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Dependencies: mbed
Diff: Menu/Menu.cpp
- Revision:
- 4:17d5b53b8815
- Parent:
- 2:7fa08670b1fc
- Child:
- 6:a2c72def99f9
--- a/Menu/Menu.cpp Tue May 26 16:52:17 2020 +0000 +++ b/Menu/Menu.cpp Tue May 26 17:13:20 2020 +0000 @@ -91,24 +91,20 @@ void Menu::menu_screen() { - while(_pad.A_held() == false) { //unitl A is pressed, the code + wait(0.1); + _lcd.drawSprite(WIDTH/2-26,25,5,7,(int*)selector); + _lcd.refresh(); + while(_pad.A_held() == false) { //unitl A is pressed, the code arrow(); //stays on the meun, - _lcd.refresh(); //executing only the code of the arrow + _lcd.refresh(); //executing only the code of the arrow wait(1/6); } - /*if (_lcd.getPixel(20,27)) { //if A is pressed and the arrow - movement(); //is corresponding to PLAY, - draw(); //the code executes game, movement, draw functions - _lcd.refresh(); - wait(1/6); - }*/ if (_lcd.getPixel(20,35)) { //if A is pressed and the arrow help(); //is corresponding to HELP, _lcd.refresh(); //the code executes help function wait(1/6); } - _lcd.refresh(); } void Menu::arrow() @@ -117,7 +113,6 @@ _lcd.printString("MENU",WIDTH/2-15,1); _lcd.printString("Play",WIDTH/2-13,3); _lcd.printString("Help",WIDTH/2-13,4); - //_lcd.drawSprite(WIDTH/2-26,25,5,7,(int*)selector); _lcd.refresh(); wait(1/6);