test 1 doc

Dependencies:   mbed Gamepad2

Engine/Engine.h

Committer:
joebarhouch
Date:
2020-05-26
Revision:
7:530ca713d2b2
Parent:
6:00d20886e4f8
Child:
8:d19b30a6cd69

File content as of revision 7:530ca713d2b2:

#ifndef ENGINE_H
#define ENGINE_H

#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Player.h"
#include "Platform.h"

void drawMap(N5110 &lcd);

class Engine
{

public:
    Engine();
    ~Engine();

    void init();
    void read_input(Gamepad &pad);
    void update(Gamepad &pad);
    void draw(N5110 &lcd);
    void floorCollide();


private:
    void ennemyCollide(Gamepad &pad);

    //player object
    Player _p;
    // player coordinates
    int _px;
    int _py;


    Direction _d;
    float _mag;
    bool _jump;
    int _Ypos;
    bool _fall;
    bool _collide;
};

#endif