All there but errors need fixing

Dependencies:   mbed

Overview:

Rookie Tetris is a jigsaw style game based on the classic Tetris.

A block will appear at the top of the screen, you must move it (your options for movement are left, right and down - you cannot move up the board). The block will stop when it if placed either on the floor of the board or on-top of another block.

Your goal is to fill a complete row of the board with the blocks; when you do so the row will delete and the pattern above it will drop down. The game is over when your pattern is tall enough to reach to the top of the board!

Controls:

Use the joystick to move your block! Your block cannot move out of the parameters of the board.

Pot 2 controls the contrast of the screen.

Gamepad2/Bitmap.h

Committer:
el18rs
Date:
2020-05-22
Revision:
1:35dba0833c7d

File content as of revision 1:35dba0833c7d:

#ifndef BITMAP_H
#define BITMAP_H

#include <vector>

// Forward declarations
class N5110;

/**
 * @brief  A black & white bitmap that can be rendered on an N5110 screen
 * @author Alex Valavanis <a.valavanis@leeds.ac.uk>
 * 
 * @code
  // First declare the pixel map data using '1' for black,
  // or '0' for white pixels
  static int sprite_data[] = {
    0,0,1,0,0,
    0,1,1,1,0,
    0,0,1,0,0,
    0,1,1,1,0,
    1,1,1,1,1,
    1,1,1,1,1,
    1,1,0,1,1,
    1,1,0,1,1
  };

  // Instantiate the Bitmap object using the data above
  Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite
  
  // We can render the bitmap wherever we want on the screen
  sprite.render(lcd, 20, 6); // x and y locations for rendering
  sprite.render(lcd, 30, 10);
  
  // We can also print its values to the terminal
  sprite.print();
 * @endcode
 */
class Bitmap
{
private:
    /**
     * @brief The contents of the drawing, with pixels stored in row-major order
     * @details '1' represents a black pixel; '0' represents white
     */
    std::vector<int> _contents;
    
    unsigned int _height; ///< The height of the drawing in pixels
    unsigned int _width;  ///< The width of the drawing in pixels
    
public:
    Bitmap(int const          *contents,
           unsigned int const  height,
           unsigned int const  width);

    int get_pixel(unsigned int const row,
                  unsigned int const column) const;

    void print() const;

    void render(N5110 &lcd,
                unsigned int const x0,
                unsigned int const y0) const;
};

#endif // BITMAP_H