Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: Swatter/Swatter.cpp
- Revision:
- 22:0b207694a5f7
- Parent:
- 19:bdfab290446a
diff -r 8afaec5e280f -r 0b207694a5f7 Swatter/Swatter.cpp --- a/Swatter/Swatter.cpp Fri May 29 21:16:37 2020 +0000 +++ b/Swatter/Swatter.cpp Fri May 29 21:31:43 2020 +0000 @@ -5,11 +5,11 @@ void Swatter::init(int x,int height,int width) //initilises the swatter parameters { - _x = x; - _y = HEIGHT - 10; - _height = height; - _width = width; - _speed = 1; + _x = x; //x-axis of swatter + _y = HEIGHT - 10; //y-axis of swatter + _height = height; //height + _width = width; //width + _speed = 1; //speed } void Swatter::draw(N5110 &lcd) //draws the swatter @@ -39,8 +39,8 @@ if (_x < 1) { //stops the swatter moving off the left side of the screen _x = 1; } //stops the swatter moving off the right side of the screen - if (_x > WIDTH - _width - 1) { - _x = WIDTH - _width - 8; + if (_x > 75) { + _x = 75; } }