Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: Bug/Bug.cpp
- Revision:
- 9:e7dce4de0910
- Child:
- 11:93da75c1849d
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Bug/Bug.cpp Thu May 28 20:52:37 2020 +0000 @@ -0,0 +1,71 @@ +#include "Bug.h" + +Bug::Bug(){} +Bug::~Bug(){} + +void Bug::init(int speed) +{ + _x = rand() % (100); + _y = 0; + + _velocity.y = speed; +} + +void Bug::draw(N5110 &lcd) +{ + const int man[8][8] = { + {0,0,1,0,0,1,0,0}, + {0,1,0,1,1,0,1,0}, + {1,1,1,1,1,1,1,1}, + {0,0,1,1,1,1,0,0}, + {1,1,1,1,1,1,1,1}, + {0,0,1,1,1,1,0,0}, + {0,1,0,0,0,0,1,0}, + {1,0,0,0,0,0,0,1}, + }; + lcd.drawSprite(_x,_y,8,8,(int *)man); +} +void Bug::drawsplat(N5110 &lcd) +{ + const int splat[8][8] = { + {0,0,1,0,0,1,0,0}, + {0,1,0,1,1,0,1,0}, + {1,1,1,1,1,1,1,1}, + {0,0,1,1,1,1,0,0}, + {1,1,1,1,1,1,1,1}, + {0,0,1,1,1,1,0,0}, + {0,1,0,0,0,0,1,0}, + {1,0,0,0,0,0,0,1}, + }; + lcd.drawSprite(_x,_y,8,8,(int *)splat); +} + +void Bug::update() +{ + _x += _velocity.x; + _y += _velocity.y; +} + +void Bug::set_velocity(Vector2D v) +{ + _velocity.x = v.x; + _velocity.y = v.y; +} + +Vector2D Bug::get_velocity() +{ + Vector2D v = {_velocity.x,_velocity.y}; + return v; +} + +Vector2D Bug::get_pos() +{ + Vector2D p = {_x,_y}; + return p; +} + +void Bug::set_pos(Vector2D p) +{ + _x = p.x; + _y = p.y; +} \ No newline at end of file