![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
test 1 doc
main.cpp
- Committer:
- joebarhouch
- Date:
- 2020-05-27
- Revision:
- 11:b3024ab59fa5
- Parent:
- 7:530ca713d2b2
- Child:
- 12:eb8d30593e95
File content as of revision 11:b3024ab59fa5:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds 2019/20 Name: Joe Barhouch Username: el18jb Student ID Number: 201291584 */ // includes #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "Bitmap.h" #include "Player.h" #include "Engine.h" // objects Gamepad pad; N5110 lcd; Player player; Engine engine; // input struct UserInput { Direction d; float mag; }; // function prototypes void init(); void display(); // variables bool gameState = 0; int main() { init(); int fps = 10; // frames per second display(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period // game loop while (gameState == 0) { lcd.setContrast( pad.read_pot1()); //contrast set by pot1 engine.read_input(pad); //reads input from pad engine.update(pad); //update physics and calculations display(); //display on screen wait(1.0f/fps); //wait for fps gameState = engine.enemyCollide(); } engine.gameOver(lcd); lcd.refresh(); } //initialisation void init() { lcd.init(); pad.init(); engine.init(); } //display function by clearing, updating and refreshing void display() { lcd.clear(); engine.draw(lcd); lcd.refresh(); }