Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: Swatter/Swatter.cpp
- Revision:
- 19:bdfab290446a
- Parent:
- 15:4ed54ff548cf
- Child:
- 22:0b207694a5f7
--- a/Swatter/Swatter.cpp Fri May 29 19:26:33 2020 +0000 +++ b/Swatter/Swatter.cpp Fri May 29 20:58:32 2020 +0000 @@ -30,15 +30,15 @@ } void Swatter::update(Direction d,float mag) //updates the direction of the swatter from the joystick movement { - _speed = int(mag*10.0f); - if (d == E) { - _x+=_speed; - } else if (d == W) { - _x-=_speed; + _speed = int(mag*10.0f); //sets the speeds + if (d == E) { //if direction is east (right) + _x+=_speed; //x-axis moves in positive direction + } else if (d == W) { //but if direction is west (left) + _x-=_speed; //x-axis moves in negative direction } - if (_x < 1) { + if (_x < 1) { //stops the swatter moving off the left side of the screen _x = 1; - } + } //stops the swatter moving off the right side of the screen if (_x > WIDTH - _width - 1) { _x = WIDTH - _width - 8; } @@ -46,6 +46,6 @@ Vector2D Swatter::get_pos() //gets the swatter's actual position { - Vector2D p = {_x,_y}; + Vector2D p = {_x,_y}; return p; } \ No newline at end of file