Game designed for project

Dependencies:   mbed Gamepad2

Revision:
3:5ede4ac61af1
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/MyClasses/Ball/Ball.cpp	Sun May 24 09:15:25 2020 +0000
@@ -0,0 +1,61 @@
+#include "Ball.h"
+
+void Ball::init(int radius, int height, int speed)
+{
+    _radius = radius;
+
+    _x = WIDTH/2 -  _radius;
+    _y = height;
+
+    srand(time(NULL));
+    int direction = rand() % 2; // randomise initial direction. 
+
+    // 4 possibilities. Get random modulo and set velocities accordingly
+    if (direction == 0) {
+        _velocity.x = speed;
+        _velocity.y = speed;
+    } else (direction == 1) {
+        _velocity.x = -speed;
+        _velocity.y = speed;
+    } 
+}
+
+void Ball::print_lcd(N5110 &lcd)
+{
+    lcd.drawCircle(_x, _y, _radius, FILL_BLACK);
+}
+
+void Ball::set_size(int radius)
+{
+    _radius = radius;
+}
+
+void Ball::set_position(int x, int y)
+{
+    _x = x;
+    _y = y;
+}
+
+void Ball::set_velocity(Vector2D velocity)
+{
+    _velocity.x = velocity.x;
+    _velocity.y = velocity.y;
+}
+
+void Ball::update_position()
+{
+    _x += _velocity.x;
+    _y += _velocity.y;
+}
+
+void Ball::get_position()
+{
+    Vector2D position = {_x, _y};
+    return position;
+}
+
+void Ball:get_velocity()
+{
+    Vector2D velocity = {_velocity.x, _velocity.y};
+    return velocity
+}
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