![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
test 1 doc
Diff: main.cpp
- Revision:
- 11:b3024ab59fa5
- Parent:
- 7:530ca713d2b2
- Child:
- 12:eb8d30593e95
--- a/main.cpp Wed May 27 02:00:08 2020 +0000 +++ b/main.cpp Wed May 27 03:52:11 2020 +0000 @@ -16,14 +16,14 @@ #include "Bitmap.h" #include "Player.h" #include "Engine.h" - + // objects Gamepad pad; N5110 lcd; Player player; Engine engine; -// input +// input struct UserInput { Direction d; float mag; @@ -33,7 +33,8 @@ void init(); void display(); - +// variables +bool gameState = 0; int main() { @@ -44,14 +45,17 @@ int fps = 10; // frames per second display(); // first draw the initial frame wait(1.0f/fps); // and wait for one frame period - // game loop - while (1) { + // game loop + while (gameState == 0) { lcd.setContrast( pad.read_pot1()); //contrast set by pot1 engine.read_input(pad); //reads input from pad engine.update(pad); //update physics and calculations display(); //display on screen wait(1.0f/fps); //wait for fps - } + gameState = engine.enemyCollide(); + } + engine.gameOver(lcd); + lcd.refresh(); } //initialisation