![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Game designed for project
Revision 3:5ede4ac61af1, committed 2020-05-24
- Comitter:
- vaib
- Date:
- Sun May 24 09:15:25 2020 +0000
- Parent:
- 2:e67ca889c81b
- Commit message:
- Created a class for the balls's movement and am now working of the obstacles/blocks
Changed in this revision
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/MyClasses/Ball/Ball.cpp Sun May 24 09:15:25 2020 +0000 @@ -0,0 +1,61 @@ +#include "Ball.h" + +void Ball::init(int radius, int height, int speed) +{ + _radius = radius; + + _x = WIDTH/2 - _radius; + _y = height; + + srand(time(NULL)); + int direction = rand() % 2; // randomise initial direction. + + // 4 possibilities. Get random modulo and set velocities accordingly + if (direction == 0) { + _velocity.x = speed; + _velocity.y = speed; + } else (direction == 1) { + _velocity.x = -speed; + _velocity.y = speed; + } +} + +void Ball::print_lcd(N5110 &lcd) +{ + lcd.drawCircle(_x, _y, _radius, FILL_BLACK); +} + +void Ball::set_size(int radius) +{ + _radius = radius; +} + +void Ball::set_position(int x, int y) +{ + _x = x; + _y = y; +} + +void Ball::set_velocity(Vector2D velocity) +{ + _velocity.x = velocity.x; + _velocity.y = velocity.y; +} + +void Ball::update_position() +{ + _x += _velocity.x; + _y += _velocity.y; +} + +void Ball::get_position() +{ + Vector2D position = {_x, _y}; + return position; +} + +void Ball:get_velocity() +{ + Vector2D velocity = {_velocity.x, _velocity.y}; + return velocity +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/MyClasses/Ball/Ball.h Sun May 24 09:15:25 2020 +0000 @@ -0,0 +1,29 @@ +#ifndef BALL_H +#define BALL_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" + +class Ball +{ + public: + + void init(int radius, int height, int speed); + void print_lcd(N5110 &lcd); + void set_size(int radius); + void set_position(int x, int y); + void set_velocity(Vector2D velocity); + void update_position(); + Vector2D get_position(); + Vector2D get_velocity(); + + private: + + int _radius; + int _x; + int _y; + Vector2D _velocity; + +} +#endif \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/MyClasses/Blocks/Blocks.h Sun May 24 09:15:25 2020 +0000 @@ -0,0 +1,23 @@ +#ifndef BLOCKS_H +#define BLOCKS_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" + +class Blocks +{ + public: + + void init(int length, int height); + void place_block(int x, int y, string block_type); + void print_lcd(N5110 &lcd); + Vector2D get_blockposition(); + string get_blocktype(); + + private: + + + +} +#endif \ No newline at end of file
--- a/MyClasses/PaddleControl.cpp Tue May 19 09:51:13 2020 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,38 +0,0 @@ - -#include "PaddleControl.h" - - -void Paddle::init(int y,int length,int height) -{ - _y = y; // x value on screen is fixed - _x = WIDTH/2 - length/2; // y depends on height of screen and height of paddle - _height = height; - _length = length; - _speed = 1; // default speed -} - -void Paddle::print_lcd(N5110 &lcd) -{ - lcd.drawRect(_x,_y,_width,_height,FILL_BLACK); -} - -void Paddle::update(char direction) -{ - if (direction == 'R') { - _x-=_speed; - } else if (direction == 'L') { - _x+=_speed; - } - - if (_x < 1) { - _x = 1; - } - if (_x > WIDTH - _length - 1) { - _x = WIDTH - _length - 1; - } -} - -Vector2D Paddle::get_pos() { - Vector2D p = {_x,_y}; - return p; -} \ No newline at end of file
--- a/MyClasses/PaddleControl.h Tue May 19 09:51:13 2020 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,26 +0,0 @@ -#ifndef PADDLECONTROL_H -#define PADDLECONTROL_H - -#include "mbed.h" -#include "N5110.h" -#include "Gamepad.h" - - -class PaddleControl -{ - public: - - void init(int y,int length,int height); - void print_lcd(N5110 &lcd); - void setsize(int length. int height); - void setspeed(); - void update(char direction); - Vector 2D position(); - - - private: - - - -}; -#endif \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/MyClasses/PaddleControl/PaddleControl.cpp Sun May 24 09:15:25 2020 +0000 @@ -0,0 +1,44 @@ + +#include "PaddleControl.h"\ + +void PaddleControl::init(int y,int length,int height) +{ + _y = y; + _x = WIDTH/2 - length/2; + _height = height; + _length = length; + _speed = 1; +} + +void PaddleControl::print_lcd(N5110 &lcd) +{ + lcd.drawRect(_x,_y,_length,_height,FILL_BLACK); +} + +void PaddleControl::update_direction(char direction) +{ + if (direction == 'R') { + _x-=_speed; + } else if (direction == 'L') { + _x+=_speed; + } + + if (_x < 1) { + _x = 1; + } + if (_x > WIDTH - _length - 1) { + _x = WIDTH - _length - 1; + } +} + +void PaddleControl::set_speed(int speed) +{ + _speed = speed; +} + + +Vector2D PaddleControl::get_position() +{ + Vector2D p = {_x,_y}; + return p; +} \ No newline at end of file
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/MyClasses/PaddleControl/PaddleControl.h Sun May 24 09:15:25 2020 +0000 @@ -0,0 +1,28 @@ +#ifndef PADDLECONTROL_H +#define PADDLECONTROL_H + +#include "mbed.h" +#include "N5110.h" +#include "Gamepad.h" + + +class PaddleControl +{ + public: + + void init(int y, int length, int height); + void print_lcd(N5110 &lcd); + void set_size(int length, int height); + void set_speed(int speed); + void update_direction(char direction); + Vector2D get_position(); + + private: + + int _height; + int _length; + int _x; + int _y; + int _speed; +}; +#endif \ No newline at end of file