Matis Requis 201241242

Dependencies:   mbed

Tempest Game

Game Screen

https://os.mbed.com/media/uploads/MatisRequis/tempest_board_wiki.png The board is made of 12 columns. The Hero stays at the top of the column

Game Controls

https://os.mbed.com/media/uploads/MatisRequis/gamepad_buttons.png

To control the hero spaceship point the joystick to the column you want the hero to go to.

Press the A button to shoot a bullet in the column you are currently in.

Revision:
10:2ae9d4145410
Parent:
6:037dfa5064a1
Child:
11:b6698572e551
--- a/Hero/Hero.cpp	Tue May 26 07:26:13 2020 +0000
+++ b/Hero/Hero.cpp	Tue May 26 16:31:22 2020 +0000
@@ -8,10 +8,12 @@
 
 }
 
+//initialises the hero's starting column
 void Hero::init(int column) {
     _column = column;
 }
-    
+
+//draws the hero
 void Hero::draw(N5110 &lcd) {
 
     Vector2D xypos = getxy();
@@ -19,6 +21,7 @@
     _x = xypos.x;
     _y = xypos.y;
     
+    changes the orientation of the hero depending on the current column
     if (_column < 3 && _column >= 0) {
         lcd.drawRect(_x+4, _y, 6, 2, FILL_BLACK);
         lcd.drawLine(_x+2, _y+1, _x+11, _y+1, 1);
@@ -45,36 +48,34 @@
     }
 }
 
-
-void Hero::update(float d, float mag) {
-
-    _d = d;
-    _mag = mag;
+//sets the column depending on the joystick angle
+void Hero::update(float d) {
+    
     
-    if (_d < 0) {
-    }   else if (_d <= 15) {
+    if (d < 0) {
+    }   else if (d <= 15) {
         _column = 1;
-    }   else if (_d <= 45) {
+    }   else if (d <= 45) {
         _column = 2;
-    }   else if (_d <= 75) {
+    }   else if (d <= 75) {
         _column = 3;
-    }   else if (_d <= 105) {
+    }   else if (d <= 105) {
         _column = 4;
-    }   else if (_d <= 135) {
+    }   else if (d <= 135) {
         _column = 5;
-    }   else if (_d <= 165) {
+    }   else if (d <= 165) {
         _column = 6;
-    }   else if (_d <= 195) {
+    }   else if (d <= 195) {
         _column = 7;
-    }   else if (_d <= 225) {
+    }   else if (d <= 225) {
         _column = 8;
-    }   else if (_d <= 255) {
+    }   else if (d <= 255) {
         _column = 9;
-    }   else if (_d <= 285) {
+    }   else if (d <= 285) {
         _column = 10;
-    }   else if (_d <= 315) {
+    }   else if (d <= 315) {
         _column = 11;
-    }   else if (_d <= 345) {
+    }   else if (d <= 345) {
         _column = 0;
     }   else {
         _column = 1;
@@ -83,50 +84,63 @@
     
 }
 
-
+//returns the current hero position
 Vector2D Hero::getxy() {
     if (_column == 0) {
-        Vector2D p = {21, 1};
-        return p;   
+        Vector2D hero_pos = {21, 1};
+        return hero_pos;   
+        
     } else if (_column == 1) {
-        Vector2D p = {35, 1};
-        return p;   
+        Vector2D hero_pos = {35, 1};
+        return hero_pos;   
+        
     } else if (_column == 2) {
-        Vector2D p = {48, 1};
-        return p;   
+        Vector2D hero_pos = {48, 1};
+        return hero_pos;  
+         
     } else if (_column == 3) {
-        Vector2D p = {64, 3};
-        return p;   
+        Vector2D hero_pos = {64, 3};
+        return hero_pos;  
+         
     } else if (_column == 4) {
-        Vector2D p = {64, 17};
-        return p;   
+        Vector2D hero_pos = {64, 17};
+        return hero_pos;  
+         
     } else if (_column == 5) {
-        Vector2D p = {64, 30};
-        return p;   
+        Vector2D hero_pos = {64, 30};
+        return hero_pos;   
+        
     } else if (_column == 6) {
-        Vector2D p = {62, 46};
-        return p;   
+        Vector2D hero_pos = {62, 46};
+        return hero_pos;   
+        
     } else if (_column == 7) {
-        Vector2D p = {48, 46};
-        return p;   
+        Vector2D hero_pos = {48, 46};
+        return hero_pos;   
+        
     } else if (_column == 8) {
-        Vector2D p = {35, 46};
-        return p;   
+        Vector2D hero_pos = {35, 46};
+        return hero_pos;   
+        
     } else if (_column == 9) {
-        Vector2D p = {19, 44};
-        return p;   
+        Vector2D hero_pos = {19, 44};
+        return hero_pos;   
+        
     } else if (_column == 10) {
-        Vector2D p = {19, 30};
-        return p;   
+        Vector2D hero_pos = {19, 30};
+        return hero_pos;   
+        
     } else if (_column == 11) {
-        Vector2D p = {19, 17};
-        return p;
+        Vector2D hero_pos = {19, 17};
+        return hero_pos;
+        
     } else {
-        Vector2D p = {0,0};
-        return p;
+        Vector2D hero_pos = {0,0};
+        return hero_pos;
     } 
 }
 
+//returns the current column of the hero
 int Hero::get_column() {
     return _column;   
 }
\ No newline at end of file