Game designed for project

Dependencies:   mbed Gamepad2

Revision:
3:5ede4ac61af1
Parent:
2:e67ca889c81b
--- a/MyClasses/PaddleControl.cpp	Tue May 19 09:51:13 2020 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,38 +0,0 @@
-
-#include "PaddleControl.h"
-
-
-void Paddle::init(int y,int length,int height)
-{
-    _y = y;  // x value on screen is fixed
-    _x = WIDTH/2 - length/2;  // y depends on height of screen and height of paddle
-    _height = height;
-    _length = length;
-    _speed = 1;  // default speed
-}
-
-void Paddle::print_lcd(N5110 &lcd)
-{
-    lcd.drawRect(_x,_y,_width,_height,FILL_BLACK);
-}
-
-void Paddle::update(char direction)
-{
-    if (direction == 'R') {
-        _x-=_speed;
-    } else if (direction == 'L') {
-        _x+=_speed;
-    }
-
-    if (_x < 1) {
-        _x = 1;
-    }
-    if (_x > WIDTH - _length - 1) {
-        _x = WIDTH - _length - 1;
-    }
-}
-
-Vector2D Paddle::get_pos() {
-    Vector2D p = {_x,_y};
-    return p;    
-}
\ No newline at end of file