test 1 doc

Dependencies:   mbed Gamepad2

Revision:
5:928c2eee4109
Parent:
4:cf5088ace087
Child:
7:530ca713d2b2
diff -r cf5088ace087 -r 928c2eee4109 main.cpp
--- a/main.cpp	Mon May 18 18:46:13 2020 +0000
+++ b/main.cpp	Fri May 22 01:26:24 2020 +0000
@@ -35,6 +35,8 @@
 void init();
 void display();
 
+
+
 int main()
 {
 
@@ -44,17 +46,17 @@
     int fps = 10;  // frames per second
     display();  // first draw the initial frame
     wait(1.0f/fps);  // and wait for one frame period
-    // game loop - read input, update the game state and render the display
+    // game loop 
     while (1) {
-        lcd.setContrast( pad.read_pot1());
-
-        engine.read_input(pad);
-        engine.update(pad);
-        display();
-        wait(1.0f/fps);
-    }
+        lcd.setContrast( pad.read_pot1()); //contrast set by pot1
+        engine.read_input(pad);            //reads input from pad
+        engine.update(pad);                //update physics and calculations
+        display();                         //display on screen
+        wait(1.0f/fps);                    //wait for fps
+    }      
 }
 
+//initialisation
 void init()
 {
     lcd.init();
@@ -62,6 +64,7 @@
     engine.init();
 }
 
+//display function by clearing, updating and refreshing
 void display()
 {
     lcd.clear();