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Dependencies: mbed
SpaceInvaderEngine/SpaceInvaderEngine.h
- Committer:
- josh_ohara
- Date:
- 2020-05-26
- Revision:
- 42:816e444e660b
- Parent:
- 39:5d4277548303
File content as of revision 42:816e444e660b:
#ifndef SPACEINVADERENGINE_H
#define SPACEINVADERENGINE_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Ship.h"
#include "Armada.h"
#include "Cover.h"
#include <vector>
#define BORDER 2
/** SpaceInvaderEngine Class
@author Joshua Ohara, el18jkeo, 201291390
@brief Main game engine: checks collsions between objects, updates objects, draws objects
@date May 2020
*/
class SpaceInvaderEngine
{
public:
/**Constructor*/
SpaceInvaderEngine();
/**Destructor*/
~SpaceInvaderEngine();
/**Initialises all objects in game and sets private variables to inputs*/
void init(int ship_height, int ship_width, int alien_size, int no_aliens, int armada_column_size, int armada_row_size, int cover_y, int cover1_x, int cover2_x, int cover3_x, int no_rocks, int level); //initialise all needed objects and set private member variables
/**Read the gamepad inputs (buttons and joysticks) for use in functions*/
void read_input(Gamepad &pad); //read the gamepad input (buttons and joystick)
/**Update all objects in game and check for relevant collisions*/
void update(Gamepad &pad, N5110 &lcd, int counter, int level); //update all objects
/**Draw all objects in game*/
void render(N5110 &lcd); //draw all objects
/**Check for collision between ship bullets and aliens*/
void ship_bullet_alien_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and the aliens
/**Check for collision between ship bullets and cover 1*/
void ship_bullet_cover1_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and cover 1
/**Check for collision between ship bullets and cover 2*/
void ship_bullet_cover2_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and cover 2
/**Check for collision between ship bullets and cover 3*/
void ship_bullet_cover3_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and cover 3
/**Check for collision between alien bullets and player ship*/
void alien_bullet_ship_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and the ship
/**Check for collision between alien bullet and cover 3*/
void alien_bullet_cover3_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and cover 3
/**Check for collision between alien bullet and cover 1*/
void alien_bullet_cover1_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and cover 1
/**Check for collision between alien bullet and cover 2*/
void alien_bullet_cover2_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and cover 2
/**Check for collision between aliens and ship*/
void alien_ship_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and the ship
/**Check for collision between aliens and cover 1*/
void alien_cover1_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and cover 1
/**Check for collision between aliens and cover 2*/
void alien_cover2_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and cover 2
/**Check for collision between aliens and cover 3*/
void alien_cover3_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and cover 3
/**Check for collision between player ship and powerup*/
void ship_powerup_collision(Gamepad &pad, N5110 &lcd); //check for collision between player ship and powerup
//accessors and mutators//
/**Return the life value of the alien armada
*@return armada life (bool)
*/
bool get_armada_life(); //return the life value of the alien armada
/**Return the life value of the ship
*@return ship life (bool)
*/
bool get_ship_life(); //return the life value of the ship
/**Set the life/hit value to all remaining objects to true or false repsectively at end of level
*@param all life/hit value
*/
void kill_all(); //set life value of all objects to 0
private:
Armada _armada; //armada (vector of aliens) object
Ship _ship; //ship object
ShipBulletVector _ship_bullets; //ship bullet vector
Cover _cover_1; //cover object (vector of rocks)
Cover _cover_2; //cover object (vector of rocks)
Cover _cover_3; //cover object (vector of rocks)
int _ship_height; //height of ship
int _ship_width; //width of ship
int _alien_size; //size of alien
int _alien_number; //number of aliens
int _armada_column_size; //number of of aliens per column of armada
int _armada_row_size; //number of aliens per row of armada
bool _powerup; //ship powerup flag
int _ship_x; //x position of ship
int _ship_y; //y position of ship
int _cover_y; //y position of covers
int _cover_1_x; //x position of cover 1
int _cover_2_x; //x position of cover 2
int _cover_3_x; //x position of cover 3
int _rock_number; //number of rocks per cover
Direction D; //direction of joystick
float _mag; //magnitude of joystick offset
};
#endif