Rosie Gillman

Dependencies:   mbed Gamepad2 ELEC2645_Project_el18rg

Dependents:   ELEC2645_Project_el18rg

https://os.mbed.com/media/uploads/el18rg/bug_splat_logo.png

Rosemary Gillman 201265952

Objective

The goal of the game is to splat the bug as fast as you can using the swatter.

Controls

1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume https://os.mbed.com/media/uploads/el18rg/buttons.png

Instructions

  1. Turn the gamepad on
  2. Wait for start screen and press start
  3. Move the joystick to control the swatter
  4. Splat the bug as fast as you can
  5. Press reset to play again

Gameplay

Start Screen 1

  • Low pad tone plays for 0.5s
  • Pad lights flash (200ms on/200ms off)
  • Text saying "Bug Splat Leeds Edition" is displayed
  • After 5 flashes the screen changes to Start Screen 2

https://os.mbed.com/media/uploads/el18rg/intro_screen1.jpg

Start Screen 2

  • Pad lights stay on constantly
  • Text reads "Splat the bug as fast as you can! Press start"
  • When start is pressed the screen changes to Gamplay Screen

https://os.mbed.com/media/uploads/el18rg/intro_screen_2.jpg

Gameplay Screen

  • The timer begins
  • Bug appears in the top right corner
  • Swatter appears in the bottom left corner
  • The bug bounces (with random velocity/direction) off the sides
  • When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
  • Swatter is controlled left to right with the joystick
  • When the bug and swatter overlap the screen changes to the Ending Screen

https://os.mbed.com/media/uploads/el18rg/gameplay.jpg

Ending Screen

  • Low pad tone plays for 0.5s
  • The timer ends and its value is displayed
  • Text reads "SPLAT (time) secs"
  • Splats are drawn on the screen https://os.mbed.com/media/uploads/el18rg/end_screen.jpg

Swatter/Swatter.cpp

Committer:
el18rg
Date:
2020-05-29
Revision:
19:bdfab290446a
Parent:
15:4ed54ff548cf
Child:
22:0b207694a5f7

File content as of revision 19:bdfab290446a:

#include "Swatter.h"

Swatter::Swatter() {}       //Constuctor
Swatter::~Swatter() {}      //Destructor

void Swatter::init(int x,int height,int width)  //initilises the swatter parameters
{
    _x = x;
    _y = HEIGHT - 10;
    _height = height;
    _width = width;
    _speed = 1;
}

void Swatter::draw(N5110 &lcd)              //draws the swatter
{
    const int swat[10][9] =  {              //The array for the swatter, 1=pixel turn on
        {1,1,1,1,1,1,1,1,1},
        {1,0,1,0,1,0,1,0,1},
        {1,1,0,1,0,1,0,1,1},
        {1,0,1,0,1,0,1,0,1},
        {1,1,0,1,0,1,0,1,1},
        {1,1,1,1,1,1,1,1,1},
        {0,0,0,0,1,0,0,0,0},
        {0,0,0,0,1,0,0,0,0},
        {0,0,0,0,1,0,0,0,0},
        {0,0,0,0,1,0,0,0,0},
    };
    lcd.drawSprite(_x,_y,10,9,(int *)swat); //draws the swatter
}
void Swatter::update(Direction d,float mag) //updates the direction of the swatter from the joystick movement
{
    _speed = int(mag*10.0f);                //sets the speeds
    if (d == E) {                           //if direction is east (right)
        _x+=_speed;                         //x-axis moves in positive direction
    } else if (d == W) {                    //but if direction is west (left)
        _x-=_speed;                         //x-axis moves in negative direction
    }
    if (_x < 1) {                           //stops the swatter moving off the left side of the screen
        _x = 1;
    }                                       //stops the swatter moving off the right side of the screen
    if (_x > WIDTH - _width - 1) {
        _x = WIDTH - _width - 8;
    }
}

Vector2D Swatter::get_pos()     //gets the swatter's actual position
{
    Vector2D p = {_x,_y};       
    return p;
}