Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg
Revision:
19:bdfab290446a
Parent:
16:33d8b58a1a65
Child:
23:aa2a10451586
--- a/main.cpp	Fri May 29 19:26:33 2020 +0000
+++ b/main.cpp	Fri May 29 20:58:32 2020 +0000
@@ -35,53 +35,59 @@
 /** functions */
 int main()
 {
-    first_init();
-    engine.timer();
-    start();
-    while (1) {
-        engine.read_input(pad);
-        engine.update(lcd, pad);
-        pad.leds_off();
-        play_game();
-        wait_ms(80);
+    #ifdef WITH_TESTING      //running tests
+    int number_of_failures = run_all_tests();
+
+    if(number_of_failures > 0) return number_of_failures;
+    #endif
+    
+    first_init();           //first initilisation
+    engine.timer();         //starts the timer
+    start();                //runs the start screen
+    while (1) {                     //while start is pressed
+        engine.read_input(pad);     //engine reads inputs
+        engine.update(lcd, pad);    //engine updates
+        pad.leds_off();             //turns the leds off
+        play_game();                //starts the gameplay
+        wait_ms(80);                //sets the fps
     }
 }
 
 void first_init()           //initilises the gamepad and screen
 {
-    lcd.init();
-    pad.init();
-    engine.init(SWATTER_WIDTH,SWATTER_HEIGHT,BUG_SPEED);
+    lcd.init();             //initalises the lcd
+    pad.init();             //initlaises the gamepad
+    engine.init(SWATTER_WIDTH,SWATTER_HEIGHT,BUG_SPEED);    //initalises the engine with the input values        
 }
 
 void play_game()            //starts the game and timer
 {
-    lcd.clear();
-    engine.draw(lcd);
-    lcd.refresh();
+    lcd.clear();            //clears the lcd
+    engine.draw(lcd);       //engine draws the gameplay
+    lcd.refresh();          //refreshs the lcd
 }
 
 void start()                //displays the start screen
 {
-    lcd.printString("Bug Splat",15,2);
-    lcd.printString("Leeds Edition",1,3);
-    lcd.refresh();
-    pad.tone(500.0,0.5);
-    for (int i = 0; i < 5; i++) {
+    lcd.printString("Bug Splat",15,2);      //lcd prints text
+    lcd.printString("Leeds Edition",1,3);   //lcd prints text
+    lcd.refresh();                          //lcd refreshes
+    pad.tone(500.0,0.5);                    //low pad tone plays
+    for (int i = 0; i < 5; i++) {           //for loop flashes the leds
         pad.leds_on();
         wait_ms(200);
         pad.leds_off();
         wait_ms(200);
     }
-    pad.leds_off();
-    lcd.clear();
-    lcd.refresh();
-    lcd.printString("Splat the bug",0,0);
-    lcd.printString("as fast",0,1);
-    lcd.printString("as you can!",0,2);
-    lcd.printString("Press start",0,5);
-    lcd.refresh();
-    while ( pad.start_pressed() == false) {
+    pad.leds_off();                         //leds are turned off
+    lcd.clear();                            //lcd is cleared
+    lcd.refresh();                          //lcd is refreshed
+    lcd.printString("Splat the bug",0,0);   //lcd prints text
+    lcd.printString("as fast",0,1);         //lcd prints text
+    lcd.printString("as you can!",0,2);     //lcd prints text
+    lcd.printString("Press start",0,5);     //lcd prints text
+    lcd.refresh();                          //lcd refreshes
+    while ( pad.start_pressed() == false) { //when start is pressed lights turn off
         pad.leds_on();
     }
 }