Rosie Gillman
Dependencies: mbed Gamepad2 ELEC2645_Project_el18rg
Dependents: ELEC2645_Project_el18rg
Rosemary Gillman 201265952
Objective
The goal of the game is to splat the bug as fast as you can using the swatter.
Controls
1 - Joystick - left/right to control the swatter 2 - Start button - starts the game 3 - Reset - resets the game 4 - Volume pot - adjusts the volume
Instructions
- Turn the gamepad on
- Wait for start screen and press start
- Move the joystick to control the swatter
- Splat the bug as fast as you can
- Press reset to play again
Gameplay
Start Screen 1
- Low pad tone plays for 0.5s
- Pad lights flash (200ms on/200ms off)
- Text saying "Bug Splat Leeds Edition" is displayed
- After 5 flashes the screen changes to Start Screen 2
Start Screen 2
- Pad lights stay on constantly
- Text reads "Splat the bug as fast as you can! Press start"
- When start is pressed the screen changes to Gamplay Screen
Gameplay Screen
- The timer begins
- Bug appears in the top right corner
- Swatter appears in the bottom left corner
- The bug bounces (with random velocity/direction) off the sides
- When the bug bounces off the wall a low pad tone is played each time for 0.1 seconds
- Swatter is controlled left to right with the joystick
- When the bug and swatter overlap the screen changes to the Ending Screen
Ending Screen
- Low pad tone plays for 0.5s
- The timer ends and its value is displayed
- Text reads "SPLAT (time) secs"
- Splats are drawn on the screen
Diff: Bug/Bug.cpp
- Revision:
- 11:93da75c1849d
- Parent:
- 9:e7dce4de0910
- Child:
- 12:a8196d72a3e7
--- a/Bug/Bug.cpp Thu May 28 20:56:57 2020 +0000 +++ b/Bug/Bug.cpp Thu May 28 21:11:27 2020 +0000 @@ -1,41 +1,41 @@ #include "Bug.h" -Bug::Bug(){} -Bug::~Bug(){} +Bug::Bug() {} +Bug::~Bug() {} void Bug::init(int speed) { _x = rand() % (100); _y = 0; - + _velocity.y = speed; } void Bug::draw(N5110 &lcd) { - const int man[8][8] = { - {0,0,1,0,0,1,0,0}, - {0,1,0,1,1,0,1,0}, - {1,1,1,1,1,1,1,1}, - {0,0,1,1,1,1,0,0}, - {1,1,1,1,1,1,1,1}, - {0,0,1,1,1,1,0,0}, - {0,1,0,0,0,0,1,0}, - {1,0,0,0,0,0,0,1}, + const int man[8][8] = { + {0,0,1,0,0,1,0,0}, + {0,1,0,1,1,0,1,0}, + {1,1,1,1,1,1,1,1}, + {0,0,1,1,1,1,0,0}, + {1,1,1,1,1,1,1,1}, + {0,0,1,1,1,1,0,0}, + {0,1,0,0,0,0,1,0}, + {1,0,0,0,0,0,0,1}, }; lcd.drawSprite(_x,_y,8,8,(int *)man); } void Bug::drawsplat(N5110 &lcd) { - const int splat[8][8] = { - {0,0,1,0,0,1,0,0}, - {0,1,0,1,1,0,1,0}, - {1,1,1,1,1,1,1,1}, - {0,0,1,1,1,1,0,0}, - {1,1,1,1,1,1,1,1}, - {0,0,1,1,1,1,0,0}, - {0,1,0,0,0,0,1,0}, - {1,0,0,0,0,0,0,1}, + const int splat[8][8] = { + {0,0,1,0,0,1,0,0}, + {0,1,0,1,1,0,1,0}, + {1,1,1,1,1,1,1,1}, + {0,0,1,1,1,1,0,0}, + {1,1,1,1,1,1,1,1}, + {0,0,1,1,1,1,0,0}, + {0,1,0,0,0,0,1,0}, + {1,0,0,0,0,0,0,1}, }; lcd.drawSprite(_x,_y,8,8,(int *)splat); }