ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_el18ac

Dependencies:   mbed

Revision:
6:a2c72def99f9
Parent:
4:17d5b53b8815
Child:
7:8d381315f72c
--- a/Menu/Menu.cpp	Tue May 26 17:14:44 2020 +0000
+++ b/Menu/Menu.cpp	Tue May 26 18:14:03 2020 +0000
@@ -3,7 +3,8 @@
 #include "Gamepad.h"
 #include "N5110.h"
 
-int snake[28][26] {                                   //design of snake on initial page
+//design of snake on initial page
+int snake[28][26] {                                   
     { 0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
     { 0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
     { 0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0 },
@@ -34,7 +35,8 @@
     { 0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0 },
 };
 
-int skull[23][23] {                                   //design of skull in the help page
+//design of skull in the help page
+int skull[23][23] {                                   
     { 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0 },
     { 0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0 },
     { 1,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,1 },
@@ -60,6 +62,7 @@
     { 0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0 },
 };
 
+//design of the arrow in the menu function
 int selector[5][7] {
     { 0,0,0,0,1,0,0 },
     { 0,0,0,0,1,1,0 },
@@ -95,7 +98,7 @@
     _lcd.drawSprite(WIDTH/2-26,25,5,7,(int*)selector);
     _lcd.refresh();
     while(_pad.A_held() == false) {                             //unitl A is pressed, the code
-        arrow();                                                //stays on the meun,
+        arrow();                                                //stays on the menu,
         _lcd.refresh();                                         //executing only the code of the arrow
         wait(1/6);
     }
@@ -116,14 +119,14 @@
     _lcd.refresh();
     wait(1/6);
 
-    if ( _pad.X_held() == true) {                             //position of arrow in the meun
+    if ( _pad.X_held() == true) {                                //position of arrow in the meun
         _lcd.clear();                                            //according to what button is pressed
         _lcd.drawSprite(WIDTH/2-26,25,5,7,(int*)selector);
         _lcd.refresh();
         wait(1/6);
     }
 
-    if ( _pad.B_held() == true) {                             //position of arrow in the meun
+    if ( _pad.B_held() == true) {                                //position of arrow in the meun
         _lcd.clear();                                            //according to what button is pressed
         _lcd.drawSprite(WIDTH/2-26,33,5,7,(int*)selector);
         _lcd.refresh();