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Dependencies: mbed
Diff: main.cpp
- Revision:
- 11:ba1906f151fd
- Parent:
- 9:192ad897ec95
- Child:
- 12:ab3f5fcc8d3b
diff -r bb273261d33d -r ba1906f151fd main.cpp
--- a/main.cpp Mon Apr 29 08:52:36 2019 +0000
+++ b/main.cpp Mon Apr 29 23:57:59 2019 +0000
@@ -16,16 +16,13 @@
-#ifdef WITH_TESTING
-# include "tests.h"
-#endif
#define WALL_SIZE 3
-#define BIRD_WIDTH 15
-#define BIRD_HEIGHT 10
-#define BIRD_SPEED 1
+#define COPTER_WIDTH 15
+#define COPTER_HEIGHT 10
+#define COPTER_SPEED 1
/////////////// structs /////////////////
struct UserInput {
Direction d;
@@ -49,15 +46,20 @@
void update_game(UserInput input);
void render();
void welcome();
+void menu();
+
+
///////////// functions ////////////////
int main()
{
+
int fps = 8; // frames per second
init(); // initialise and then display welcome screen...
- welcome(); // waiting for the user to start
+ welcome();
+ menu(); // waiting for the user to start
render(); // first draw the initial frame
wait(1.0f/fps); // and wait for one frame period
@@ -89,8 +91,17 @@
}
init();
+ wait(1.0);
+ //menu();
+ lcd.clear();
+ if ( pad.check_event(Gamepad::START_PRESSED) == true){
+ lcd.clear();
welcome();
-
+ lcd.refresh();
+ } else if (pad.check_event(Gamepad::START_PRESSED) == false){
+ lcd.clear();
+ menu();
+ }
render();
wait(1.0f/fps);
}
@@ -111,7 +122,7 @@
lcd.init();
pad.init();
- copter.init(BIRD_WIDTH,BIRD_HEIGHT,WALL_SIZE,BIRD_SPEED);
+ copter.init(COPTER_WIDTH,COPTER_HEIGHT,WALL_SIZE,COPTER_SPEED);
}
@@ -120,27 +131,123 @@
{
// clear screen, re-draw and refresh
lcd.clear();
- copter.draw(lcd);
+ copter.draw(lcd);
lcd.refresh();
}
// simple splash screen displayed on start-up
void welcome() {
+
+ lcd.clear();
+ while ( pad.check_event(Gamepad::START_PRESSED) == false) {
+
pad.leds_on();
- lcd.printString("COPTER", 25,1);
- lcd.printString("Press START ",10,3);
+ lcd.drawLine(25,1,26,1,1);
+
+ lcd.drawLine(23,2,27,2,1);
+ lcd.drawLine(39,2,39,2,1);
+
+ lcd.drawLine(22,3,28,3,1);
+ lcd.drawLine(38,3,39,3,1);
+
+ lcd.drawLine(21,4,23,4,1);
+ lcd.drawLine(27,4,28,4,1);
+ lcd.drawLine(38,4,38,4,1);
+
+ lcd.drawLine(21,5,22,5,1);
+ lcd.drawLine(38,5,38,5,1);
+ lcd.drawLine(50,5,51,5,1);
+
+ lcd.drawLine(20,6,22,6,1);
+ lcd.drawLine(27,6,29,6,1);
+ lcd.drawLine(31,6,34,6,1);
+ lcd.drawLine(36,6,40,6,1);
+ lcd.drawLine(42,6,45,6,1);
+ lcd.drawLine(49,6,52,6,1);
+
+ lcd.drawLine(20,7,21,7,1);
+ lcd.drawLine(26,7,27,7,1);
+ lcd.drawLine(29,7,31,7,1);
+ lcd.drawLine(35,7,35,7,1);
+ lcd.drawLine(37,7,38,7,1);
+ lcd.drawLine(41,7,42,7,1);
+ lcd.drawLine(45,7,49,7,1);
+ lcd.drawLine(53,7,53,7,1);
+
+ lcd.drawLine(20,8,21,8,1);
+ lcd.drawLine(26,8,26,8,1);
+ lcd.drawLine(30,8,31,8,1);
+ lcd.drawLine(35,8,35,8,1);
+ lcd.drawLine(37,8,37,8,1);
+ lcd.drawLine(41,8,41,8,1);
+ lcd.drawLine(46,8,46,8,1);
+ lcd.drawLine(48,8,48,8,1);
+
+ lcd.drawLine(20,9,22,9,1);
+ lcd.drawLine(26,9,26,9,1);
+ lcd.drawLine(30,9,31,9,1);
+ lcd.drawLine(34,9,35,9,1);
+ lcd.drawLine(37,9,37,9,1);
+ lcd.drawLine(41,9,45,9,1);
+ lcd.drawLine(48,9,48,9,1);
+
+ lcd.drawLine(21,10,22,10,1);
+ lcd.drawLine(26,10,27,10,1);
+ lcd.drawLine(29,10,34,10,1);
+ lcd.drawLine(37,10,37,10,1);
+ lcd.drawLine(41,10,42,10,1);
+ lcd.drawLine(48,10,48,10,1);
+
+ lcd.drawLine(22,11,22,11,1);
+ lcd.drawLine(26,11,29,11,1);
+ lcd.drawLine(31,11,32,11,1);
+ lcd.drawLine(37,11,37,11,1);
+ lcd.drawLine(42,11,43,11,1);
+ lcd.drawLine(46,11,46,11,1);
+ lcd.drawLine(48,11,48,11,1);
+
+ lcd.drawLine(22,12,26,12,1);
+ lcd.drawLine(31,12,31,12,1);
+ lcd.drawLine(37,12,37,12,1);
+ lcd.drawLine(43,12,45,12,1);
+ lcd.drawLine(47,12,48,12,1);
+
+ lcd.drawLine(24,13,25,13,1);
+ lcd.drawLine(31,13,31,13,1);
+ lcd.drawLine(37,13,38,13,1);
+ lcd.drawLine(47,13,47,13,1);
+
+ lcd.drawLine(31,14,31,14,1);
+ lcd.drawLine(38,14,39,14,1);
+
+ lcd.drawLine(31,15,31,15,1);
+ lcd.drawLine(30,16,31,16,1);
+ lcd.drawLine(29,17,30,17,1);
+ lcd.drawLine(29,18,29,18,1);
+
+ lcd.printString("Press START ",8,3);
lcd.printString("to Start ",20,5);
- lcd.refresh();
-
- //print the symbal on the screen
- // wait flashing LEDs until start button is pressed
- while ( pad.check_event(Gamepad::START_PRESSED) == false) {
+
+
+ lcd.refresh();
pad.leds_on();
wait(0.2);
- /* pad.tone(50,0.1);
+ pad.tone(50,0.1);
+ wait(0.2);
+ pad.tone(100,0.01);
+ wait(0.2);
+ pad.tone(500,0.1);
+ wait(0.2);
+ pad.tone(700,0.01);
wait(0.2);
- pad.tone(100,0.1);
+ pad.tone(500,0.1);
+ wait(0.2);
+ pad.tone(100,0.01);
+ wait(0.2);
+ pad.tone(50,0.1);
+ wait(0.2);
+ pad.tone(100,0.01);
wait(0.2);
pad.tone(500,0.1);
wait(0.2);
@@ -151,8 +258,34 @@
pad.tone(100,0.1);
wait(0.2);
pad.tone(50,0.1);
+ }
+
+
+}
+
+void menu() {
+ pad.leds_on();
+ lcd.printString("_LEVEL1 A_ ",8,3);
+ lcd.printString("_LEVEL2 B_ ",8,5);
+ lcd.refresh();
+ while ( pad.check_event(Gamepad::A_PRESSED) == false) {
+ pad.leds_on();
wait(0.2);
- pad.tone(100,0.1);
+ pad.tone(50,0.1);
+ wait(0.2);
+ pad.tone(100,0.01);
+ wait(0.2);
+ pad.tone(500,0.1);
+ wait(0.2);
+ pad.tone(700,0.01);
+ wait(0.2);
+ pad.tone(500,0.1);
+ wait(0.2);
+ pad.tone(100,0.01);
+ wait(0.2);
+ pad.tone(50,0.1);
+ wait(0.2);
+ pad.tone(100,0.01);
wait(0.2);
pad.tone(500,0.1);
wait(0.2);
@@ -163,7 +296,9 @@
pad.tone(100,0.1);
wait(0.2);
pad.tone(50,0.1);
- */
}
-
-}
\ No newline at end of file
+ lcd.refresh();
+
+ }
+
+
\ No newline at end of file