Matis Requis 201241242

Dependencies:   mbed

Tempest Game

Game Screen

https://os.mbed.com/media/uploads/MatisRequis/tempest_board_wiki.png The board is made of 12 columns. The Hero stays at the top of the column

Game Controls

https://os.mbed.com/media/uploads/MatisRequis/gamepad_buttons.png

To control the hero spaceship point the joystick to the column you want the hero to go to.

Press the A button to shoot a bullet in the column you are currently in.

Revision:
3:54132cf073d7
Parent:
2:d59a92e65bd9
Child:
8:5feb1913bc92
--- a/Board/Board.h	Tue May 19 10:18:06 2020 +0000
+++ b/Board/Board.h	Thu May 21 07:10:22 2020 +0000
@@ -5,32 +5,20 @@
 #include "N5110.h"
 #include "Gamepad.h"
 
+
 class Board {
 public:
     Board();
     ~Board();
     void draw(N5110 &lcd);
     void path();
-    void drawpath(int x0, int y0, int x1, int y1, Vector2D array[]);
-    Vector2D column0[];
-    Vector2D column1[];
-    Vector2D column2[];
-    
-    Vector2D column3[];
-    Vector2D column4[];
-    Vector2D column5[];
-    
-    Vector2D column6[];
-    Vector2D column7[];
-    Vector2D column8[];
-    
-    Vector2D column9[];
-    Vector2D column10[];
-    Vector2D column11[];
+    void drawpath(int x0, int y0, int x1, int y1, Vector2D array[15]);
+    Vector2D drawcolumn[12][15];
+
     
     
 private:
-
+    
 
 };
 #endif
\ No newline at end of file