Matis Requis 201241242

Dependencies:   mbed

Tempest Game

Game Screen

https://os.mbed.com/media/uploads/MatisRequis/tempest_board_wiki.png The board is made of 12 columns. The Hero stays at the top of the column

Game Controls

https://os.mbed.com/media/uploads/MatisRequis/gamepad_buttons.png

To control the hero spaceship point the joystick to the column you want the hero to go to.

Press the A button to shoot a bullet in the column you are currently in.

Committer:
MatisRequis
Date:
Thu May 21 07:10:22 2020 +0000
Revision:
3:54132cf073d7
Parent:
2:d59a92e65bd9
Child:
8:5feb1913bc92
Fixed board drawpath

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MatisRequis 2:d59a92e65bd9 1 #ifndef BOARD_H
MatisRequis 2:d59a92e65bd9 2 #define BOARD_H
MatisRequis 2:d59a92e65bd9 3
MatisRequis 2:d59a92e65bd9 4 #include "mbed.h"
MatisRequis 2:d59a92e65bd9 5 #include "N5110.h"
MatisRequis 2:d59a92e65bd9 6 #include "Gamepad.h"
MatisRequis 2:d59a92e65bd9 7
MatisRequis 3:54132cf073d7 8
MatisRequis 2:d59a92e65bd9 9 class Board {
MatisRequis 2:d59a92e65bd9 10 public:
MatisRequis 2:d59a92e65bd9 11 Board();
MatisRequis 2:d59a92e65bd9 12 ~Board();
MatisRequis 2:d59a92e65bd9 13 void draw(N5110 &lcd);
MatisRequis 2:d59a92e65bd9 14 void path();
MatisRequis 3:54132cf073d7 15 void drawpath(int x0, int y0, int x1, int y1, Vector2D array[15]);
MatisRequis 3:54132cf073d7 16 Vector2D drawcolumn[12][15];
MatisRequis 3:54132cf073d7 17
MatisRequis 2:d59a92e65bd9 18
MatisRequis 2:d59a92e65bd9 19
MatisRequis 2:d59a92e65bd9 20 private:
MatisRequis 3:54132cf073d7 21
MatisRequis 2:d59a92e65bd9 22
MatisRequis 2:d59a92e65bd9 23 };
MatisRequis 2:d59a92e65bd9 24 #endif