _width;
    int _x;
    int _y;
    int _speed;
    int _score;
    //bullet _bullet;

};
#endif