![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
All there but errors need fixing
Dependencies: mbed
Overview:
Rookie Tetris is a jigsaw style game based on the classic Tetris.
A block will appear at the top of the screen, you must move it (your options for movement are left, right and down - you cannot move up the board). The block will stop when it if placed either on the floor of the board or on-top of another block.
Your goal is to fill a complete row of the board with the blocks; when you do so the row will delete and the pattern above it will drop down. The game is over when your pattern is tall enough to reach to the top of the board!
Controls:
Use the joystick to move your block! Your block cannot move out of the parameters of the board.
Pot 2 controls the contrast of the screen.
Diff: Gamepad2/Bitmap.h
- Revision:
- 1:35dba0833c7d
diff -r b7f1f47bb26a -r 35dba0833c7d Gamepad2/Bitmap.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Gamepad2/Bitmap.h Fri May 22 10:36:01 2020 +0000 @@ -0,0 +1,65 @@ +#ifndef BITMAP_H +#define BITMAP_H + +#include <vector> + +// Forward declarations +class N5110; + +/** + * @brief A black & white bitmap that can be rendered on an N5110 screen + * @author Alex Valavanis <a.valavanis@leeds.ac.uk> + * + * @code + // First declare the pixel map data using '1' for black, + // or '0' for white pixels + static int sprite_data[] = { + 0,0,1,0,0, + 0,1,1,1,0, + 0,0,1,0,0, + 0,1,1,1,0, + 1,1,1,1,1, + 1,1,1,1,1, + 1,1,0,1,1, + 1,1,0,1,1 + }; + + // Instantiate the Bitmap object using the data above + Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite + + // We can render the bitmap wherever we want on the screen + sprite.render(lcd, 20, 6); // x and y locations for rendering + sprite.render(lcd, 30, 10); + + // We can also print its values to the terminal + sprite.print(); + * @endcode + */ +class Bitmap +{ +private: + /** + * @brief The contents of the drawing, with pixels stored in row-major order + * @details '1' represents a black pixel; '0' represents white + */ + std::vector<int> _contents; + + unsigned int _height; ///< The height of the drawing in pixels + unsigned int _width; ///< The width of the drawing in pixels + +public: + Bitmap(int const *contents, + unsigned int const height, + unsigned int const width); + + int get_pixel(unsigned int const row, + unsigned int const column) const; + + void print() const; + + void render(N5110 &lcd, + unsigned int const x0, + unsigned int const y0) const; +}; + +#endif // BITMAP_H \ No newline at end of file