Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: main.cpp
- Revision:
- 16:33d8b58a1a65
- Parent:
- 15:4ed54ff548cf
- Child:
- 19:bdfab290446a
diff -r 4ed54ff548cf -r 33d8b58a1a65 main.cpp --- a/main.cpp Fri May 29 15:38:14 2020 +0000 +++ b/main.cpp Fri May 29 18:07:33 2020 +0000 @@ -36,6 +36,7 @@ int main() { first_init(); + engine.timer(); start(); while (1) { engine.read_input(pad); @@ -56,7 +57,6 @@ void play_game() //starts the game and timer { lcd.clear(); - engine.timer(); engine.draw(lcd); lcd.refresh(); } @@ -79,7 +79,7 @@ lcd.printString("Splat the bug",0,0); lcd.printString("as fast",0,1); lcd.printString("as you can!",0,2); - lcd.printString("Press start",3,5); + lcd.printString("Press start",0,5); lcd.refresh(); while ( pad.start_pressed() == false) { pad.leds_on();